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piggypotpie started following OPEX, C2 -Command And Control and ACE3 - A collaborative merger between AGM, CSE, and ACE
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ai command dlc C2 -Command And Control
piggypotpie replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where's the discord? I'm having a tough time finding it -
ACE3 - A collaborative merger between AGM, CSE, and ACE
piggypotpie replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there somewhere I can read about ACE3 medical for mission makers as well as medics? Can't seem to find any decent vids on it -
Community Factions Project
piggypotpie replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I use "CUP_O_RU" in Alive it states that it isn't compatible. Is this an error on my part or is there something up? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
piggypotpie replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I must be doing something wrong. Is there a reason why my asymmetric forces spawn in AOs that I blacklist? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
piggypotpie replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the Alive diagram it says to sync it to mil obj, civ obj and custom obj. Is this diagram out of date or is your way better and winging it? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
piggypotpie replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, but what I was looking to do was have an opfor, blufor and independent. I want ind to be the asymmetrical force with the other forces being able to use CQB, too -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
piggypotpie replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, but then the CQB should be synced to the opposing forces' commander module? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
piggypotpie replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, I'm trying to build an Alive op where there is an OPFOR occupying and an Independent faction running an insurgency. Do I need to sync up the modules just as I would for a regular occupation/invasion conflict or making it asymmetrical make it different? The reading on it id a bit weird as it says in asymmetrical the military cqb should be synced to the military AI commander and not to the objectives. Any clues? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
piggypotpie replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is this Alive compatible? -
ai mod [Release] Vcom AI 3 - Dangerous AI
piggypotpie replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Freddo3000 Thanks! Perfect -
ai mod [Release] Vcom AI 3 - Dangerous AI
piggypotpie replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to disable VCOM in particular units (so they stay garrisoned) and I use the code: setVariable ["Vcm_Disable",true]; In the init line, but all I get is an error message saying Generic error in expression. Can anyone tell me what I'm doing wrong? -
Deadfast's Third Person View for ARMA 3
piggypotpie replied to Deadfast's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is this dead? -
ai mod [Release] Vcom AI 3 - Dangerous AI
piggypotpie replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
two questions: Awhile back VCOM was suppose to allow troops to surrender. Is this feature abandoned? Has the conflict between ALIVE and VCOM been solved? Thanks -
ai mod [Release] Vcom AI 3 - Dangerous AI
piggypotpie replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My userconfig file has disappeared. Anyone know where I can find a copy of the vcom one so I can add it back in? -
Sorry, if this has been brought up, but is this ACE compatible? I see the missions on the workshop don't mention it. Thanks "Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3...)" sorry. I will test it out with ACE and VCOM AI