redmotion 10 Posted July 19, 2010 If this has been suggested, consider this another vote in favour of: - the SECOPS module to use the current OPFOR when it generates tasks. It appears they are only spawning russians, even in takistan where the OPFOR is takistani insurgents. Share this post Link to post Share on other sites
giuppo 1 Posted July 19, 2010 To fix lights on vehicles: 2 spotligts, but only 1 cone of light in front of the vehicle. Regards Share this post Link to post Share on other sites
biggerdave 56 Posted July 19, 2010 If this has been suggested, consider this another vote in favour of:- the SECOPS module to use the current OPFOR when it generates tasks. It appears they are only spawning russians, even in takistan where the OPFOR is takistani insurgents. A slight enhance on this maybe, rather than having the SecOp/ACM factions set to "all factions" by default, have it tied to the island. This way the we could plonk the ACM or SecOp module on Chernarus and see CDF and Chedaki without any modification, or on Takistan and see Takistani Army and Guerillas. Or, if modders were so inclined, start up Duala and see Afrianian (sp?) and Moliation (sp?) armies against each other. Share this post Link to post Share on other sites
11aTony 0 Posted July 21, 2010 My suggestion is make M14 and SCAR H able to use ammo for both weapons. I mean they are both nato 7.62x51 20 rnd mags. Except there are some fitting issues in real life. Share this post Link to post Share on other sites
spork 10 Posted July 21, 2010 this may have already been suggested, but a 'Land There' command would be great. the current 'go there then disembark' combination is pretty limited. if an AI pilot knew his LZ, he would be able to approach better, and possibly land better. Share this post Link to post Share on other sites
HeliJunkie 11 Posted July 21, 2010 Please insert a command line switch to change MPMission Folder! Background: We want (and I think there will be more) to host multiple dedicated Arma Server on one host. But we also want to use diffrent mods (example: vanilla and ace2). But i can only use one MPMission dir, with all Maps. So, if an unexperienced user select the wrong map, it won't work. To copy the whole game folder to another directory can solve my problem, but we use GameCreate to manage our server, and the interface only allows one Installation per host (there are some very workarounds.. but not really good ones). The command line switch would make our life a lot easier. So we can set up a missionlist for each explicit configured server. Share this post Link to post Share on other sites
RozekPoland 591 Posted July 21, 2010 My suggestion is to create a possibility for tank commander to change gunner's ammuniton of weapon. Presently, we can only change kind of weapon (via "CTRL+F"), not ammunition. Canon uses SABOT and HE, both often used on the battlefield. It would be done by "CTRL+R" combo which is assigned to "countermeasure 2". Tank uses only 1 countermeasure (smoke) assigned to "R" key so the second one is not in-use. Such possibility would save a lot of time! Share this post Link to post Share on other sites
echo_2-7 10 Posted July 28, 2010 Thermal signatures for ArmA II vehicles and UN Forces speaking their native language. Share this post Link to post Share on other sites
spooky lynx 73 Posted July 28, 2010 Please, remove that icons in the middle of the screen that double action menu items! Share this post Link to post Share on other sites
11aTony 0 Posted July 28, 2010 When medic heals you, your player plays healing anims twice. When you heal at hospital or vehicle it works fine. I hope this really gets fixed in next patch. Lol this same bug was in ArmA1 and got fixed in 1.08 I think and now same thing in A2. Share this post Link to post Share on other sites
rübe 127 Posted July 28, 2010 Please, remove that icons in the middle of the screen that double action menu items! Oh yeah. These icons in the middle of the screen piss me off since I've got Arma 2 a year ago. There is nothing worse than lying behind a dead body for cover and your sight gets occluded by the annoying action-icon to open the inventory of my cover. :rolleyes: Share this post Link to post Share on other sites
