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POLPOX

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Everything posted by POLPOX

  1. POLPOX

    Laws of War DLC Assets

    IMO the Van should slingloadable. I tried to sling it up by using Huron but I couldn't - this is little bit weird.
  2. POLPOX

    Hidden DLC Plans?

    There ware a civil war, North against South. Sounds like Sudan, don't you?
  3. POLPOX

    Hidden DLC Plans?

    Speaking of Malden and Argo, there are graffiti "NEVER FORGET 8.2.2023". This must means something in Armaverse.
  4. POLPOX

    Arma 3 Aegis

    You are doing very nice job as always! BTW it is just came to my mind, how about Green Hex Buzzard?
  5. I know. I'm talking about the whole Chernarus map. IIRC this is the official whole map but they didn't use it. Why?
  6. I have a doubt in Showcase IDAP... Why an unofficial map is used? Is Qom Province in Armaverse?
  7. I mean In-game(Armaverse) Iran not real life Iran. If I am a member of IDAP and designer of the sims, I do it.
  8. Few things. In Showcase IDAP, the second tent from West in "International Humanitarian Law", Air Conditioner Hose of the tent is clipping to the tent(I don't know how should be but it seems glitchy). In Showcase Laws of War, the enemy entities must speak English but not Farsi, or make them quiet, to prevent criticism(especially from Iran). In Showcase Laws of War, instructor says "Didn't use clusters, wise choice" even if you use clusters in Strikes Sim. In TT11: Downhill Rumble, it is easy to get stuck at the ramp along the stadium. In TT13: Turbulence, you will die with the drone. This is ridiculous. EDIT: In Showcase Laws of War, disable environment sound while inside the tent.
  9. POLPOX

    Hidden DLC Plans?

    I guess Lombakka is solid. It might be a next expansion's crown jewel. The image is one of intel from Apex Protocol, as you can see, "Lombakka" is linked with some CSAT plans. And in the Survivors' Stories, there is a location name, "Kelakam". I search with that name and I found cities in India, and Niger. I swear they must creating a map based on Niger and Nigeria.
  10. POLPOX

    Laws of War DLC Assets

    You can open the doors via Edit Vehicle Appearance from context menu, or script command. van animateDoor ["Door_1_source",1]
  11. In Showcase Laws of War, you can jump off and be killed from the viewpoint of "Strikes" Sim using Step over(V).
  12. POLPOX

    Laws of War DLC Assets

    You guys did very splendid work! I excited with every new assets. But one thing, and just my opinion, using normal assets like dirty Offroads, vests or Mk20s in VR, is little bit unfit with VR environment. It is better if we receive assets for VR -Like cars, armors, rifles- just like VR Entity.
  13. ...well. Now we know the "idap" mean!
  14. Sorry for late... I launched two Arma 3s, and test about that issue but I couldn't reproduce it. BTW looks like it is a issue about attachTo and Local Object. Then it may be solved.
  15. I don't know this is a good news but we can play problem-less Arma 3 with Arma 3 Diagnostics Exe. We might use this to take some machinima.
  16. Is the particle problem fixed? Does anybody confirmed? EDIT: Nevermind. It was a arma3diag_x64.exe thingy. But I'm wondering why the problem doesn't appear in that exe?
  17. Yes, as you might know Night515 is a lover of pre-alpha vehicles, and me too. I hope more forgotten vehicles will arrive to the game again. Anyway, why there is only Wrecked Minivan? I want it alive... EDIT: Don't forget AMOS'd AMV, F-35, Shotguns and XM25.
  18. I found ctrlCreate, then test some but ctrlAdd/SetEventHandler did nothing. Can we add Event Handler to a ctrlCreate'd control? Is it possible or impossible? disableSerialization ; _disp = findDisplay 46 createDisplay "RscDisplayEmpty" ; _slider1 = _disp ctrlCreate ["RscXSliderH",10001] ; _slider1 ctrlSetPosition [0,0.9,0.5,0.03] ; _slider1 ctrlSetEventHandler ["OnSliderPosChanged","hintsilent str _this"] ; ...
  19. Sorry, I just found how to do it. _slider1 ctrlAddEventHandler ["SliderPosChanged","hintsilent str _this"] ; _slider1 ctrlSetEventHandler ["SliderPosChanged","hintsilent str _this"] ; It works.
  20. Scripted steering wheels? Then, next up is scripted moving surface? It's gonna happening!
  21. POLPOX

    Arma 3 Aegis

    Just curious, what does BLUFOR Tempest stands for? Is there any old screenshot with it?
  22. These textures are removed content. Grey one can be found in this post, and brown one can be found in this post.
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