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AveryTheKitty

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Everything posted by AveryTheKitty

  1. AveryTheKitty

    Arma 3 Aegis

    Hello. Update. :) Russians are also going to dev version. Big boi changelog coming through BEEP BEEP
  2. AveryTheKitty

    updating AK-12/AK-15 model?

    Please no, the prototype AK-12 looks way better than the production variant.
  3. AveryTheKitty

    Arma 3 Aegis

    Hello again. We are going to try and push an update tonight or sometime during the weekend to address issues since Tanks DLC. A lot has changed so beware, missions or saves may be broken. NATO (European) related stuff will be in a separate addon (missions using these should be fine). Our CBA compatibility patch unfortunately requires a little more time as for some reason we can't get any Apex weapons to accept suppressors. Lastly, a teaser for our "facelift":
  4. AveryTheKitty

    Arma 3 Aegis

    Hey there! I've revamped the Discord, now known as the A3 Hub! Come drop by and hang out for news related to Aegis and other mods. :) https://discord.gg/dyXnZ8u
  5. AveryTheKitty

    Arma 3 Aegis

    Hello. Quick situation report. We're currently in the process of polishing content and fixing bugs. I've spent the last few days overhauling groups, loadouts, and improving things like the SPAR textures. I've also overwritten ammo counts for certain magazines, so they will use vanilla classnames but have different names, ammo count, mass, et cetera. This affects the 4-five, CAR-95-1, CMR-76, Navid, SPAR-16S and SPMG, and should improve compatibility with things like ACE. RIP my OCD tho. For starters, I've darkened NATO's t-shirt so it isn't as blindingly bright: There are new textures for the NATO British Forces too (new textures for DDPM and DPM pants aren't finished yet): VISCOSITY is currently in the process of texturing the LAW: Headset in the facewear slot: A new facewear item allowing you to display your edginess and lack of concern for your and others' health. Cancer feature pending: A new magazine for the RPK-107: Urban infantry for the Russian army: Check out the development branch version of Aegis (it does not require the actual dev branch) which has almost all of these changes in effect. You can see change notes on the Steam page or on our discord. Bye for now! PS: opinions on tweaking all faces to slightly change skin tones and replace the bloodshot eyes?
  6. Addons: Arma 3 Aegis (internal build), ReColor, POLPOX's Artwork Support, & Enhanced Video Settings
  7. AveryTheKitty

    Vanilla maaws

    You can't.
  8. AveryTheKitty

    Arma 3 Aegis

    Heya, quick update. We're considering releasing an update to address newly-learned issues caused by Tanks DLC. Keep in mind that this will not add any new major equipment, with things like the Russians and such coming later. :) What do y'all think?
  9. Hello, I'm trying to change Altis's skybox to use a custom one I've created. class CfgVehicles{}; class CfgWorlds { class DefaultWorld { class Weather { class Overcast; }; }; class CAWorld: DefaultWorld { class Weather: Weather { class Overcast: Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; }; }; }; class Altis: CAWorld { class Weather: Weather { class Overcast: Overcast { class Weather1: Weather1 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_clear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_clear_lco.paa"; }; class Weather7: Weather1 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_veryclear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_veryclear_lco.paa"; }; class Weather2: Weather2 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_almostclear_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_almostclear_lco.paa"; }; class Weather3: Weather3 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_semicloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_semicloudy_lco.paa"; }; class Weather4: Weather4 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_cloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_cloudy_lco.paa"; }; class Weather5: Weather5 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_mostlycloudy_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_mostlycloudy_lco.paa"; }; class Weather6: Weather6 { sky = "A3\Map_Stratis\Data\sky_clear_gs.paa"; horizon = "Test_Skybox\Data\sky_overcast_horizont_sky.paa"; skyR = "A3\Map_Stratis\Data\sky_overcast_lco.paa"; }; }; }; }; }; So far, it hasn't work and the skybox doesn't change at all. Is there anything I'm missing?
  10. AveryTheKitty

