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LSValmont

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Everything posted by LSValmont

  1. That would be awesome, thank you! Already working on the EH you provided me with!
  2. Just Wow @johnnyboy, not only this script wouldn't not have been possible without your input but your ideas are what move me forward too! Thank you for sharing your knowledge and resources! First I am flattered that you are enjoying the mod and second I would love to have your ideas implemented, can you help me? 1) Love the idea of an invisible unit, it bothers the hell out of me to have such slow dogs! 2) My dream is to make my vDogs work exactly like @haleks zombies really. Those Ai consume next to no resources and work like a charm. I believe they are agents and I have very little experience with agents. I don't know if we could do what haleks did with scripts alone... but I do wan't to keep this as a script rather than a mod as much as possible. 3) Wound textures and/or handleDamage eventhandlers is exactly what the vDogs need right now! As far as I am concerned you are as much owner of the vDogs as I am so please feel free to make any changes to them, as long as they are multiplayer compatible and don't eat too much resources it shall be added!
  3. vDog Patrol and vDog Feral Scripts version 1.6 "PLAYER CONTROLED DOGS" RELEASED! (04/27/20) Release highlights/Changelog: - Players can now control their patrol dogs by assigning them to different TEAM COLORS! Dogs on TEAM RED will attack enemies at will. Dogs on TEAM GREEN will stay on their position. Dogs on any other TEAM COLOR will follow their owner without engaging enemies. Special Thanks to @johnnyboy for the suggestion of giving players more control over their pets 😃 - Dogs can now potentially resist small firearms shots, specially the FERAL ones. - Feral Dogs now play different sounds compared to regular Patrol Dogs. - Dogs now have footstep sounds and are specially audible when they are running or sprinting. - Several new death sounds for the Dogs. - Human Victims will no longer play the same scream over and over again when attacked by the dogs. (More than 30 sounds can now be played when attacked by a dog) - Fixed unintended mission dependencies (Thank you @Melody_Mike) version 1.6 DOWNLOAD LINK: https://drive.google.com/open?id=1RhLABXHLpR-VdY5-YQdNC3gOm6HWOXfR PS: This release was a little rushed, so please let me know if anything breaks 😉 Have fun guys!
  4. @pierremgi @Grumpy Old Man This fnc does the job! No performance impact, nothing attached, no network load, looks amazing and it is just perfect. Thank you both for your input and help!
  5. I believe so yes, I updated the commands it used previously so it should work now unless the ACE team changed something again after the medical rewrite. If you do manage to test it please confirm that it works as intended 😉
  6. LSValmont

    EO GM GEAR

    Can't wait to see some Livonia assets getting this treatment!? Also, would it be possible to have similar worn out paint for A3's default vehicles?
  7. LSValmont

    Real World Weather

    Just WOW! Will be using this on all my missions now, there is no going back from this! You've got another hit under your belt @hortzy! Thank yoU!
  8. LSValmont

    LAMBS Improved Danger.fsm

    Great find both @madrussian and @nkenny! Please share with us the approach you take in fixing this 😃 Would be great for our own Ai moving scripts 😉
  9. Good news Dog lovers! Version 1.5 of the vDog script has been released! Changelog: - General Optimization: Dogs will only work if there are players near and if the server FPS is greater than 15. - Dogs will no longer attack enemies they cannot see! (This is a game changer!) - Greatly reduced the chance of dogs going through walls and objects! (No more Ghost Dogs!) - Dogs will no longer target enemies in vehicles. - Patrol Dogs will no longer target unarmed or INCAPACITATED enemies. - Patrol Dogs now work with Human Players too! - Feral Dogs will still attack unarmed or INCAPACITATED enemies! Download Link: https://drive.google.com/open?id=1Kc7n_nWQMD6lyJwUBOypyq40Kshn5koy
  10. You don't need to change anything. On your HG Store config give Ravage's Back Notes a sell value, like 900 $. Now you will be able to sell each Bank Notes you collect and earn 900 $ in HG Currency to buy whatever you want! Problem solved no coding needed!
  11. Hey, for some reason I wasn't aware of this reply! Thank you very much @pierremgi! Will test this ASAP!
  12. LSValmont

