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Banci posted a topic in ARMA 3 - TROUBLESHOOTINGI can't for the life of me get the AI to drive with me when I'm trying to squad lead in a game like warlords. Usually, I need 2+ cars for a full squad and unless I select the driver specifically and make him move to a point, they won't respond to orders. I can't get it to just follow the lead vehicle or anything. A bit of help would be appreciated, IDK if its a bug or if I'm doing something wrong.
Its been 5 years... I still don't find the SP experience fun at all... I have been waiting since release for the AI to be fixed. I expected this to be tackled fast because not only is AI the star of the show in SP, you also have to depend on them. I waited a couple more years to pick back up Arma 3 to see if the AI has finally been fixed, and much to my disappointment its still embarrassing. I am playing the campaign again and guess what i still see? The AI is still terrible at navigation They don't communicated to other friendly AI, only to their squad. They don't have any initiative, I shouldn't have to micro the AI so hard... I want to give them basic orders... like: Defend this area, assault town form (direction), convoy, defend building, etc... AI won't follow precautions or find good cover when they are attacking. They don't think to rearm//repair/refuel any vehicles that need it. Helicopters cant simply land and let units out... most of the time they crash or land upside down. It's just ridiculous, I understand this game is huge and ambitious but there is a point where you no longer need more stuff. You just need to fix whats already there and the AI is still broken to this very day. What would make the AI super impressive, is strategic AI... Something that can give the AI squads across the entire game map strategic orders to help the military work in unison, and squad AI that can do proper tactics to follow the strategic AI. So if you have a squad not doing anything, have them called over to support an infantry division.... then have that squad get there by any means necessary (using any possible vehicles, etc...) and enter the area in a smart way. Imagine only having to draw up some orders on the map, assigning a squad or platoon to the orders, and have them carry out your master plan without needing tell them exactly what to do.... Even to the extent of using vehicles you assign them, so the AI will use transports or support vehicles properly. Also, have the strategic AI make use of planes/helicopters so the platoons/squads can call them in if necessary .... If you don't want AI to work with the strategic AI, then have an option to set that.... Arma 3 would probably be the only game I ever played! ... In all honesty though... I would be just fine too if they had some limited strategic ability.... so that way they aren't totally broken.. Here is something I want to see if nothing else, improved orders menu... its tedious to have to memorize which number gives them which set of orders... I know OFP:RD isn't even made by the same company, or affiliated but please take some pointers... their orders menu isn't the best but it's better then what I see in Arma 3 and it includes simpler orders that the AI seem to follow pretty well on their own.
We are currently using a Headless Client for the AI. I am noticing that the AI walk around when under fire, seemingly ignoring our shots. Every once in a while they will start to shoot back but then they get up and return to walking again. Any ideas? Video Evidence: