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Everything posted by AveryTheKitty
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Hello. Update. :) Russians are also going to dev version. Big boi changelog coming through BEEP BEEP
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updating AK-12/AK-15 model?
AveryTheKitty replied to colinjwei@hotmail.com's topic in ARMA 3 - QUESTIONS & ANSWERS
Please no, the prototype AK-12 looks way better than the production variant. -
Hello again. We are going to try and push an update tonight or sometime during the weekend to address issues since Tanks DLC. A lot has changed so beware, missions or saves may be broken. NATO (European) related stuff will be in a separate addon (missions using these should be fine). Our CBA compatibility patch unfortunately requires a little more time as for some reason we can't get any Apex weapons to accept suppressors. Lastly, a teaser for our "facelift":
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Hey there! I've revamped the Discord, now known as the A3 Hub! Come drop by and hang out for news related to Aegis and other mods. :) https://discord.gg/dyXnZ8u
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Hello. Quick situation report. We're currently in the process of polishing content and fixing bugs. I've spent the last few days overhauling groups, loadouts, and improving things like the SPAR textures. I've also overwritten ammo counts for certain magazines, so they will use vanilla classnames but have different names, ammo count, mass, et cetera. This affects the 4-five, CAR-95-1, CMR-76, Navid, SPAR-16S and SPMG, and should improve compatibility with things like ACE. RIP my OCD tho. For starters, I've darkened NATO's t-shirt so it isn't as blindingly bright: There are new textures for the NATO British Forces too (new textures for DDPM and DPM pants aren't finished yet): VISCOSITY is currently in the process of texturing the LAW: Headset in the facewear slot: A new facewear item allowing you to display your edginess and lack of concern for your and others' health. Cancer feature pending: A new magazine for the RPK-107: Urban infantry for the Russian army: Check out the development branch version of Aegis (it does not require the actual dev branch) which has almost all of these changes in effect. You can see change notes on the Steam page or on our discord. Bye for now! PS: opinions on tweaking all faces to slightly change skin tones and replace the bloodshot eyes?
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AveryTheKitty replied to Placebo's topic in ARMA 3 - GENERAL
Addons: Arma 3 Aegis (internal build), ReColor, POLPOX's Artwork Support, & Enhanced Video Settings- 6858 replies
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You can't.
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Heya, quick update. We're considering releasing an update to address newly-learned issues caused by Tanks DLC. Keep in mind that this will not add any new major equipment, with things like the Russians and such coming later. :) What do y'all think?
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Hello, I'm trying to change Altis's skybox to use a custom one I've created. class CfgVehicles{}; class CfgWorlds { class DefaultWorld { class Weather { class Overcast; }; }; class CAWorld: DefaultWorld { class Weather: Weather { class Overcast: Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; }; }; }; class Altis: CAWorld { class Weather: Weather { class Overcast: Overcast { class Weather1: Weather1 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_clear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa"; }; class Weather7: Weather1 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_veryclear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_veryclear_lco.paa"; }; class Weather2: Weather2 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_almostclear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_almostclear_lco.paa"; }; class Weather3: Weather3 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_semicloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_semicloudy_lco.paa"; }; class Weather4: Weather4 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_cloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa"; }; class Weather5: Weather5 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_mostlycloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_mostlycloudy_lco.paa"; }; class Weather6: Weather6 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_overcast_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa"; }; }; }; }; }; So far, it hasn't work and the skybox doesn't change at all. Is there anything I'm missing?
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Thanks for the insight! This has changed my mind a bit, I'm going to replace the PCML with the MAAWS (as an equivalent to the RPG-42), give the LAT class a LAW, and move the PCML to a HAT role. Like so: • Rifleman (AT) -> MAAWS • Rifleman (Heavy AT) -> PCML • Rifleman (Light AT) -> LAW I'll probably do the same for the AAF.
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Contrast boosted: Also, damage wise, the current launchers rank as follows: RPG-7 -> Titan AT -> MAAWS / RPG-42 -> Vorona -> PCML The MAAWS and RPG-42 seem to have the exact same stats. Meanwhile, the Titan AT has the most range, and I believe the RPG-7 is the lightest.
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Thanks for the suggestions, I'll leave loadouts as is and probably just make a Light AT unit for NATO special forces with the LAW.
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Or combined all of them into "AFVs" Or alternatively, "Tracked" and "Wheeled"
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Heya, just wanted to see what you guys thought. I may or may not actually do this. Should NATO's PCMLs be moved to a 'Heavy AT' role, like CSAT's Vorona? Meanwhile, the standard AT soldier will be equipped with the LAW. Not sure, just wanted to hear y'all's opinions. (speaking of which, we run polls on the Arma 3 Aegis discord so I'd recommend joining that too - you can find a link on my twitter or on the Workshop page.)
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V-22 was cut because it really was redundant with the Blackfish, and couldn't carry any vehicles apart from quad bikes in the cargo hold. Blackfoot buffs are possible.
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No promises.
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Hello! Just a quick update - we're going to put the Russians up after the Angara samples are released. In the mean time we are overhauling Raven Security and the paramilitary forces, making numerous TLC and QoL tweaks, and working on a new weapon cut from the games pre-alpha: the LAW anti-tank launcher, which - if we actually give it to a faction - will be used by NATO. In less exciting news, I've decided to cancel the V-22 and cut the Jackal and Navajo. I'm personally just not interested in working on them, nor have the knowledge or patience regarding PhysX and Rotorlib. However, I'm considering a different chopper from TKOH but no promises.
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Regarding the sounds, I'm pretty sure everything (civilian) except for the Offroad is a hybrid of sorts. :P Even then, they sound great.
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SPG-9 still lacks audio?
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Are people playing ArmA 3 vanilla?
AveryTheKitty replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
It's still vanilla setting so I guess it counts. -
Are people playing ArmA 3 vanilla?
AveryTheKitty replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
Vanilla + Aegis, with a few minor addons like ReColor for example. -
Thanks for the support guys, I really do appreciate it. In the meantime, I'm putting a lot of work into reworking Aegis's weapons; new and improved animations, textures, configuration, and other graphical tweaks for the most part. I'm currently improving the SCAR and L85 textures, adding more scratches, dirt, et cetera, with new specular maps and changes to thermal imaging maps. Be warned, there are some classname changes, specifically for the SCAR, L85, and Warfare-50. We're gonna wait until the Angara samples are released, and then we'll put the Russians on dev branch. :)
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For my mental health, we're no longer promising any release dates - the next update will be released when it's done. Dev branch will receive updates in the mean time. Also, if anyone is experienced with encoding weapons and / or vehicles and interested in lending a hand, please contact me.
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These will be fixed in future versions. Suppressors should be fixed in the next update; are you using ACE? Also, hit up the Arma 3 Aegis discord if ya wanna help out with the localization. :)
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I wish I could (and a jungle variant) but unfortunately I can't, most structures aren't retexturable to my knowledge. :(