    RCA3SFX

    I don't think it would invert the sound position just make it so that it truly comes from the player and not from around the player... Let me know the results after you do the test. If the bug still happens I will report it 😉
  13. I also have a question, where should I put this: [myCustomFunc.sqf, vCustom] call CBA_fnc_compileFunction; So that this is run on even eden editor placed units: ["CAManBase", "fired", {_this call vCustom;}] call CBA_fnc_addClassEventHandler; Thank you!
  14. LSValmont

    RCA3SFX

    Do the same thing happens with this code: [] spawn{ while {isNull (o1 findNearestEnemy o1)} do{ sleep 0.1; hintSilent str (round (player distance o1)); }; }; ?
  15. LSValmont

    RCA3SFX

    I reported it on the BI Discord but it seems to be a CUP issue so reports must be made on their GITHUB where I sadly don't have an account...
  16. LSValmont

    EO GM GEAR

    EO if you continue doing this you are going to make me buy GM! Stop it! 🤣
  17. LSValmont

    [MP CO15 Campaign] Wolfpack Vol. 1

    You are the proof that some devs DO listen! Thank you!
  18. LSValmont

    [MP CO15 Campaign] Wolfpack Vol. 1

    By any chance did you managed to include setWaypointTimeout into the patrol scripts? PS: Just asking no pressure
  19. LSValmont

    [RELEASE] Intrusion

    This was one of the biggest miss interpretations of my recent years! I was not being ironic my dear @Enigma, I was being honest!!! I don't know what would make you believe I was being ironic but for real this runs like a dream for me and I am impressed that you would thought that it didn't! PS: I also understand that the corona thing has put all of us on edge so it is more than understandable that you could be on the defensive, kinda everyone is nowdays! By the way: Also, I am a big fan of your work and I thank you immensely the time and effort you put into this work and all your work basically! Thank you @GEORGE FLOROS GR && @Godis_1 for stepping up for me, specially George who knows me like no other 😃 EDIT: On that picture you can see my FPS on the top right, it was 65 but because I was playing with 60 Ai units and also some personal scripts that hinder performance but any other mission with 60 Ai units doing their stuff would easily bring my system to 50/40 Fps on Malden while yours simply doesn't. Hell I play Warlords Malden with 32 Ai and it implodes into the 35/40s FPSs...
  20. LSValmont

    ETS - Enemy Tagging System

    I have been trying, without success, for A3's default save system to work fine with my mods and scripts without much success for the last couple years. It is incredibly messy from my perspective and it only got worst with OLD MAN but perhaps one of the more veteran guys here will be able to help you. I really hope so because your contributions to the Armaverse have been quite exciting and popular. PS: In a perfect world I think there would have to be a significant code rewrite for the save system for it to be mods and multiplayer friendly.
  21. Adding options to repair, rearm, refuel the vehicle would make this the ultimate mechanic Script/UI! Anyways, that you! Using this in my missions!
  22. LSValmont

    RCA3SFX

    Don't worry about it I will do it for you 😉
  23. LSValmont

    ETS - Enemy Tagging System

    There is already an engine option to enable that. Right now is only working when an Ai is the team leader of your squad but I believe with a script command (https://community.bistudio.com/wiki/doTarget) you can enable it for all Ai, so there is no need for a mod to do that.
  24. LSValmont

    RCA3SFX

    Indeed!
  25. LSValmont

    RCA3SFX

    You create an account here: https://feedback.bistudio.com/project/view/1/ And then you create a new Arma 3 bug report by clicking on the small star icon on the top right, or just by going here: https://feedback.bistudio.com/maniphest/task/edit/form/3/
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