ayoung
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Everything posted by ayoung
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Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This works well for JEBUS -
Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here are some quick copy and paste snippets that could possibly help. I use the the vanilla vehicle respawn and name my empty vehicles. Then I move in the crew first and the cargo in a 1 - 2 second trigger delay works well for transport unload. Then just add the waypoints for the vehicle and the troops in cargo 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis"] spawn jebus_fnc_main; Here's some more quick snippets for markers 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveinany vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; // to move in vehicle crew 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "{_x moveincargo vehiclename} forEach units _proxyThis; [group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskAttack"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername'] call BIS_fnc_taskDefend"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, getMarkerPos 'markername', 200] call bis_fnc_taskPatrol"] spawn jebus_fnc_main; I have had alot of fun with JEBUS. THX Dreadpirate. You rock. -
[IceBreakr/IBIS] Chongo, Angola
ayoung replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update. I was playing around on the map and it played awesome. Thanks again. -
a.i. Tactical Combat Link - TypeX
ayoung replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you Snkman. I luv T.C.L. -
ai mod [Release] Vcom AI 3 - Dangerous AI
ayoung replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I hope your move in went smooth. Glad you are back. WOOOOOOOOOOOT -
Thank You
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Iron Front in Arm3 LITE - preview versions
ayoung replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
DAMN... I think I wet myself...awesome -
HUGE Thx for all the content you put out
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Making helicopter shoot at area from stationary hovering position
ayoung replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could contact mad cheese and ask him how he is doing it for his C2 mod. Here is a link for his video. I hope this can help.- 19 replies
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- cas
- helicopter
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(and 2 more)
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HAFM NAVY - Submarines & Ships - v2
ayoung replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just want to give a HUGE thank you to the both Aplion and Devastator.- 400 replies
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- 4
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- submarines
- ships
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(and 1 more)
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The Unsung Vietnam Mod 3.0 WIP THREAD
ayoung replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just did a quick test of the 81mm mortar. They are working fine for me. Im just using Unsung and cba for mods. I was playing ai against ai. -
helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you soooo much for all your hard work. -
helicopter transport module Hermes Airlift Services Mod
ayoung replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOW. Thank you so much. I hope both of you had great holidays. -
Why not use the armed blackfish. It pretty much has the same weapons on it as the ac 130. It could work as a placeholder.
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helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the script. I hope you and Rydygier had a great X-mas. -
Hornet Series - Hornet,Rhino and Growler
ayoung replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for all your hard work. Merry X-mas to you too -
The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
ayoung replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank You and Merry X-Mas -
helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for looking into the fast roping. Here is a link to SHK's fast rope script. http://www.armaholic.com/page.php?id=30242 This might be helpfull. Thanks again for the hard work -
helicopter transport Hermes Airlift Services Script
ayoung replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WOW I have been playing around with this for a few hours and I haven't had any problems. I was using the cup ch-53 and the ch-47. I didn't have any problems they worked as advertised. Any chance to get a fastrope option for transport to a destination? Thank you for the Taxi script. Keep up the good work. -
Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your welcome Avibird1. I just want to give a big thx to Dread for all his hardwork on JEBUS. -
Jebus - Just Editor Based Unit Spawning
ayoung replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also try T-800a's tasks for Ai in his T8 Units - a less dynamic AI creator. I don't use his ai spawn I use JEBUS but he has some nice scripts that work well with JEBUS. This is what I use. 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_occupy.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_patrolGarrison.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', true] execVM 'T8\tsk\fn_patrolUrban.sqf'"] spawn jebus_fnc_main; // for infantry 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false] execVM 'T8\tsk\fn_patrolUrban.sqf'"] spawn jebus_fnc_main; // for vehicles 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false, 100] execVM 'T8\tsk\fn_patrolAround.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', false] execVM 'T8\tsk\fn_patrol.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_garrison.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ['mrk1', 'mrk2', 'mrk3'], true, false, true ] execVM 'T8\tsk\fn_patrolMarker.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ['mrk1', 'mrk2', 'mrk3', 'mrk4'], false, false, true ] execVM 'T8\tsk\fn_patrolMarker.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_attack.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', 100] execVM 'T8\tsk\fn_defend.sqf'"] spawn jebus_fnc_main; //searches for static weapons within 100 meters around marker 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0', 100] execVM 'T8\tsk\fn_defendBase.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 9, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, ( getPos _proxythis), 100 ] execVM 'T8\tsk\fn_loiter.sqf'"] spawn jebus_fnc_main; 0 = [this, "LIVES=", 2, "DELAY=", [10,15],"PAUSE=", 10, "INIT=", "[group _proxythis, 'marker_0'] execVM 'T8\tsk\fn_overwatch.sqf'"] spawn jebus_fnc_main; http://www.armaholic.com/page.php?id=26770 here's a link for T8's scripts -
Hello all. I have been having a blast using the landing craft. I would like to share so others that are new to the editor can have some beach landing fun. My scripting knowledge is pretty bad so don't beat me up too bad. I have a sample mission to show what I have done. The mission requires IFA3 , FOW and CBA. I hope you get some enjoyment out of this. It has been a blast putting it together. Here's the link https://drive.google.com/open?id=1XC3UtIANvS34YkMIVjXj3D_xNSs5Nxcv this is for Tarawa and this is for Omaha Beach https://drive.google.com/open?id=124-dKSsXnUCm_gjOhzvxZOUG9GmorYIO Use Y to get into Zeus mode
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I can't wait to go scud hunting on the PMC maps. Thank you Pook and merry Xmas.
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Oh my. I just wet myself.
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Beach Landing with IFA LCVP
ayoung replied to ayoung's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just curious if anyone has tried it and what are your thoughts on improving it?