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HAFM Submarines This is version 1.0 of a completely working Submarines set for ArmA 3. A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it. On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions. Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more. This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod. On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side. Some of them have more capabilities that others and everything is explained in manual. These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves. Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA. Again, all credits goes to Devastator_cm for his work and to BIS for the game. NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces. NOTE 2: No permission for re-texture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors. NOTE 3: There is no PhysX on these Submarines as so far game engine does not allow this. NOTE 4: This mod needs the CBA_A3 addon in order to work properly (dependency). Version 1.0 Classnames Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Armaholic download link : http://www.armaholic.com/page.php?id=33913 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
I'm opening here a new discussion - presentation thread about future HAFM NAVY mods which includes the Submarines (as released already) and Ships (authors - me and Devastator_cm). Current versions links: Submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Ships: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882 On next (upcoming) version, Ships part will be totally replaced by new one which will include new vessels and similar functions as Submarines, plus a common mod which will be a requirement between the Submarines and Ships. Main Ships which will be included on the new version: MEKO 200 class Frigate (a Turkish and a Greek version) https://en.wikipedia.org/wiki/MEKO_200 FREMM multipurpose frigate (basically the French version) https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate Admiral Grigorovich class frigate https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate Buyan-M class corvette https://en.wikipedia.org/wiki/Buyan-class_corvette Plus a Gun Boat based on HSY-56A https://en.wikipedia.org/wiki/Osprey_HSY-56A-class_gunboat as well as a CB90 Fast Attack Boat https://en.wikipedia.org/wiki/CB90-class_fast_assault_craft And a common (different textures) Replenishment ships for both BLUFOR and OPFOR sides. These Ships will include: - Active Radar Console (same as submarines but - Anti Ship Weapons Console (Torpedoes - CIWS - Missiles) - Anti Missile Defense Console (CIWS - Missiles) - Torpedoes Console (For Ships and Submarines) - Countermeasures for incoming torpedoes (same as Submarines have) - Cruise Missile Console (for deep strikes) - Artillery Weapon (Artillery Cannon) - Boats for leaving/entering the Ships (mainly for missions) - Helicopter Landing (Scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc) - AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire toward targets) - TFAR compatibility - For Replenishment Ship, will have options to rearm - refuel - repair any same side Ship will be close to it by the meaning of a minimum distance. - Flags on ships (user can choose default flag texture or add his own through eden attributes) (In case I forgot something I'll add it later). A detailed manual will also be delivered with mod upon release.