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scimitar

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About scimitar

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    Staff Sergeant

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  • Gender
    Male
  • Location
    Georgia, USA
  • Interests
    Military history, realistic military video games, movies and reading.

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  1. As usual, someone put an unauthorized copy on the SWS anyway.
  2. I would love to see the NR6 edit of Hetman War Stories get updated to the 1.10 version of HWS. There's a lot of potential there for SP players if it happens. I commented as much on the Nr6 HWS workshop page over a month ago but never got a response.
  3. scimitar

    Cold War Rearmed III

    Awesome news! Congrats on the Beta release. Off to download now.
  4. I understand your point about the grass clutter on roads, sidewalks and parking lots but it's not completely unrealistic. Certainly in a populated city/town with a properly functioning government, things such as that would be maintained, with the weeds removed, grass regularly cut and the cracks in pavement and concrete (that allow such growth), properly filled and repaired. However, in a poor country or poorly run city with limited resources, it's not uncommon to see grass and weeds growing where they don't belong. I see that sort of thing all the time here in my own state of GA in the US and ours is certainly not a poor country or state at all. I'm not disagreeing but just pointing out that such things can also be quite normal, especially in a poor or war torn country. I actually believe that such conditions may be what the team is trying to depict here. Alternately, for some maps that depict countries with such conditions, I would like to see many more signs of poor maintenance and neglect due to poverty or other circumstances.
  5. Nice update. I did spot a unit wearing NVGs. I was playing HWS on the Chernarus 2020 map and my squad leader was wearing NVGs on his helmet. I don't know if it has anything to do with classes but he was armed with a FIM-92 Stinger launcher rather than the Blowpipe. I had other mods running so the Stinger might have come from one of those. When I checked my own inventory, I had gaiters on and another pair in my inventory but no NVGs. I did a bit of team switching in my squad and all that I checked had extra gaiters in their inventories.
  6. All fair points and I'm fine with you reporting non-compliant mods on the SWS. And thanks for pointing out the list in the scripting sub forum. As a SP only player, I rarely visit that section of the forums. I'll be sure to look at it closer for mod versions of some of those scripts. Thanks again.
  7. Very nice list and I appreciate all the hard work that went into compiling it. I'll be sure to take a close look and see what I want to add to my personal mod set. Obviously a SWS presence is a requirement for mods to make the list since it's in the thread title. Having said that, is there any chance that you would consider adding a sub category with the most useful non-Steam mods such as "TPW MODS" and "Tactical Combat Link - Type X" ? Both of those are on the SWS but weren't uploaded by the mod authors, so I understand not including them for that reason but should you decide to add them, you could simply link to the forum threads for those once you get to that part. Thanks.
  8. scimitar

