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Everything posted by mannulus
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Simply as the title above. I been having this issue for over a year now and it's getting old. I tried reinstalling ArmA, updating mods, changing sound settings on the PC, etc. Nothing works. Has anyone else have this issue and or know hows to fix it?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
mannulus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A temporary fix I've seen is to reduce the Lethal Damage needed from 1.0 to roughly 0.50 or lower. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mannulus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think they are referring to the fact there has been little word publicly (that I am aware of) about the recent issues with the A.I after the Medical Rewrite? 😛 -
Advanced Combat Radio Environment 2 (ACRE2)
mannulus replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ran a mission today. Players heard no beeps when pressing the PTT on the radio. One member could not hear his own team on the radio but they could hear him.- 896 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am extremely happy with the Magazine proxies for the M249. Adding Soft Pouches that I use on my actual AR kit IRL, not to mention the ability to load (and see!) 30rd Stanag is amazing. It's also great how loading a 30rd Stanag actually is a lot faster than a whole 200rd box.- 16577 replies
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[RELEASE] Transmitting / Radio Animations for Task Force Radio & Advanced Combat Radio Enviroment 2
mannulus replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this probably does not help, but for some reason with this mod loaded, our server hangs on the loading screen for people. I tried checking server rpt. logs and found nothing that stands out. Mods include RHS, CUP, CBA, ACRE. Edit: I noticed even if the server does not have it loaded, if people individually have it loaded then it too causing the load screen to freeze.- 47 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was not talking of laying down, was speaking of if you try to reload while kneeling, you automatically stand up.- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it a bug that when you go to reload the SMAW, you automatically stand up and then reload?- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I look forward to seeing it. Thanks for the heads up for us Community Owners.- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@PuFu This is something that has been bothering me. The M1237 MRAP has a unique counter-measure ability of using it's DUKE Antennas (which stops IED's from detonating regardless of activation type) that can be turned on and off with the counter-measure key. However, other vehicles with the DUKE system (such as the M1220 MRAP) is missing this ability tho it clearly has the antennas to do so. Was this an oversight or something else all together? EDIT: And what about the Rhino that the M1237 MRAP has? I know what it does IRL but does it function as intended ingame or just a cosmetic feature?- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is the process for helping the RHS team with testing? My leg exploded a while back and I am practically permanently disabled so I have tons of time to help.- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any idea on when the next update for RHS will release? I know it was said that it was going to be after the Encore update due to the mod team (or the mod itself) being on the Dev Branch and was forced to wait till then. Going without my beloved Bradley due to the armor and whatnot broken from the Tanks DLC for almost 4 months or so is heartbreaking.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
mannulus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is what my community personally uses: force ace_frag_enabled = true; force ace_frag_maxTrack = 10; force ace_frag_maxTrackPerFrame = 10; force ace_frag_reflectionsEnabled = true; force ace_frag_spallEnabled = false; ------ I have come to realize that Spall has a serious performance issue, so we don't use it. -
Advanced Combat Radio Environment 2 (ACRE2)
mannulus replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just did some testing and I am curious as to why none of the trucks (Tempest, HEMMT, Etc.) have radio rack capability? Also, what is the difference between PAX and Crew for the infantry telephone. I know Crew is to talk to the crew but what is PAX for?- 896 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No problem! Additional info regarding Corpman: https://www.wearethemighty.com/articles/heres-why-some-corpsmen-are-considered-marines-and-some-arent- 16577 replies
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There is a config bin error in regards to one of the APERS tripwires and the 100rd mag for the Autorifleman. Is there a way to fix this? It causes us having to load a mission twice cause it gets that error. I was able to replicate this by placing down NATO Autorifleman for the 100rd mag and the supply box [NATO] for the APERS tripwire.
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's under the US Navy as a Corpman as per IRL.- 16577 replies
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I been running this on our group for the past op or two and people love it immensely. It practically adds a new level of customization and possibilities for missions. The ACE integration is really great as well and hope to see this updated and continued in the future! Good work mate. :)
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So for those ingame flying the SU-25 they are pretty much SOL if they get shot at by a MANPAD since they can't detect it being locked on or fired?- 16577 replies
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RHS Escalation (AFRF and USAF)
mannulus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the SU-25 not have the ability to pick up being locked by Iglas and Stinger MANPADS? I notice it only picks up Radar based contacts but not IR I believe.- 16577 replies
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We are currently using a Headless Client for the AI. I am noticing that the AI walk around when under fire, seemingly ignoring our shots. Every once in a while they will start to shoot back but then they get up and return to walking again. Any ideas? Video Evidence:
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Vcom AI V2.0 - AI Overhaul
mannulus replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is the best way to make VCOM work on ALiVE with Headless client using the script version of VCOM? I am noticing the AI are not responding to incoming gunfire and only recognize us when we get really close to them. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
mannulus replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is what I learned about making Logistics work: The AI Commander MUST have an objective (preferably mil if I remember) under his control. This can be seen by opening the Commander Tablet and going to Intel and selecting BLUFOR Commander and looking at your base. It should have several symbols saying "occupied" and the objective circles must be green / yellow. The objective must also not come under attack. I set a blacklist zone around my base's TAOR just to be safe. Make sure your faction is properly typed into the required fields for your modules. Sometimes copy and pasting causes a extra space. If all this still does not work, do a very in depth mod isolation. Our community's modpack has a folder called "BFTMinor" that contains a lot of smaller mods. It took time but I realized TFAR ILBE Radio Packs were causing it for me (forgot to put TFAR on at one point but put BFTMinor on which caused an error regarding ILBE and it worked fine; but when I put TFAR on to fix the error, it caused my greyed logistics so I was able to find the culprit of my pain. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
mannulus replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure when I will get a response on the ALiVE Forums so I will also post it here: I will make this straight to the point because this has been quite annoying to fix so I thought I would ask here for help. I am currently making a insurgency / conflict on the map of Gunkizli with the African Militia as the insurgents, the RACS as an independent faction and the USMC. All three factions hate each other. Now to my questions. 1.) Should the insurgents have a Civ Objective that places units across the map or just in a specific area and spread from there? 2.) I noticed the RACS (Royal Army Corp of Sahrani) does not use it's helos for transport / logistics / CAS. Is there a way to make them use it more often? I already made custom groups for them too. 3.) My player logistics is greyed out. I have a military logistics synced to the AI Commander and our base is an airfield with a custom military objective with a very high priority to insure it becomes a logistics hub. I also have the player combat logistics setup as well (Not synced to anything). 4.) When I try to use tasks from the Commander Tablet, it gives me no ability to select a player and/or players to give the task to. It's all empty. What am I doing wrong? I got the C2 module setup (and have tried replacing it several times). -
Ragdoll Physics Plus+ v1.0
mannulus replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This could be such a small detail that makes a big impact. I always hated how the ragdoll is like playing a game of twister.