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wsxcgy

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Everything posted by wsxcgy

  1. probably not, I'd prefer to have them physically modeled, and thats unfortunately not much of an option lol. The textures were really old and bad and I was finding they were wasted space, I didn't anticipate that it would be too much of an issue. I am so sorry about that! I can try to see if they're still around somewhere, and I could send you the pbo, or drop it in the main file again. Truth be told, I totally forgot I pulled those out. About the iranian helmets, thats awful strange, I can't recall any issues with that. I'm going to have a look at that. There was something about a steam workshop agreement, I don't know where this came from because I ticked the box in publisher and I've been through that stuff before, but it should be all good to go now. You should not have problems opening the page now. Sorry about that inconvenience. edit: lightning update eta an hour or so, sorry for fucking it up. fixed texture path for iran helmets, returned generics.
  2. Update time!!!!!!! Wow he actually came back! Woah! WSXCGY'S RHS EXTRAS 2.1 Description Preview Images Changelog (mostly) Full changelog on first post Download Google Drive: https://drive.google.com/drive/folders/1iUjJy7OpIoXQjiOamlghosEdTZZ8Lpah Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=916062070
  3. my apologies, I had difficulty finding pictures of the correct helmet with the cover. I instead posted images that would give the general idea. Anyways, glad to know that is in your plans!
  4. These look really good so far! I Do not know what further plans you have, but some versions with fabric helmet covers would be really nice. Like pictures below.
  5. I've always been partial to dynasound, but I can give JSRS a try!
  6. what @EloBandit said is correct. I am aware that the NT4/QDSS attaches at the end of the barrel, and not over it. I was just hoping to see something that would be able to simulate a 10.5 barrel on a 14.5 barrel M4, such as the RHS one. ideally, I'd just use a 10.5 inch barrel model, but none of the options out there compare to the RHS M4. the NIArms MK18 mod 0 comes close, but the sounds dont compare well with RHS sounds.
  7. wsxcgy

    RHS Escalation (AFRF and USAF)

    the only instance I can recall seeing any GL besides the ELGM being mounted on a SCAR-series rifle is an M203... in Call of Duty. It just doesn't happen much. generally speaking, in US use, the guys who get the SCARs are not the guys who get the GLs anyways. if you absolutely MUST have a grenade launcher and a SCAR, you can always just use the standalone M320 that is available in the secondary slot.
  8. KAC QDSS/NT4 Suppressor that "attaches" with the front of the suppressor at the end of the barrel. essentially the idea is that the suppressor would clip through the normal barrel to emulate the look of a MK18 Mod 0. basic mockup below with suppressor made translucent to illustrate.
  9. if you ever change you mind on the pistols, I'm sure a lot of people would be very excited to see a proper L9A1.
  10. wsxcgy

    RHS Escalation (AFRF and USAF)

    torn between a sad react and a thanks react lol. oh well, thanks for the response. CUP and project opfor are perfectly fine anyways.
  11. wsxcgy

    RHS Escalation (AFRF and USAF)

    am I out of line to ask if anything is ever going to come of those takistani militia files in the gref folders? it would be really exciting to no longer need to outsource taliban type units to other mods.
  12. wsxcgy

    RHS Escalation (AFRF and USAF)

    would it be RHS if they didnt get overly complicated to do things in the most authentic way possible?
  13. wsxcgy

    RHS Escalation (AFRF and USAF)

    what A2 that's been teased? I've never seen any indication that RHS was making one?
  14. I gotta agree with everyone else, the house looks good and fits in well, can't wait to see what other structures you make. the way you take things in to your own hands, the custom assets, the alternative solutions, the new ideas, thats what has always set your work apart from all the others.
  15. @kerozen if you can get some better pics, maybe one from a full camo uniform or any other miscellaneous equipment, I could try.
  16. wsxcgy

    RHS Escalation (AFRF and USAF)

    Is there any way to use the Mk.211 round in vehicle-mounted M2s?
  17. wsxcgy

    Redd'n'Tank Vehicles

    no, its a problem for everyone, imgur links arent displaying properly.
  18. The other day I was running around in the virtual reality terrain testing out vehicles from a couple of mods I downloaded and I had an idea for an interesting gameplay mod. I was driving a truck, then I jumped out and got in a tank, with which I used to destroy the truck before getting in a helicopter and flying it over to a jet before entering the jet and eventually crashing. This was all within a 5 minute time-span. And then it hit me: what the hell, this shouldn't be possible. So I thought, hey what if someone made a Combat Skills Training Mod Basically, it would be just a set of editor attributes akin to "is medic" or "is engineer" that enables or prevents the operation of certain vehicles and statics. In order to drive an MBT, APC, or IFV, one would require a "is armored driver" attribute set to true. In order to operate the main gun of an MBT, APC, or IFV, one would require a "is armored gunner" attribute set to true. And so on for helicopter pilots, helicopter gunners, winged pilots, and artillery gunners. Things like driving a car, using static GLs and MGs, and operating a machine-gun on top of a humvee or out the side of a blackhawk would not require special skills however, these are basic skills that presumably any soldier could possess. Without a tank driver attribute, you either wouldn't even be able to enter the driver's seat or you wouldn't be able to use any of the controls for that seat. It would put a limit on who can use what, adding an interesting and realistic dynamic to combat and really emphasizing that everyone does their role and plays their part to keep things moving smoothly. Might also turn things into an absolute clusterfuck, which can be a lot of fun too. Maybe you're evading enemies and there's an unoccupied BMP right over there, but shit! nobody here knows how to operate that! and then you have to make those kind of split-second decisions and improvise. If nothing else, it prevents a grunt rifleman with zero flight experience from playing god and jumping in a chopper and flying around like some kind of pro.
  19. wsxcgy

