Search the Community
Showing results for tags 'height'.
Found 4 results
So I came across a problem today. I use Markers in one of my missions to set spawnpoints for loot which is spawned in groundweaponholders. So far so good. I placed a few thousand of those and one of my friends wanted to help me so he placed some markers himself. While playtesting i noticed that loot spawned on my markers, spawned correctly on the ground. BUT all loot spawned at his markers were like 10 meters in the air. He created his markers on a seperate mission and i merged both together. After i noticed this problem i tried just straight up copying his markers and pasting them into my mission but same result. The loot spawns, everywhere he created markers, exactly the same distance above ground as if they all have a height value that's 10 meters above 0. I even went into the map and took one of his markers and held ALT-Leftclick and dragged it like i would if i wanted to adjust its height and it then spawned inside the ground instead of in the air. I'm completly lost as to how i can fix this, without replacing all of his markers.
This bug exists since the introduction of the loiter waypoint. It makes the VTOL Gunship unusable with an AI pilot and maybe also affects Drones: The Loiter Waypoint has a setting for height, that sets height above sea level for the loiter. This works however only in the Eden Editor preview. As soon as you save/load the mission, the waypoint height value is reset to -1 and therefore disabled. The aircraft will then fly very low and copy the ground. All the scripting commands to change flightheight do not work for loiter action. This makes it impossible to use the gunship without a human pilot! I think this bug might also be related to UAVs copying ground while loitering, when being comamnded from the UAV terminal: While the UAV accepts the height you set for it in the UAV terminal, it still copies terrain even when set to 200 or 500 meters, where copying terrain is very annoying, becaue it shakes up the camera so much. I noticed, that there is also no script command for setting the loiter waypoint height, while there are commands to set loiter direction and loiter radius. I suspect, that this missing command has soemthing to do with the problem of the height not correctly registering when setting it in eden waypoint options. If you know a workaround to get a loiter with fixed height ASL, please let me know! I've again wasted countless hours to get this working, but without success... Thanks.
Hi, I have a gun store as well as a vehicle store that were made in VR so that everything is flat which I plan to use on other terrains. It will be created via code, etc... The problem is, the compositions are very complex (in terms of how they are made) and they use vectors and all that. The BIS composition functions does this but it doesn't take these things (vector, etc) into account. The only thing I can think of is to create some function that copies position, simulation, vectors, etc. Or modify the BIS composition functions? I am looking for advice and ideas for the best approach. This is the vehicle store (you'll see what I mean by complex) https://imgur.com/a/RLV7I Here are some images from gun store that will give you an idea of what the issue is: https://imgur.com/a/ZLbvF
Simple Question how do I spawn a group at a certain height using BIS_fnc_spawnGroup at a marker? This is what I have (with the group actually defined) _group1 = [(getMarkerPos "marker1"), EAST, (configfile >> so on and so forth until we get the group)] Call BIS_fnc_spawnGroup; I would like to spawn them at 5 meters height. Thank you