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arziben

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Everything posted by arziben

  1. I'll add to the slug issue, no mods. Plenty of laughter though
  2. arziben

    Warlords

    " If you're a server administrator, seriously consider taking full advantage of your battleye filters. We just spent some time configuring ours, and the server automatically kicked a jerk using their scripts. All you need to do is add a text file "remoteExec.txt" to the battleye directory in your server's arma folder. In that file, have the lines: //new 5 "Sambosa" ... and it will automatically kick anyone who tries to use their script (they have enough ego that they sign their hacking scripts so battleye can detect them!). As an added bonus, it will log the kick to the remoteExec.log file in the same folder, which has the hacker's profile name, IP and GUID... perfect for adding to your bans list! " Consider this plox.
  3. arziben

    Tanks - Damage improvements

    Yeah I noticed that too, they seem to have the same behavior that MRAPs wheels had back in the day. Read wet cardboard.
  4. arziben

    Arma 3 Aegis

    Are you ? Oh well, guess you can't judge a person by their arm in a picture about their cat D: (Cute cat though)
  5. arziben

    Arma 3 Aegis

    Congrats on making it in a SITREP Night, although you're officially a "He" now :p
  6. Makes sense (although I still disagree with any "nerf" and restrictions given for gameplay over realism). Thanks. For my next trick I mean, question. Are the Tratnyr AP rockets (and by extension the NATO AP but I haven't tried those on this) supposed to be able to damage tanks ? I've fired a few of them at almost point blank range in the side of a Scorcher without looking so much like it scratched it. Now are they "rated" to go through such an amount of armor or are they meant for MRAPs and similar ? (in which case HE work just fine...)
  7. Speaking of the Orca, it comes equipped with DAGRs but none of the other OPFOR aircrafts have access to them.
  8. arziben

    Arma 3 Aegis

    CBA and Aegis. That's all. Checked again, it's fine now I'll keep testing stuff. Might have something to do with Liberation.
  9. arziben

    Arma 3 Aegis

    Hey Nightmare, are the missing 4 ASRAAMs and 500 rounds of 20mm HE in the Blackfoot a feature or a bug ?
  10. Hello hello, really having fun with your mission but I had a question. Is there a version of Liberation in which you play as the CSAT, same objectives, same idea and gameplay. but you are CSAT "liberating" the island from NATO ?
  11. arziben

    ARMA 3 Addon Request Thread

    Dev branch has been up for a while. Also finally found it. (I KNEW I saw one somewhere)
  12. arziben

    ARMA 3 Addon Request Thread

    Thank you but I specifically meant a loadout menu for the vanilla aircraft that got the dynamic loadout upgrade.
  13. arziben

    ARMA 3 Addon Request Thread

    Hey guys and gals, I'm looking for a mod that allows you to access the dynamic loadout menu directly in-game, at a hangar or truck for example. Pretty sure I saw one being worked on but I can't find it anywhere !
  14. arziben

    Arma 3 Aegis

    Every update you give us is appreciated, however small it may be. Also just a thought, wouldn't "tactical gendarme" be GIGN ? (For those who don't know the GIGN (Groupe d'intervention de la Gendarmerie Nationale) is, as its name suggests, the group attached to the Gendarmerie in charge of intervening in more militarised operations (Wikipedia will describe it better than I can))
  15. arziben

    Jets - HUD improvements

    Really nice flying with the Kajman ! The Orca black and white only has DARs but the regular version has DAGRs for future reference.
  16. arziben

    Arma 3 Aegis

    IIRC, it's outfitted with a potent RC PK, so a heavy soviet 7,62. Not something available on a quadro.
  17. arziben

    Arma 3 Aegis

    And thank you for the reply. That's unfortunate but it doesn't change my excitement for your work :D
  18. arziben

    Arma 3 Aegis

    Wow Night, what an amazing display of dedication, skill and patience. I seriously can't wait for this to come out so I can nag on my admins to get it up and running in our mission servers :D However, when seeing that you got your hands on the oldest arma build I couldn't help but plan to ask you for a few things, at least to consider them for the future (as, as you've said yourself, you have a lot on your plate at the moment and would rather this be released asap before expanding). I'm not sure it's even possible to get them as they were used in promotional material and might not have made the cut to the files of even the first alpha. So here goes: A variant of the MRAPS with a full (.50 + GL) RCWS on the roof a Marshall "artillery variant" (Considering I've never ever seen either the turret or gun models anywhere in the game this one might already be a lost cause) And actually that's it, you're already working on the T 100 "K" and since you did a medevac turretless Marshall variant I feel confident the non medevac variant will see the light as well so that's two things "taken care of" ! Again I'm not holding my breath for those two, just if you stumble upon a model or a line of code in the Alpha build relating to those, I can't speak for others but I, for one, would be very happy for these guys to be on your list :D Cheers !
  19. The Taru could get its "interior" logic point set under its attaching grapple thingy right in the middle, instead of using ropes and letting all of that nice space between the landing gears go to waste.
  20. Why against ? I'd love a CSAT campaign ! Especially one going alongside the East Wind, always fucking things up for Kerry but never actually crossing his path.
  21. Question: could we get a respawn time adjusting option ? Because what puts me off from playing the campaign solo (again) is having to wait 30 seconds doing nothing. Since I can't reload my save. (ifyouknowhatImean)
  22. arziben

    Apex Vehicles Feedback

    I've been wondering, how much work would be needed to port the ability to taxi from the AFM to the arcade flight model, since it's probably not as easy as it sounds or it would have been done already. I'm guessing the fact that the AFM allows functional rotor tilting and not the arcade might be one the issues...
  23. arziben

    Apex Vehicles Feedback

    Next DLC: "drones" add a few interesting drones you have to pay for (its 2035 guys, where is the small tracked with a .50, where is the low profile water based drone, where is the unmanned submarine !? :D ), small differences added between the factions drones (since iirc the fact of having only one design shared by all factions was because "placeholder") for free along with new and improved existing features for free
  24. arziben

    Apex Vehicles Feedback

    Speaking of the Falcon, I wonder if the pilot camera could be made into a fisheye lens (basically just a large FOV), or at least have such a mode (as commander for example). Since it can be piloted manually and that the camera is fixed it would help a lot with spatial awareness during flight.
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