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About Webbzyjr2

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  1. I believe BI doesn't actually use pictures ingame, but rather a pre-rendered video using the BIS_fnc_playVideo command. Though I'm not absolutely certain it's the method Bohemia uses, it is an alternative method you should look into.
  2. Webbzyjr2

    How to use ModuleCAS_F

    @MrSplendid, late to the party, but I have an answer. The module can no longer be created using the createUnit command. You'll have to use the spawn command. private _position = getPosWorld player; private _logic = createSimpleObject ["Building", _position, true]; _logic setVariable ["Type", 2]; _logic setVariable ["Vehicle", "B_Plane_CAS_01_F"]; [_logic, [], true] spawn BIS_fnc_moduleCAS; Simple example.
  3. Webbzyjr2

    Mission Intro Video

    Best solution I can think of is enableSimulation (https://community.bistudio.com/wiki/enableSimulation). Just disable simulation for players while the video is playing and then re-enable it once the video ends. Another solution could be disableUserInput. While it'd get the job done I would advise against it, as it disables all input, so you would run into issues with any solutions to your first problem.
  4. @Melody_Mike, this should be a perfect solution for you. I built this off a script I saw on another post some time ago so the credit doesn't belong to me fully, I just modified it to my needs. (findDisplay 46) displayAddEventHandler ["KeyDown", { params ["_display", "_key", "_shift", "_ctrl", "_alt"]; if (_key in actionKeys "showMap") then { true; }; }] I used this in one scenario by creating an SQF file with this code and calling it via a trigger when needed. Sounds exactly like what you need, hope it serves you well.
  5. @Melody_Mike, I'm currently out of town and don’t have my computer with me so give me a couple of days and I’ll get back to you with the script. @7erra, thank you for breaking this down so well. I’m definitely eager to get back and work on this project again. Let you know how it goes.
  6. I've been experimenting with GUIs recently and have discovered a way to disable the map entirely. This got me curious about the various GUI elements within the map itself (such as the top bar and the drop down menu that contains the task list, briefing, and diary) and whether they could be disabled individually to achieve an effect like the map in the Contact DLC. I've been searching around the Display IDD list on the Wiki for any hints and have yet to find anything yet. I was wondering if anyone had any clues or could point me in the right direction with this.