    Cold War Rearmed III

    I have a question regarding the Cold War factions in this mod. Will there be an early 80s faction for the US side? As most CW enthusiasts probably know, the US Army (and other branches) was going through a series of upgrades to equipment and vehicles through the 80s. Most CW mods are really only accurate (I know that isn't necessarily the focus here) for conflicts from the late 80s to the early 90s. I'm curious to know if we'll see a US Army faction without the Abrams, Bradley, Humvee, M249, M16A2, PASGT and such, with the vehicles and equipment that they replaced being included instead? Such things have been discussed concerning other mods over the years (with me being one of the participants) but I'm curious to know exactly what types of era appropriate factions will be included with the mod. I've been a bit hesitant to ask the question here before now because I don't want it to come across as a request or badgering of any kind. I'm perfectly fine if the answer is "yay" or "nay". I know that such a faction mod could be created from existing mods and probably much more easily so when CWR3 is released but I'm curious to know what we will see when the mod is released. While I'm at it, I would also like to offer any research assistance that I might be able to provide. As a US Army veteran of the period, I might also be able to offer some insights on certain things that I might be able to recall. I only served a 3 year enlistment (84-87 as an artillery repairer) with half of that being in Germany and the other half stateside, so I'm no expert by any means but many of the upgrades of the period were taking place while I was serving. I also have a huge interest in most of the era (primarily the 70s & 80s) and have quite a few references that I've collected online over the years that I would be happy to share. I also have a bit of a knack for finding hard to find information that I don't have. I'm not looking for any kind of recognition. I just want to help in any small way that I can if such help is needed. If you have any relevant questions, I can be DM'd here or on the Arma Cold Warriors discord server (under the same user name).
  9. The "All-in-One Single-Player Project" mod by Leopard20 has an option to enable team switching and it generally works fairly well or at least it has in most of the missions that I've used the option in. However, it sometimes breaks the AI for the character that you switch from. Sometimes after switching, the character that you switched from will stop in place and not follow waypoints or mission objectives. I haven't tried it in the official campaigns or missions but it's worth a try and it has many other very useful features. It's one of the mods that is a part of my base mod set for SP that I never play without. Try it out and see if it fits your needs. https://forums.bohemia.net/forums/topic/224834-all-in-one-single-player-project/
  10. I'm seeing the bigger picture just fine. I just don't care about it and couldn't care less what the larger community that's invested solely in multiplayer thinks about the CDLC concept. As I mentioned previously, I'm solely an SP player and while I have nothing against mp players, it should be remembered that they don't make up the entirety of the community. According to the numbers, GM did fairly well and I suspect that many of the same people ( us "old farts") that bought that will also buy CSLA. I would suggest that anyone that's not interested just move on and let us Grandpas play the game the way we want. Also, I've read so many of those comments on GM and now the speculation that CSLA will be more of the same that the ignorance level is just mind blowing. A lot of those idiots say that RHS or CUP do the same things only better and that they're free to boot. They might be free but the rest is bullshit. No mod out there gives us the same level of complete and good quality Cold War era armies, equipment and terrains in a single package as well as a SP campaign as GM has and CSLA almost certainly will as well. After GM was released and all the stupid negative comments came out, I'm certain that the CSLA team along with BIS anticipated the same nonsense negative reactions to CSLA becoming a CDLC. Fortunately they didn't give enough of a shit about it to be deterred from carrying on with the project. I wish the CSLA team the best of luck with their project and will certainly buy it when it becomes available.
  11. Personally, I'm glad that CSLA is the next CDLC. I hear people complain all the time about the problems with the CDLC concept and multiplayer but some of us just don't care about multiplayer. I only play SP and enjoy official and user made campaigns and dynamic missions such as those created with Hetman War Stories (over 70 ports on the SWS) and Dynamic Civil War. There are actually a fair number of players that do the same and a lot of us will be purchasing CSLA just as we did GM (over 80 mods for it on the SWS). Also, as an older gamer that's a Cold War era military veteran, I'm looking forward to it immensely. I've always felt that A3's jump to 2035 was an immense mistake and I'm glad that there are CDLC and mod makers bringing the game back to it's roots. As for those complaining, I suggest that they don't buy it but shut the hell up about it not being free or an integral part of the game. They're just whining because they don't want to spend the money for it. When you consider the price of getting into PC gaming and the upgrade costs along the way as well as the price for new games and gaming accessories, $20-30 for a new CDLC is negligible. There are also those that only complain about GM or the compatibility files being a 30GB download that they don't want taking up space on their drives and cite that as the reasons that they don't buy it or download the compatibility files. I wish they would shut the hell up too because their complaints are irrelevant and contribute nothing. If they don't want to play on servers that also run GM, then they should find other servers to play on. I would also suggest that everyone lighten up on the CDLC negativity. No one is forcing anyone to buy or install anything that they don't want to and complaining about it is useless and tiresome.
  12. scimitar

    Soviet Armed Forces

    Thanks for the update, Basher. This looks really good. Is it possible to use them as a faction without the Panama hats showing up? Most everything else looks okay to use them for other regions (Eastern Europe, Chechnya, etc.) but the Panama hats seem to have rarely been seen outside of Afghanistan. I would moistly like to use them for Cold War scenarios using Hetman War Stories on maps like Livonia, Weferlingen and Leskovets.
  13. Thanks for the notification! Your mod certainly fits the criteria for the collection and has now been added. For those that might be interested, I update the collection regularly and it is now up to 59 entries. Keep up the awesome work GM modders. It is certainly appreciated.
  14. scimitar

    OPEX

    Nice work on these newest versions of OPEX. I've especially been enjoying playing on Livonia with the British Armed Forces from the 3CB mods. With v2.04 everything seemed to work fine except for a few crashes but I believe I fixed those problem by trimming my mod set a bit. However, with v2.05 I'm experiencing troops dressed for desert combat on the Livonia terrain. Furia mentioned the same error above but with the FFAA mod (though he said he encountered the bug with v2.04). I don't know if he experienced it with v2.04 (I didn't) or if that was a typo but the bug definitely exists in v2.05 of the Livonia port. I also tried it with the RHS Russian faction and they were dressed for desert warfare as well. I suspect it's just a typo in a config file and hopefully an easy fix. Thanks again for such an awesome mission experience.
  15. scimitar

    OPEX

    @Gemini Thanks for that. I'll try to take a look at it soon when I get a bit of time. 🙂
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