Jump to content

soolie

Member
  • Content count

    309
  • Joined

  • Last visited

  • Medals

Community Reputation

146 Excellent

5 Followers

About soolie

  • Rank
    Staff Sergeant

Contact Methods

  • Youtube
    MikeSulo
  • Steam url id
    soolie
  • XBOX Live
    InSuloWeTrust

Recent Profile Visitors

603 profile views
  1. script help

    copyToClipboard needs a string copyToClipboard str _cnt;
  2. Added a new video, let me know what you guys think!
  3. I tried. Not sure if it's what you want exactly. Hopefully it helps. Create and slide Delete
  4. Offtopic from your question but I'm also using locations to create "missions". I was doing it the same way as you but recently changed it and it seems to run better now, here is how I get them. _availLocTypes = ["NameCity","NameCityCapital"]; _locations = "(getText (_x>> 'type') in _availLocTypes)" configClasses (configFile >> "CfgWorlds" >> worldName >> "Names");
  5. Maybe something like this then? Not sure but curious so posting it anyway. while {true} do { _rightTime = daytime in [5.83,6.01,7.84,11.86,12.01,16.84,17.01,20.41,20.84,21.01]; if (_rightTime) then { execVM "test.sqf"; }; sleep 60; };
  6. Thanks for taking the time to give such a well thought out response. I think with the way I'm designing it I may need 1 version for sp/co-op and 1 for pvp (no problem!) 3d icons different colors may be a little redundant but that's fine. It would be super easy to change and the more information given to the player the better, and this would allow the player to prioritize their targets. Time acceleration, Special abilities, Squad messages and the Fog of war are all amazing suggestions that I will be adding :)
  7. if (daytime > 21 && daytime < 21.05) then { execVM "test.sqf"; }; sleep 1; so if it goes of at 21.01 it will go off again a second later and on and on for the next five minutes. If the sound itself is more than a second long it will be played over the sound before it. Does it need to be played over and over or just once for each time block?
  8. Working on an RTS game mode and looking for some feedback. Please tell me what you think. New video
  9. creating a zeus v zeus [help]

    I'm working a a pvp "rts" mission myself. Started to write out some pointers but post quickly became very long, and I barely scratched the surface. Hmu on steam if you'd like. http://steamcommunity.com/id/Soolie/
  10. Arma 3 Third-Party DLC Pitch Discussion

    ^ this. I would bet that with the proper attention from BIS. Dev teams could push out some really amazing stuff. Official servers to show it off on, help with promotion and technical help with the code/ assets themselves, and just the extra motivation from knowing you have the support of BIS behind you. Gets me excited just thinking about the possibilities. Sooo many amazing products are never finished or are finished but never given the attention they deserve. Tons of large scale mp game modes alone are never finished simply because people can't get their test servers full. I think the money will just complicate things. Especially being that most of us don't do this for a living the enticement of money will cause more problems than motivation. I believe it should be setup as any 3rd party project BIS takes on should be the property of BIS with the understanding it will be released for free no matter what. This way if mid project someone or everyone has to bail, BIS can find someone to replace them and see the project through. Also, I selfishly don't want to see our best modders absent for 6 months because they are focusing on something I'll have to pay for. I will still pay for it, as I have bought everything BIS has put up for sale since I started playing. I just don't want to :p PS - does this have anything to do with that community management position you guys have up? Damn I want that job. Hire me to run this aspect of it and let me work from home(NYC)!
  11. Terrible. Countless hours she spent making content and on top of that, creating tutorials to help others create content. What a shame and loss for the community. Good luck with your next endeavour Katie!
  12. RHS Escalation (AFRF and USAF)

    Trying to make my mission compatible with RHS. Problem is I use the configged units' roles to organize them. Just noticed that all of RHS units are set to "rifleman". Any chance of this being remedied? Can't imagine that I'm the only one that has wished for this.
  13. Wiki Maintenance?

    On the "under maintenance" page is a link to their twitter. Says it will take ~24 hours and that was 20 hrs ago :/
  14. Using BIS' Sector UI

    Ahh, well you can change the color using https://community.bistudio.com/wiki/ctrlSetTextColor just need to check the progress postion when changing it and set color depending on position.
  15. Using BIS' Sector UI

    It has been awhile since I messed with it but for some reason I did it like this. One progress bar with the texture = this gradient pic. Then another progress on top with the texture set to 0.5 transparency (texture = "#(argb,8,8,3)color(0,0,0,0.5)";)
×