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ayoung

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Everything posted by ayoung

  1. This works well for JEBUS
  2. Here are some quick copy and paste snippets that could possibly help. I use the the vanilla vehicle respawn and name my empty vehicles. Then I move in the crew first and the cargo in a 1 - 2 second trigger delay works well for transport unload. Then just add the waypoints for the vehicle and the troops in cargo 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; Here's some more quick snippets for markers 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskDefend"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername', 200] call bis_fnc_taskPatrol"] spawn jebus_fnc_main; I have had alot of fun with JEBUS. THX Dreadpirate. You rock.
  3. Thanks for the update. I was playing around on the map and it played awesome. Thanks again.
  4. Thank you Snkman. I luv T.C.L.
  5. I hope your move in went smooth. Glad you are back. WOOOOOOOOOOOT
  6. ayoung

    HAFM NAVY (Ships) - v2.0

    Thank You
  7. DAMN... I think I wet myself...awesome
  8. HUGE Thx for all the content you put out
  9. You could contact mad cheese and ask him how he is doing it for his C2 mod. Here is a link for his video. I hope this can help.
  10. Just want to give a HUGE thank you to the both Aplion and Devastator.
  11. I just did a quick test of the 81mm mortar. They are working fine for me. Im just using Unsung and cba for mods. I was playing ai against ai.
  12. WOW. Thank you so much. I hope both of you had great holidays.
  13. ayoung

    AC-130 Gunship

    Why not use the armed blackfish. It pretty much has the same weapons on it as the ac 130. It could work as a placeholder.
  14. Thank you for the script. I hope you and Rydygier had a great X-mas.
  15. Thank you for all your hard work. Merry X-mas to you too
  16. Thanks for looking into the fast roping. Here is a link to SHK's fast rope script. http://www.armaholic.com/page.php?id=30242 This might be helpfull. Thanks again for the hard work
  17. WOW I have been playing around with this for a few hours and I haven't had any problems. I was using the cup ch-53 and the ch-47. I didn't have any problems they worked as advertised. Any chance to get a fastrope option for transport to a destination? Thank you for the Taxi script. Keep up the good work.
  18. Your welcome Avibird1. I just want to give a big thx to Dread for all his hardwork on JEBUS.
  19. You can also try T-800a's tasks for Ai in his T8 Units - a less dynamic AI creator. I don't use his ai spawn I use JEBUS but he has some nice scripts that work well with JEBUS. This is what I use. 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_occupy.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_patrolGarrison.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', true] execVM 'T8\tsk\fn_patrolUrban.sqf'"] spawn jebus_fnc_main; // for infantry 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false] execVM 'T8\tsk\fn_patrolUrban.sqf'"] spawn jebus_fnc_main; // for vehicles 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false, 100] execVM 'T8\tsk\fn_patrolAround.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false] execVM 'T8\tsk\fn_patrol.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_garrison.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ['mrk1', 'mrk2', 'mrk3'], true, false, true ] execVM 'T8\tsk\fn_patrolMarker.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ['mrk1', 'mrk2', 'mrk3', 'mrk4'], false, false, true ] execVM 'T8\tsk\fn_patrolMarker.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_attack.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', 100] execVM 'T8\tsk\fn_defend.sqf'"] spawn jebus_fnc_main; //searches for static weapons within 100 meters around marker 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', 100] execVM 'T8\tsk\fn_defendBase.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ( getPos _proxythis), 100 ] execVM 'T8\tsk\fn_loiter.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_overwatch.sqf'"] spawn jebus_fnc_main; http://www.armaholic.com/page.php?id=26770 here's a link for T8's scripts
  20. Hello all. I have been having a blast using the landing craft. I would like to share so others that are new to the editor can have some beach landing fun. My scripting knowledge is pretty bad so don't beat me up too bad. I have a sample mission to show what I have done. The mission requires IFA3 , FOW and CBA. I hope you get some enjoyment out of this. It has been a blast putting it together. Here's the link https://drive.google.com/open?id=1XC3UtIANvS34YkMIVjXj3D_xNSs5Nxcv this is for Tarawa and this is for Omaha Beach https://drive.google.com/open?id=124-dKSsXnUCm_gjOhzvxZOUG9GmorYIO Use Y to get into Zeus mode
  21. ayoung

    Pook ARTY Pack

    I can't wait to go scud hunting on the PMC maps. Thank you Pook and merry Xmas.
  22. ayoung

    Pook ARTY Pack

    Oh my. I just wet myself.
  23. Just curious if anyone has tried it and what are your thoughts on improving it?
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