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POLPOX

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Everything posted by POLPOX

  1. Most of the terrain objects don't have classname, so you need to getModelInfo to correct the data. _halfSize = worldSize/2 ; { if ((getModelInfo _x select 0) find "historicalplanewreck" != -1) then { _marker = createMarker [format ["%1",_x],getPos _x]; _marker setMarkerShape "Icon"; _marker setMarkerSize [1,1]; _marker setMarkerType "mil_dot"; _marker setMarkerBrush "Solid"; _marker setMarkerAlpha 0.5; _marker setMarkerColor "ColorRed"; _marker setMarkerText format["%1",_x]; } ; } forEach (nearestTerrainObjects [[_halfSize,_halfSize,0],["HIDE"],_halfSize]) ; This should do it. EDIT: use "historicalplane" instead of "historicalplanewreck" to find debris too.
  2. I want to search all premium items for DLCs/Expansion. Is there any way to do it? For example, there are many of DLC-marked items but are just repainted so full access is given to all players like Khaki-painted MX and Green-Hex Fatigues. Can I ignore them and list all DLC-exclusive items? And, what defines the mark on Arsenal? I can't find "dlc" config on any Apex-related items.
  3. @phronk You better read my post again. CfgMods is the thing what I am looking for?
  4. Probably like this: this addEventHandler ["Reloaded",{ _unit = _this select 0 ; _mag = _this select 4 select 0 ; _unit addMagazine _mag ; }] ; Not tested yet.
  5. Finally, this problem is fixed on Stable Branch now. Thank you for support, and thank you developers!
  6. Particles in Arma 3 don't show correctly - some say since version 1.62 - and I am very annoying with this problem because creating particle effects is one of my expressive style! I posted a ticket about this with a video for a while ago but nobody noticed even BI. Does anyone have same problem? Is there any way to solve? Thank you. OS: Win 10 64-bit CPU: AMD Phenom II X6 1065T RAM: 16GB GPU: AMD Radeon HD 7800
  7. Not a function, they are script commands.
  8. POLPOX

    Arma 3 Third-Party DLC Pitch Discussion

    Hey, what about localization of Third-Party DLC? Same as all official contents?
  9. My method: _object setObjectTexture [0,"#(argb,8,8,3)color("+str random 1 + "," + str random 1 + "," + str random 1+",1)"] ;
  10. Ah sorry, it was activated by "Hold Breath" key. IIRC it is LShift by Arma 3 Preset. I forgot to change them before upload. Maybe next version.
  11. POLPOX

    Arma 3 Third-Party DLC Pitch Discussion

    They actually re-used their assets. It is Japanese though, my blog post will show you the connection.
  12. POLPOX

    Arma 3 Third-Party DLC Pitch Discussion

    I want accept the desicion whatever it is better or worth. Still, I can't see what contents will be a Third-Party DLC. Maybe it took a lot of time - or until the moment of the first Third-Party DLC release - to understand. Huh? I thought Arma 3 Jets was created re-using assets from MODs. How about that? They replace F/A-18X Black Wasp with F/A-181 Black Wasp II isn't it? This is pretty sad for me. Using/testing assets from DLCs before purchase is a good criterion to decide to buy it.
  13. Yes, ignore it please. I forgot to remove that hint.
  14. Yeah this is a work by lazy Czechs. Nice work. JK. Maybe you can use cache by Google or In-Game script commands help (which can be achieved by pressing F1) - these will help you.
  15. You don't need to install the Dev-Branch. The latest Performance Binary (which is sized only 41MB) will works well and also able to join a stable server. Go get it from here:
  16. Solved on the latest Dev-Branch, is the everything I can say.
  17. Ahhhh finally, finally the good news is here! It's time to join the Dev-Branch.
  18. razazel commented on the feedback post... Well, good news.
  19. Thank you for reply @IceSword. After post the first I found some answers for these (and I didn't post it, my bad) but of course codes by you and every scripter are always happy and thankful for me and us. BTW, few things. 1. I mean this. Some say it is unable to achieve... 2. It is achieved by: (((getPylonMagazines _veh) select _pylonIndex - 1) 3 and 4. It is achieved by the code you posted. 5. I mean, after using animateBay (even if run as -1) the bay will never be opened (even if you fire a weapon inside the bay). It is achieved by: for "_i" from 1 to 10 do { _this animateBay [_i,-1,true] ; } ; but seems a bug don't you? Is this just only for me? Once again, thank you and good night!
  20. POLPOX

    Arma 3 Aegis

    Woah, really? Any screenshots? As far as I serched there aren't CZ 805.
  21. They did. On the official trailer and Community Guide. Ah no, this shame. As I said, razazel claimed this task but nothing is done by now.
  22. POLPOX

    Laws of War DLC Assets

    Pumpkin is too strong against explosion.
  23. POLPOX's attach USS Freedom script This is a script for attach USS Freedom, the latest version. Old one is here. Syntax: _nil = [ <object name here>, <optional, attach position>, <optional, 7-length array which contains defense systems>, <optional, disable airport> ] execVM "plp_attachFreedom.sqf" ; Indexs for turrets: Note: You CANNOT land on the spawned carrier. drive the spawned carrier. attack the spawned carrier. Download: from google drive
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