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Everything posted by POLPOX
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Create marker for all plane wreck on the map (Tanoa)
POLPOX replied to Astrama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Most of the terrain objects don't have classname, so you need to getModelInfo to correct the data. _halfSize = worldSize/2 ; { if ((getModelInfo _x select 0) find "historicalplanewreck" != -1) then { _marker = createMarker [format ["%1",_x],getPos _x]; _marker setMarkerShape "Icon"; _marker setMarkerSize [1,1]; _marker setMarkerType "mil_dot"; _marker setMarkerBrush "Solid"; _marker setMarkerAlpha 0.5; _marker setMarkerColor "ColorRed"; _marker setMarkerText format["%1",_x]; } ; } forEach (nearestTerrainObjects [[_halfSize,_halfSize,0],["HIDE"],_halfSize]) ; This should do it. EDIT: use "historicalplane" instead of "historicalplanewreck" to find debris too.- 1 reply
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I want to search all premium items for DLCs/Expansion. Is there any way to do it? For example, there are many of DLC-marked items but are just repainted so full access is given to all players like Khaki-painted MX and Green-Hex Fatigues. Can I ignore them and list all DLC-exclusive items? And, what defines the mark on Arsenal? I can't find "dlc" config on any Apex-related items.
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Check an item is a premium content
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@phronk You better read my post again. CfgMods is the thing what I am looking for? -
[Solved] AI infinite magazine
POLPOX replied to Wiki's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably like this: this addEventHandler ["Reloaded",{ _unit = _this select 0 ; _mag = _this select 4 select 0 ; _unit addMagazine _mag ; }] ; Not tested yet. -
Finally, this problem is fixed on Stable Branch now. Thank you for support, and thank you developers!
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Particles in Arma 3 don't show correctly - some say since version 1.62 - and I am very annoying with this problem because creating particle effects is one of my expressive style! I posted a ticket about this with a video for a while ago but nobody noticed even BI. Does anyone have same problem? Is there any way to solve? Thank you. OS: Win 10 64-bit CPU: AMD Phenom II X6 1065T RAM: 16GB GPU: AMD Radeon HD 7800
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Not a function, they are script commands.
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Hey, what about localization of Third-Party DLC? Same as all official contents?
- 226 replies
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How to "random setObjectTexture" ?
POLPOX replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My method: _object setObjectTexture [0,"#(argb,8,8,3)color("+str random 1 + "," + str random 1 + "," + str random 1+",1)"] ; -
Ah sorry, it was activated by "Hold Breath" key. IIRC it is LShift by Arma 3 Preset. I forgot to change them before upload. Maybe next version.
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They actually re-used their assets. It is Japanese though, my blog post will show you the connection.
- 226 replies
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I want accept the desicion whatever it is better or worth. Still, I can't see what contents will be a Third-Party DLC. Maybe it took a lot of time - or until the moment of the first Third-Party DLC release - to understand. Huh? I thought Arma 3 Jets was created re-using assets from MODs. How about that? They replace F/A-18X Black Wasp with F/A-181 Black Wasp II isn't it? This is pretty sad for me. Using/testing assets from DLCs before purchase is a good criterion to decide to buy it.
- 226 replies
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Yes, ignore it please. I forgot to remove that hint.
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Script manual in maintenance
POLPOX replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah this is a work by lazy Czechs. Nice work. JK. Maybe you can use cache by Google or In-Game script commands help (which can be achieved by pressing F1) - these will help you. -
You don't need to install the Dev-Branch. The latest Performance Binary (which is sized only 41MB) will works well and also able to join a stable server. Go get it from here:
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Solved on the latest Dev-Branch, is the everything I can say.
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Ahhhh finally, finally the good news is here! It's time to join the Dev-Branch.
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razazel commented on the feedback post... Well, good news.
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Questions about Dynamic Loadout
POLPOX replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for reply @IceSword. After post the first I found some answers for these (and I didn't post it, my bad) but of course codes by you and every scripter are always happy and thankful for me and us. BTW, few things. 1. I mean this. Some say it is unable to achieve... 2. It is achieved by: (((getPylonMagazines _veh) select _pylonIndex - 1) 3 and 4. It is achieved by the code you posted. 5. I mean, after using animateBay (even if run as -1) the bay will never be opened (even if you fire a weapon inside the bay). It is achieved by: for "_i" from 1 to 10 do { _this animateBay [_i,-1,true] ; } ; but seems a bug don't you? Is this just only for me? Once again, thank you and good night! -
Woah, really? Any screenshots? As far as I serched there aren't CZ 805.
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They did. On the official trailer and Community Guide. Ah no, this shame. As I said, razazel claimed this task but nothing is done by now.
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Pumpkin is too strong against explosion.
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POLPOX's attach USS Freedom script This is a script for attach USS Freedom, the latest version. Old one is here. Syntax: _nil = [ <object name here>, <optional, attach position>, <optional, 7-length array which contains defense systems>, <optional, disable airport> ] execVM "plp_attachFreedom.sqf" ; Indexs for turrets: Note: You CANNOT land on the spawned carrier. drive the spawned carrier. attack the spawned carrier. Download: from google drive