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Everything posted by POLPOX
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Is the particle problem fixed? Does anybody confirmed? EDIT: Nevermind. It was a arma3diag_x64.exe thingy. But I'm wondering why the problem doesn't appear in that exe?
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What a quick fix!
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Yes, as you might know Night515 is a lover of pre-alpha vehicles, and me too. I hope more forgotten vehicles will arrive to the game again. Anyway, why there is only Wrecked Minivan? I want it alive... EDIT: Don't forget AMOS'd AMV, F-35, Shotguns and XM25.
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Adding Event Handler to a control that created via ctrlCreate?
POLPOX posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found ctrlCreate, then test some but ctrlAdd/SetEventHandler did nothing. Can we add Event Handler to a ctrlCreate'd control? Is it possible or impossible? disableSerialization ; _disp = findDisplay 46 createDisplay "RscDisplayEmpty" ; _slider1 = _disp ctrlCreate ["RscXSliderH",10001] ; _slider1 ctrlSetPosition [0,0.9,0.5,0.03] ; _slider1 ctrlSetEventHandler ["OnSliderPosChanged","hintsilent str _this"] ; ... -
Adding Event Handler to a control that created via ctrlCreate?
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry, I just found how to do it. _slider1 ctrlAddEventHandler ["SliderPosChanged","hintsilent str _this"] ; _slider1 ctrlSetEventHandler ["SliderPosChanged","hintsilent str _this"] ; It works. -
Scripted steering wheels? Then, next up is scripted moving surface? It's gonna happening!
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Just curious, what does BLUFOR Tempest stands for? Is there any old screenshot with it?
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These textures are removed content. Grey one can be found in this post, and brown one can be found in this post.
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Is this kind of "Orange"?
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Soundtracks are nice component for gameplay, of course for Arma series too. If you are a hardcore Arma player, you may have most favorite soundtrack. In this thread vote a music, discuss what is the best, and promote your best! You can vote over 280 musics from Operation Flashpoint: Cold War Crisis (Arma: Cold War Assault), Arma: Armed Assault, Arma 2, Arma 3, Take on Helicopters, Iron Front: Liberation 1944 and their DLCs. Vote form: https://docs.google.com/forms/d/e/1FAIpQLSdp03V_ra8gTi-36n6KdqKxTVAk3ZoF3Yh705KlcFaBlKeDPg/viewform Analytics: My favorite is 12 - Paradise On Earth from Arma. What is yours?
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You have to use setVariable but not getVariable.
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This is depends on the game's AI, so I don't know how far they react actually - they react a bullet impact at about 10 meters distance. BTW, relating to this... I just got a good idea, that makes more realistic. Stay tuned.
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IMO, it is good if we can choose ability to use something in backpack by difficulty. BTW, here is not good place to request?
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I confirmed the problem is partly solved, thanks! EDIT: Oops, it's already stable-branched.
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Missile Trolley and Bomb Trolley are good prop, but there are few disappointing things... How about OPFOR missiles and bombs, AGM or rockets? Relating to above, how about change weapons just like Dynamic Loadout? It is good if feature of removing a missile or bomb from trolleys. Single Missile Trolley is needed for Armament Display.
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Yeah, my bad... But I'd say, IMO they are should be added before the release... Why not?
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Why the hell took so long?
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"Puppeteer" and "Dressing Doll" Achievements
POLPOX replied to Bruno ESPARZA Requena's topic in ARMA 3 - QUESTIONS & ANSWERS
Good news, @razazel reviewed this problem. -
Get to the first post, open the spoiler.
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As you might saw, there are some graffiti "NEVER FORGET 8.3.2023". What happened on that date? It is not "1985", or "2035". According to the Armaverse, nothing happens. Yes, I want to know everything of Armaverse.
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I don't know extract textures from Argo are good deed... So I post only some pictures.
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I found some issues that are possible to game-breaking or cheating. You can remove grasses with setTerrainGrid 25. You can Freelook with modify .ArgoProfile. You can place vehicles in the Editor without purchase the Supporter's Edition with create3DENEntity. Are they should be fixed? Edit: As you might know, particle glitch is intact with Argo, so smoke grenades cannot provide concealments.
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Probably you throws a wrong argument. Make sure the first argument is an unit. I guess, you write the script to a group's initialization?
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As you might know, I am ready for it and yes, the script too. You can now download it from the link. Changelogs are toppaged. Try it with your own group and its AI units. You may find new feature. All, regroup!
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I've been played the game almost 2k hours, but still I don't know what does "_f" mean from .pbo files. Yes, I know nothing comes after know about it, just out of interest...