Two Dogs 12 Posted July 28, 2010 All the content of ArmA2. Because this stand alone expansion is a drag. No 240 without optics? That's nuts. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 28, 2010 I'd like to have the simple support module mp-compatible. I really tried every possible configuration, I ripped the BIS missions apart to see the official setup and I read every possible information within this forum about this module. However it only works in sp mod / editor and not on the windows dedicated server. Share this post Link to post Share on other sites
giorgygr 61 Posted July 28, 2010 Plz remove bugs for UAV and also make it able for "manual control". Also in RL the Tank's thermal imaging have green color than grey (oO) Please guyz..if i wanted a "just fun" game i would play BFBC2. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 28, 2010 No, make it pink, because that's what they are in real life! Basically, without documentation such suggestions aren't worth a pinky without reference. Share this post Link to post Share on other sites
giorgygr 61 Posted July 28, 2010 (edited) No, make it pink, because that's what they are in real life!Basically, without documentation such suggestions aren't worth a pinky without reference. M1A1 http://washingtonguard.org/news/archive/fo-abram.shtml T72 newer models refference http://www.dnaindia.com/india/report_thermal-imaging-system-for-t-72-tanks_1315522 the fastest result i got Anyways..afaik ALL Tanks Thermal imaging systems i'v seen it looks like default "Nightvision" color with thermal signatures Hope you are happy now Carl.. Edited July 28, 2010 by GiorgyGR Share this post Link to post Share on other sites
megagoth1702 252 Posted July 29, 2010 Hold your mouse click. Its based on a throw strength system so you can control your throw better. Without any indicator of "strenght" there only estimation left to "know" the strenght, add an indicator. Share this post Link to post Share on other sites
danny96 80 Posted July 29, 2010 (edited) Few suggestions - - Ability to shoot from motorcycle - 3D editor - AH-6 to more factions (eg. Takistani army) - Better weapon animations like Cury says. PS: Reloading animations are very very poor!!! - Ability to shoot if you're running And i wanna report a bug so please fix it - M4A1 Holo have a flashlight on it but it doesn't work so please fix it. Thanks! And question: I see the laser aiming in some films (red dot on head :D:D) in game you can laser aim only with NVG Edited July 29, 2010 by danny96 Share this post Link to post Share on other sites
maddogx 13 Posted July 29, 2010 - Ability to shoot if you're running What for? Share this post Link to post Share on other sites
danny96 80 Posted July 29, 2010 What for? I'am accustomed from ARMA I. can be used as covering fire or rambo style :D Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted July 29, 2010 And question: I see the laser aiming in some films (red dot on head :D:D) in game you can laser aim only with NVG Because it's an IR laser. Also there is already a 3d editor. Share this post Link to post Share on other sites
b00tsy 28 Posted July 29, 2010 I would like to see a minor change in the opfor voice (arrowhead). When you play opfor all dialogs are in the Takistan language except when you are injured, then your opfor men sais 'oh fuck that hurts' in English lol. would like to see that in Takistan language as well. Share this post Link to post Share on other sites
AnimalMother92 10 Posted July 29, 2010 Just fix the M14 aiming, please and thank you. http://dev-heaven.net/issues/11588 Share this post Link to post Share on other sites
shammy2010 15 Posted July 29, 2010 Hi! I was making a mission in Chernarus with U.S army troops and there's a pilot who has to get in a c-130J with the get in waypoint. Guess what? Get In Waypoint is broken! the guy just stands there and doesn't get in! Now this maybe a glitch in Chernarus, but even if it is, they should fix it! But that's not the main problem, I can get passed that and somehow put the guy in the plane but once I do... It doesn't take off! The AI forgot to take off! Now for those who will claim that there were never AI's that could take off, i say I have made plenty of missions where they do take off and they weren't perfect take off's but they were still taking off, here they just go offtrack and move to their waypoints from the ground! FIX THAT!!!! Share this post Link to post Share on other sites
Divaka-BG- 10 Posted July 29, 2010 I want to multiplayer mode to be more balanced, almost all vehicles have blueforce and FLIR can see during the day and night, as well as several weapons, while the FLIR opforce has only one weapon AKA 74 Goshawk ... please think about it! :( Share this post Link to post Share on other sites