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Everything posted by froggyluv
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Dont have access to Dedi so yes I just Host a Lan and play MP missions there. Using both Altis and Utes both worked fine before the last update but now both do the same quick ending. Before i was using a variety of mods but have since removed all cept FOW and CBA Heres the rpt https://www.dropbox.com/s/0xfdfv5ocjdb7ul/Arma3_x64_2021-11-08_12-38-41.rpt?dl=0
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- cti
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No it just says Mission Completed and that’s it - the way it would in an editor if you set an End trigger to Opfor Not Present in a radius and the enemy hadn’t spawned yet
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Just started getting into this mission the other day but something happened since you updated it in that as soon as you start the mission it ends immediately with a Mission Completed
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
froggyluv replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you mean specific faction or specific classes?- 5767 replies
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- single player
- realism
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Huge fan of the Cuban culture being a little bit of a rumbero myself.. everything looks of exceeding quality
- 45 replies
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Neat i never heard of them
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Libertad Mod??
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No Save Game in Prairie Fire Campaign
froggyluv replied to zulurider4041's topic in ARMA 3 - CREATOR DLC
They do not support nor respect the SinglePlayer as much anymore as compared to the original OFP days. Its shortsightedness thinking everyone loves Co-Op... a shame but is what it is -
Western Sahara CDLC Unofficial Discussion
froggyluv replied to Callsign's topic in ARMA 3 - CREATOR DLC
Glad to hear cause I really wanted to play that mission out -mostly because im a sucker for sand dunes. It just seemed liked whatever I tried with that drone i find a way to fail.. Anyways good luck with your venture -hope theres some free roaming fun with real feelings of accomplishments ie Promotions, Medals etc..and maybe a Press corp to avoid as they could be a factor in how the world perceives the action there -
Western Sahara CDLC Unofficial Discussion
froggyluv replied to Callsign's topic in ARMA 3 - CREATOR DLC
If i can make one suggestion after trying the Dunes campaign - please please please get rid of the Mission Failed Type scenarios if one things go wrong. I just started that campaign and I guess I didnt keep the Drone quite high enough and BOOM! -Mission Failed -go set it all up again....This is the anti-OFP scripted type gimmick that plagued us im not sure where it started -maybe Arma 2 if one squad member died? Remember Steal the car of After Montignac -those missions were all about things going FUBAR and then then strategizing your way out of it. Automatic "stay in the mission lines or Lose" is just not the OFP way. We need sandbox -if things go wrong -its really not that hard to create mission derivatives -
Western Sahara CDLC Unofficial Discussion
froggyluv replied to Callsign's topic in ARMA 3 - CREATOR DLC
Gotta admit - love the setting! -
release JBOY Ambient AI Interaction Framework
froggyluv replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Johnny has released The Kraken!!! I love this stuff - best village immersion yet -
terrain Orglandes, France 1944
froggyluv replied to jujurat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMG - this map is stunning....Hell i just wanna go walk around those woods let alone actually get a chance to pitch some battles there Greedily waits... Edit: didnt know it was available right now lol -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
froggyluv replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AI are pretty eager to shoot -youll see them shoot thru walls on balconies etc where they shouldnt even have the ability to push their gun thru that physical barrier. Of course i cant guarantee that it would work but id love it if they did -possibly with forced face direction or having them orient away from center of building -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
froggyluv replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Man these look stunning. Youll have to forgive me as I know nothing about Arma building design but i do know that the more House Positions -generally the better. Is it hard and or possible to add positions directly next to murder holes as well as all the windows? AI mods can kinda take over from there to an extent if the position is baked in -
Was wondering what determines whether an AI can successfully navigate around a mine or not? Obviously besides the Mine Sweeper tool -sometimes AI spot ground mines and either times they dont. Is this a dice roll/raycast tied into their subSKill Spotting/spotTime skill setting or does it have to do with the type of ground terrain its laying on etc? Same goes for Tanks and Apcs with road mines -it seems utterly random whether they spot one or not
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Any Idea of Mine Detection?
froggyluv replied to froggyluv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So thanks for the RevealMine -that will be useful. So id like to me able to modify a Squads chances of detecting mines based on their Behaviour Safe, Aware, Careless, Combat etc.. as well as their travel speed, as well as vegetation and lastly the Classtype of the detecting units. For instance Id use a VietCong Recon Scout have the higher ability to detect mines and traps so that every squad would want them. SO basically if a squad does not have a mine detector - im thinking i can just use revealMine by my other determining factors above to make traversing the landscape alot more interesting -
release JBOY Punji and Willy Pete Victim FX
froggyluv replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
More JBoy madness -ya see, this is exactly the kinda stuff I was hoping id encounter in SOG vanilla -Vietnam war was visceral violence yet you need mods to feel that. Good stuff again JohnSton -
Or also adding a Stamina drain to it kinda like an adrenaline move so if you keep repeating it your tired and also Aiming should be temporarily reduced
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Took the latest for a spin in downtown Saigon - with just a couple Garrison and Patrol waypoints -Very impressive !
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Hey Devs I see your still updating things like AI checking if their Flashlights are on -were you ever able to allow player to order his AI to disable them thru orders or command? Also can you please take a look at AI's overuse of Binoculars especially during combat? Makes no sense to have your Recon guys running around CQB with nothing but Binocs in their had -renders them impotent
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Obscure I know but I remember a picture on the box in which soldiers were aiming out of factory windows. If anyone has that please let me know
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
froggyluv replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah thats a huge mod that effects ALOT of infantry variables -just getting it to play nice with current day Arma would be a task let alone trying to incorporate (i doubt snkman would appreciate it either)- 5767 replies
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- single player
- realism
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Any mods to cause Enhanced Movement to use up Stamina? Or Injury to suck up Stamina, for that matter?
froggyluv replied to Reticuli's topic in ARMA 3 - QUESTIONS & ANSWERS
Well only VCOM mod do I believe has AI Enhanced Movement included and possibly Roll as well - id post a suggestion to the VCOM guy he's pretty friendly and has incorporated fan requests into his jawny before -
Any mods to cause Enhanced Movement to use up Stamina? Or Injury to suck up Stamina, for that matter?
froggyluv replied to Reticuli's topic in ARMA 3 - QUESTIONS & ANSWERS
Its a good idea -thought bout doing that once myself - until i lost all motivation to code... Trick i guess would be check for when the animation is played and then add a timed stamina penalty. You also might want to see if they use the moves in succession and add a larger penalty. Always thought things like AI rolling and what not needed to have an accompanying penalty so they dont get too spammy with it