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Everything posted by serjames
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
serjames replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you not create custom ALiVE groups using their new "Orbatron" pretty sure you can ;-)- 954 replies
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- ww2
- czechoslovak army 1938
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[WIP] - MK10 Landing Craft Utility
serjames replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Mike I'd maybe focus on the landing craft.. hint hint -
Eh ? We've had new windows cut into our choppers from like 3 km... something isn't right with your testing?
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I know someone who will be VERY happy to see SA8
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
serjames replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance for an Armaholic link :-) ?- 954 replies
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- ww2
- czechoslovak army 1938
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Mmmmm and star streak. Good point JD Don't we have a star streak model somewhere ?
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Ha we're working on it. But don't wait up as it will take time
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Hmm I also noticed this T55 wasn't configured as part of the African faction. The only vehicle that is ALiVE compatible for them is that pen top landy
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I was trying to think of another example but couldn't I suppose you could say it's like the L1A1. It was commonly referred to as the SLR. But its official designation was L1A1 SLR I think
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It's a generic term for the series of weapons. The standard official designation is as we all know L85A2. It means they aligns properly with the nomenclature for all our BAF weapons. SA80 was more like the public friendly "popular designation" to describe the entire family. But they were always individually identified by their proper "L" designation as all small arms would be.
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You have to tell the PW6 team if they are missing something it only takes a moment.
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I've never seen them referred to like that. Not sure really what the benefit would be ?
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Do you REALLY want another set of identical guns with white bits in the arsenal ?
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OCAP - Op Capture And Playback (AAR/Replay)
serjames replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Brilliant ! Thanks Bamse. -
soundmod JSRS4 - APEX 1.2
serjames replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi just been messing with the mod and noticed a missing file config. 14:02:03 Sound: Error: File: jsrsapex_p_update2\soundfly1.ogg not found !!!- 1214 replies
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- lordjarhead
- eden
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The radar trailer is towed by a huge beast of a tractor. Can't remember the designation hut it's an awe inspiring bit of kit
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[WIP] Terrain "X-Cam-Taunus"
serjames replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just amaZing... -
Sigh...
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey that's great news. I've been turning off reshape for Takistan for example. Too blown. But running for Altia and Tanoa. Would be excellent to get custom LUTs and a walkthrough on how to change on the fly. Brilliant ! -
The Unsung Vietnam Mod 3.0 WIP THREAD
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love the spent brass. Nice touch -
Sounds like your connection is getting throttled - and badly. I'd just try and get sorted with your ISP. What you describe is not most people's experience which is why you're getting less than positive replies. :-)
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Found it... Looks Great. So glad to get this into game finally ! Do you think you'll add the Tractor unit ? Will it be configured as part of a SAM Site ?
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Confirmed: I had a play with this too and can replicate the error easily with LOP_AFR
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Introduction : Hopefully we're not totally new to you, we've been a going concern as a British Military based Arma Unit since 2012. And started to create our own BAF style mods when we saw we couldn't get what we needed from Vanilla A3 assets. You can learn more about us a Unit here http://www.3commandobrigade.com/ And the mods we've released here https://3cbmod.wordpress.com/ SO... Doing these mods takes a LONG time. The modding team proper (I'm just a mascot and general "annoying ideas" guy) are really small, no more than a handful really. We take our time and try to get things right first time out, which as you know means long periods of development, testing, more development, and more testing till we're 99.9% sure it's ready. And we're also absolute sticklers for quality... no slap dash ports here thank-you-very-much ;-) We're grateful to all the support we get from other teams, and likewise anyone who knows us, understands how much time and help we give back by way of coding support or reciprocal sharing of assets etc. But our own Mods would move a lot faster if we had dedicated help..... So who are we looking for: Primarily we need Texture artists, Animators and Modelers. We have real experts who can do all the nasty coding and config work. But we have limited resource on getting the actual finished models. People who can produce authentic looking models and textures or animation / rigging fiends. All welcome. Why is that important: Pretty much every request we get both internally and externally is for new kit. Or for Kit that looks more modern or Period accurate. That's just not possible without good models to base it on; and we've just about stretched the limit on what's already available out there in A1/A2/Community land. Then we have to get it looking right, with awesome textures, in game and moving right... So why would you want to Join us: We're really lucky to have some seriously skilled people who can get your creations into the game. We do this in a really social-able non competitive environment and have become great friends in learning how to get the best out of the engine we have. Apart from one team member, none of the guys had any modding or game development skills before they started and I would say in the short time they've been developing our packs; they have really got good at what they do. We can help bring you along on that Journey. What we are not: We're not a modding school. The guys just don't have time to teach people how to mod. What we need is people who are already good/fairly advanced at the skill they bring and who are looking for that next step. I.e. Getting the asset into game. This is where we really shine and can help coach and support. But I don't want to play as British Royal Marines: Ideally we'd love it for people to join us properly and play with the kit we produce, that's the main reason we do it... To have a great crack with large coops and TvTs running around in MTP/DPM whatever... BUT we have people who collaborate with us who are not playing members so don't be put off by the "must join the unit" perception. That's effectively secondary to how the team work. So how do I get in touch: Just send us a PM. Lifetap is the "manager" of the team and co-ordinates all the resources to ensure we get the best results. But feel free to speak to any of the familiar 3CB user names you see popping up on the threads. Alternatively we're active most nights on the TS: voice.3commandobrigade.com I'm not sure what kind of a response this particular forum creates, but it can't hurt right ? ;-) Cheers SJ
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Hi Pook, didn't see the new Radar in the pack ? Is it configured under OpFor AAF SAM's ? Cheers