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About scimitar

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    Staff Sergeant

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    Georgia, USA
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    Military history, realistic military video games, movies and reading.

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  1. scimitar

    Soviet Armed Forces

    Thanks for the update, Basher. This looks really good. Is it possible to use them as a faction without the Panama hats showing up? Most everything else looks okay to use them for other regions (Eastern Europe, Chechnya, etc.) but the Panama hats seem to have rarely been seen outside of Afghanistan. I would moistly like to use them for Cold War scenarios using Hetman War Stories on maps like Livonia, Weferlingen and Leskovets.
  2. Thanks for the notification! Your mod certainly fits the criteria for the collection and has now been added. For those that might be interested, I update the collection regularly and it is now up to 59 entries. Keep up the awesome work GM modders. It is certainly appreciated.
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    Nice work on these newest versions of OPEX. I've especially been enjoying playing on Livonia with the British Armed Forces from the 3CB mods. With v2.04 everything seemed to work fine except for a few crashes but I believe I fixed those problem by trimming my mod set a bit. However, with v2.05 I'm experiencing troops dressed for desert combat on the Livonia terrain. Furia mentioned the same error above but with the FFAA mod (though he said he encountered the bug with v2.04). I don't know if he experienced it with v2.04 (I didn't) or if that was a typo but the bug definitely exists in v2.05 of the Livonia port. I also tried it with the RHS Russian faction and they were dressed for desert warfare as well. I suspect it's just a typo in a config file and hopefully an easy fix. Thanks again for such an awesome mission experience.
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    @Gemini Thanks for that. I'll try to take a look at it soon when I get a bit of time. 🙂
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    I've spent some time with those Swedish and Finnish armed forces mods and they are actually fairly nice. Gemini, would you consider posting the template for all interested parties to take a look at and possibly do their own edits? I don't know if I could do it personally but I wouldn't mind taking a look at it to see if I could. Plus, the more factions that get ported, the more there is for the community to choose from and the more people that get exposed to your great mission module. I for one would love to see a Cold War Global Mobilization port even if It might not be totally realistic for the time period. 🙂
  6. Leopard20 is working on a solution that will hopefully change the way that the AI interact with buildings by creating his own AI system. It seems a bit ambitious but the work he's done so far is pretty impressive. Something I'd like to see and almost certainly never will in A3 (or possibly ever in the Arma series) is buildings that are partially destructible that would allow the use of breaching charges to create new entrances. I once read comments in a forum thread by a Russian VV MVD veteran of the First Chechen War. He said that in Grozny they cleared whole blocks of buildings by creating their own entrances with explosives and then tossing grenades into each room to clear it. If they encountered resistance, they would withdraw from the building and use thermobaric grenades or charges to kill anyone inside.
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    Is AMF going to be replacing R3F for French uniforms and equipment or will the mod just now be compatible with AMF as a supplement? Either way I guess I need to go the SWS and download AMF.
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    What's up with the forum marking comments as "Hidden"? I tried to edit my previous comment to remove the Livonia suggestion as I failed to note that it's already supported. I also had my initial post (before the one I posted on 2/14) with all these map suggestions marked as "Hidden" as well for some reason as soon as I posted it. Anyway, here are my suggestions again: Weferlingen (Germany, Global Mobilization CDLC) Chernarus 2020 (Fictional, Eastern European) - https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169 G.O.S Leskovets (Fictional, Eastern European) - https://steamcommunity.com/sharedfiles/filedetails/?id=855464203 Beketov (Russia) - https://steamcommunity.com/sharedfiles/filedetails/?id=743968516 Orshanets (Ukraine) - https://steamcommunity.com/sharedfiles/filedetails/?id=431380279 Rosche (Germany) - https://steamcommunity.com/sharedfiles/filedetails/?id=1527410521 Cham (Germany) - https://steamcommunity.com/sharedfiles/filedetails/?id=1789554117 Hellanmaa (Finland) - https://steamcommunity.com/sharedfiles/filedetails/?id=1291778160 Ruha (Finland) - https://steamcommunity.com/sharedfiles/filedetails/?id=1368857262 Virolahti (Finland) - https://steamcommunity.com/sharedfiles/filedetails/?id=1926513010 Kobbvatn (Norway) - https://steamcommunity.com/sharedfiles/filedetails/?id=1161282110 Bornholm (Denmark) - https://steamcommunity.com/sharedfiles/filedetails/?id=428181330 As you can see, there are a lot more quality temperate terrains available now than were available when previous versions of OPEX were ported to different maps. Every one of these maps has a 5 star rating on the Steam Workshop. By no means am I suggesting porting the scenario to all of these terrains but please look at the map sizes and some of the images and consider a few if they are appropriate for the scenario. There were actually more that I would have suggested but I felt that they were too small for OPEX. Some of these may be a bit too small as well. I would actually suggest taking a look at all of the terrains available on the SWS and sorting them by "popularity, all time" and take a look at those rated 4 stars or above and then consider the factions that will be supported and if it would be plausible for any of them to be operating in those locales. There are some well regarded maps such as the Chongo, Angola terrain or the tropical Pulau map that would suit the scenario nicely (though they might not be something that would interest me personally). And once again, thanks for the awesome work that you are doing for the community. 