    Arma 3 Aegis

    Thanks for the insight! This has changed my mind a bit, I'm going to replace the PCML with the MAAWS (as an equivalent to the RPG-42), give the LAT class a LAW, and move the PCML to a HAT role. Like so: • Rifleman (AT) -> MAAWS • Rifleman (Heavy AT) -> PCML • Rifleman (Light AT) -> LAW I'll probably do the same for the AAF.
  11. AveryTheKitty

    Arma 3 Aegis

    Contrast boosted: Also, damage wise, the current launchers rank as follows: RPG-7 -> Titan AT -> MAAWS / RPG-42 -> Vorona -> PCML The MAAWS and RPG-42 seem to have the exact same stats. Meanwhile, the Titan AT has the most range, and I believe the RPG-7 is the lightest.
  12. AveryTheKitty

    Arma 3 Aegis

    Thanks for the suggestions, I'll leave loadouts as is and probably just make a Light AT unit for NATO special forces with the LAW.
  13. AveryTheKitty

    Tanks DLC Feedback

    Or combined all of them into "AFVs" Or alternatively, "Tracked" and "Wheeled"
  14. AveryTheKitty

    Arma 3 Aegis

    Heya, just wanted to see what you guys thought. I may or may not actually do this. Should NATO's PCMLs be moved to a 'Heavy AT' role, like CSAT's Vorona? Meanwhile, the standard AT soldier will be equipped with the LAW. Not sure, just wanted to hear y'all's opinions. (speaking of which, we run polls on the Arma 3 Aegis discord so I'd recommend joining that too - you can find a link on my twitter or on the Workshop page.)
  15. AveryTheKitty

    Arma 3 Aegis

    V-22 was cut because it really was redundant with the Blackfish, and couldn't carry any vehicles apart from quad bikes in the cargo hold. Blackfoot buffs are possible.
  16. AveryTheKitty

    Arma 3 Aegis

    Hello! Just a quick update - we're going to put the Russians up after the Angara samples are released. In the mean time we are overhauling Raven Security and the paramilitary forces, making numerous TLC and QoL tweaks, and working on a new weapon cut from the games pre-alpha: the LAW anti-tank launcher, which - if we actually give it to a faction - will be used by NATO. In less exciting news, I've decided to cancel the V-22 and cut the Jackal and Navajo. I'm personally just not interested in working on them, nor have the knowledge or patience regarding PhysX and Rotorlib. However, I'm considering a different chopper from TKOH but no promises.
  17. AveryTheKitty

    Issues with 1.82 Update

    Regarding the sounds, I'm pretty sure everything (civilian) except for the Offroad is a hybrid of sorts. :P Even then, they sound great.
  18. AveryTheKitty

    General Discussion (dev branch)

    SPG-9 still lacks audio?
  19. AveryTheKitty

    Are people playing ArmA 3 vanilla?

    It's still vanilla setting so I guess it counts.
  20. AveryTheKitty

    Are people playing ArmA 3 vanilla?

    Vanilla + Aegis, with a few minor addons like ReColor for example.
  21. AveryTheKitty

    Arma 3 Aegis

    Thanks for the support guys, I really do appreciate it. In the meantime, I'm putting a lot of work into reworking Aegis's weapons; new and improved animations, textures, configuration, and other graphical tweaks for the most part. I'm currently improving the SCAR and L85 textures, adding more scratches, dirt, et cetera, with new specular maps and changes to thermal imaging maps. Be warned, there are some classname changes, specifically for the SCAR, L85, and Warfare-50. We're gonna wait until the Angara samples are released, and then we'll put the Russians on dev branch. :)
  22. AveryTheKitty

    Arma 3 Aegis

    For my mental health, we're no longer promising any release dates - the next update will be released when it's done. Dev branch will receive updates in the mean time. Also, if anyone is experienced with encoding weapons and / or vehicles and interested in lending a hand, please contact me.
  23. AveryTheKitty

    Arma 3 Aegis

    These will be fixed in future versions. Suppressors should be fixed in the next update; are you using ACE? Also, hit up the Arma 3 Aegis discord if ya wanna help out with the localization. :)
  24. AveryTheKitty

    Arma 3 Aegis

    I wish I could (and a jungle variant) but unfortunately I can't, most structures aren't retexturable to my knowledge. :(
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