ayoung
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29 ExcellentAbout ayoung
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Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This works well for JEBUS -
Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here are some quick copy and paste snippets that could possibly help. I use the the vanilla vehicle respawn and name my empty vehicles. Then I move in the crew first and the cargo in a 1 - 2 second trigger delay works well for transport unload. Then just add the waypoints for the vehicle and the troops in cargo 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; Here's some more quick snippets for markers 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskDefend"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername', 200] call bis_fnc_taskPatrol"] spawn jebus_fnc_main; I have had alot of fun with JEBUS. THX Dreadpirate. You rock. -
[IceBreakr/IBIS] Chongo, Angola
ayoung replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update. I was playing around on the map and it played awesome. Thanks again. -
a.i. Tactical Combat Link - TypeX
ayoung replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you Snkman. I luv T.C.L. -
ai mod [Release] Vcom AI 3 - Dangerous AI
ayoung replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I hope your move in went smooth. Glad you are back. WOOOOOOOOOOOT -
Thank You
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Iron Front in Arm3 LITE - preview versions
ayoung replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
DAMN... I think I wet myself...awesome -
HUGE Thx for all the content you put out
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Making helicopter shoot at area from stationary hovering position
ayoung replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could contact mad cheese and ask him how he is doing it for his C2 mod. Here is a link for his video. I hope this can help.- 19 replies
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- cas
- helicopter
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(and 2 more)
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HAFM NAVY - Submarines & Ships - v2
ayoung replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just want to give a HUGE thank you to the both Aplion and Devastator.- 400 replies
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- 4
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- submarines
- ships
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(and 1 more)
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The Unsung Vietnam Mod 3.0 WIP THREAD
ayoung replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just did a quick test of the 81mm mortar. They are working fine for me. Im just using Unsung and cba for mods. I was playing ai against ai. -
helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you soooo much for all your hard work. -
helicopter transport module Hermes Airlift Services Mod
ayoung replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOW. Thank you so much. I hope both of you had great holidays. -
Why not use the armed blackfish. It pretty much has the same weapons on it as the ac 130. It could work as a placeholder.
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helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the script. I hope you and Rydygier had a great X-mas.