🙂 Edit
  9. I searched the Steam Workshop and there doesn't seem to be much in the way of GM mod collections so I took some time and created one. All of the mods in the collection are directly related to GM in some way. Currently there are 37 entries in the collection but it's almost certain that I have missed some mods. If you know of any that should be included then please contact me here, on Steam or leave a comment on the collection in the workshop. I share the Steam account with my son and he's chosen "Fox Mulder" as the user name. Hopefully someone will find something useful in the collection. https://steamcommunity.com/sharedfiles/filedetails/?id=1982869085
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    @Gemini Awesome news on the update! When you were asking about US terms equivalent to "OPEX", I had a feeling that you were adding more factions. I recall asking you about that a few years back and I'm glad to see that you not only considered it but are implementing it. I even went back through this thread and found my comment from three years ago and you are including every faction that I suggested except the Dutch (not even sure there's a good faction mod for that) and that you're adding Russia as well. Very well done! I hope that you are considering some new European map ports as well because while Taunus is a good map, it hasn't been updated in three years and there have been some awesome European maps released since it became available. I'm really looking forward to the next release and getting back into OPEX! Thank you very much for your hard work.
  11. Okay, I can understand that. Do you think it would be possible to come up with a way to "stack" commands so that multiple commands could be issued at one time and then executed in order? I believe that Rydygier touched on that above as well. That would come in handy when multiple fire teams or squad members need to perform several tasks simultaneously. A "go" order once all commands are issued would be necessary as well as a way to cancel the stacked commands once started in case of unforeseen circumstances such an ambush or unexpected enemy contact. A "recon" command would be great as well. That way a squad member or group could be ordered to try to get eyes on the enemy without engaging or being observed and then reporting. Another useful command would be "probe enemy positions". The AI would try to pinpoint enemy positions by drawing fire and then breaking contact and withdrawing.
  12. Personally I'd like to see a way to force the AI to make better use of cover and/or concealment. If I point to the base of a tree and tell a squad member to go there, it would be nice if he actually used the tree as cover rather than just taking a position beside it or 5 feet away out in the open. Most structures in the game have predefined defensive positions but natural cover such as trees and rocks and other cover such as vehicles and debris are often ignored by the AI. Also the "find cover" command often results in squad members that still wind up laying prone in the open rather than moving to nearby cover. If no cover is available then simply hiding behind bushes or in tall grass would go a long way when trying to remain undetected. I don't know if what you have in mind could improve on that behavior or if it would be better left to an AI mod but that's one suggestion that I can think of at the moment that perhaps isn't completely outside the scope of what you're considering.
  13. It's not particularly easy to find the different scenario ports of HWS v1.10 to different maps because the SWS search function quite simply sucks due to the lack of proper advanced options. So I did a bit of searching on the workshop using my own "search magic" and created a collection of what I believe is currently all the 1.10 updated versions of the scenario available at the moment. If anyone knows of any that I've missed, please let me know and I'll add them to the collection. I'll also try to add any new updated scenario ports to the list as they become available. That would be much easier if someone messages me here or on the SWS, so please consider that if you update an existing scenario or port a new one. https://steamcommunity.com/sharedfiles/filedetails/?id=1968792803 ***EDIT*** In my haste to submit this thread I forgot to say that thanks go to Rydygier for creating HWS and I forgot to mention that all of the updated ports in the collection so far except for two were done by alky_lee. Thanks guys for your hard work. 🙂
  14. scimitar

    LEN - Cold War Aircraft

    If you scroll further down it just lists RHS mods as requirements. Those others appear to just be typos as they actually seem to pertain to this mod: http://www.armaholic.com/page.php?id=34965
  15. I was wondering why civilian vehicles quit spawning!