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Everything posted by interectic
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lions of Kandahar mission files
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah i can't seem to find it on there unfortunately. thank you though!! -
lions of Kandahar mission files
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No i guess not, i apologize if i I posted in the wrong area. I have messaged him but I don't think he has seen it yet -
Anyone have the lions of Kandahar campaign files? Thanks in advance.
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does this increase the ai engagement distance and/or ability to engage at night without nods?
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Thank you very much!
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I was just asking the question to see if he would know. That's fine and I can wait but it never hurts to ask. I appreciate your feedback along with everyone else.
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so do you know a fix to this currently?
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the zombies still had the googles and i do not know if the string changed
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just tried and it does not work
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Anyway to stop the zombies from having goggles and glasses?
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I can not find this antirad_uniforms you have mentioned? I looked in the ravage.pbo for it. Any idea?
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Any way of determining what clothes will protect against radiation and is their a way to make this mod work with Drongos spooks and anomolies?
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Hi all, just curious where in the mission file i go to change where the starting fob spawns and can I make a second main base? Thanks
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oh ok well have you had experience using sangin for alive?
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does this mod work well with alive?
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Just curious if anyone has any any issues with using 3cb factions with alive. I know they aren't a faction that is on the supported list as of right now. Also has anyone had issues with the opfor ai not moving on the A2 sangin map. I would use the A3 version but it isn't indexed yet. Thanks yall
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I am looking for an IED script like alive where the ieds spawn when a player goes into that area. I know there are a few random ied scripts out there but ones the ieds spawn then that's it.
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How hard is this to port to a new map such as sangin?
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Anyone else having an issue where when a player gets in a vehicle it turn to a civilian one? The enemies don't shoot unless you get out.
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Arma 3 OPEX Missions - All vehicles change to CIV when player enters
interectic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone know a fix to when my friend and I are playing OPEX and when we enter a blufor vehicle at base the vehicle changes to a civilian vehicle. This makes the enemy not shoot at us. We are playing as blufor as well. Any advice would be great. Thanks. -
Arma 3 OPEX Missions - All vehicles change to CIV when player enters
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah that didn't work. Vehicle still changes to purple -
Arma 3 OPEX Missions - All vehicles change to CIV when player enters
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok I will try this. Thank you -
I have looked all over but I haven't found an easy or direct tutorial on making a random player spawn at the beginning of a mission. I want to you this in multiplayer where the players are randomly scattered around the map. Please help!
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
interectic replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
thank you so much this worked! -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
interectic replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I'm currently having an issue where arma 3 sync wont open because of a java runtime error where it cant find the path. I tried everything and it still wont work. Can someone please help?