    3CB BAF Equipment

    No, I understood the situation, I just figured you guys preferred not to do it because of, as you described, camera pos weirdness and to a lack of access to source models to make everything fit perfect causing the bug. I knew there wasn't any kind of way to fix it as things stand, and it wasn't exactly a matter of choice. Poor phrasing on my part haha. Thanks for the response regardless, I appreciate hearing the lowdown on the why and how.
  20. wsxcgy

    Arma 3 Aegis

    Yeah, I knew as I thought it all out that it would be straying too much from the script but I figured I'd throw it out there anyways. And I get what you mean about optic faction consistency, thats fair.
  21. wsxcgy

    Arma 3 Aegis

    Here's an idea, its a real long-shot, but what if you totally and radically changed the state of infantry weapons? You've ported all those SCAR rifles, what if you made that standard issue for the US Army, like it was back around the time of Arrowhead? By 2035 that rifle would still be relatively young in its lifespan and still effective, so still very feasible. Replacing it would be way too expensive for a US in recession. Maybe lets say the Marines, in like 2016 or something, after enough whining to the DOD, get a new rifle to replace the aging M16 like the Army did. They get the SPAR as their new service rifle, essentially a branch-wide adoption of the M27. Now the US is still using 5.56 which might be a little detached from Arma 3 2035 setting because the game really tries to sell the 6.5 fuuuuuutuuure caliber, but it makes sense considering how much 5.56 is just lying around, the economic choice is keeping the old round. So maybe 5.56 stays STANAG by necessity. And by extension, the brits are still operating the SA80, of course an A5 version or something to give the sense of it being improved over the years but while still conveying that they can't afford to adopt a new line of service rifles, which seems realistic to me. Now everyone has their own fancy, faction-unique and identifiable service rifle that provides a little variety among the factions, while making a little sense and staying STANAG doing it. But what of the 6.5 MX line you say? Well, that would be the oper8r gun used by recon units and special forces. It's the next evolution in combat technology but its also something that the big army just can't quite manage to adopt and a branch-wide level. So it becomes a fancy weapon for special units. It doesn't become a logistical issue because these guys have supply lines completely separate from the regular forces anyways. The MX becomes the new AR-15/HK-416 and pretty much everyone's special forces run it. Whatever you do, I don't think ditching the SA80 is a good idea. Truth be told, I'm sick of seeing the MX. If you can't bring yourself to keep 5.56 STANAG, you could just convert the SA80 to 6.5, like they couldn't afford to buy a new rifle but couldn't afford to not go STANAG so they rolled out 6.5 conversions. I think keeping the MK7 helmets is a good idea for much of the same reason, it gives us something other than just another Combat Helmet retexture or just another MX retexture. And its an alternate timeline so we can just pretend like VIRTUS never happened. I really like differentiation, I don't want to see another faction with the same gun and the same helmet and the same vest and the same tanks just in different colors. There are some limits because I realize there aren't always many options, but here you do have a chance to break it up a bit. Someone mentioned optics, I'll chime in on that too even though you never asked. The ARCO is a good choice for a standard combat optic for the brits, as it resembles the ELCAN LDS they use, and the RCO is a good choice for the US forces, though I'd say it looks nothing like an ACOG, it seems like an eligible successor. However, using the ARCO for both the US and UK would be cool too. ELCAN is the new ACOG, and it would be okay for both sides to be using it IMO, provided they don't use the same rifle too. I just hope that you arm infantry more with Combat Optics than reflex optics. Most armies nowadays issue magnified optics standard, that's just how it is and its a lot more practical. And they look better haha. Like, I guess relfex optics are okay but the reflex optics we get from BIS aren't cool like Aimpoints though, they're just these wimpy little things that look like over-glorified rail covers that have awful reticles.
  22. wsxcgy

    3CB BAF Equipment

    aw. at first I used to hate 3D optics and only use 2D, but after a while they grew on my and now its the only thing I can use. something about the 2D overlay system feels clunky and makes you feel removed from the action. however, I can't say I haven't noticed some weirdness and clipping with 3D optics from other mods when on the SA80 series. I find it quite a shame you guys would prefer not to do 3D, but it is understandable.
  23. how would one do that?
  24. what an outrage that theres no civilian clothing in a military game >:(
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