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[GLT] Legislator

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About [GLT] Legislator

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Interests
    ArmA, ArmA II, ArmA III
  • Occupation
    Businessman in Informatics

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    Male

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  1. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    History is only a repetition of events. I'm in shock and I'm shivering. Another member of my team died in a tragic car accident yesterday. He was a friend and he was like a true brother to me. More than 2 years ago his brother died in his arms in a car accident. I'm sorry but upcoming mod releases are postponed right now. Always watch out for each other, stay safe and live your day like it's your last one (in a responsible way). Value the life around you and if it was a day that made you smile then it was a good day.
  2. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  3. [GLT] Legislator

    AI Spawn Script Pack

    Hello there, I'm running into issues using the heliParadrop.sqf having RHS units, similar to previous posts in this topic. However I couldn't detect anything that might help to resolve the problem. I'm calling the script via trigger: nul = ["paradrop_end", 2, false, false, 1500, 180, true, 500, 500, 5, 0.5, 100, false, false, false, true, player, false, "default", nil, nil, nil, false, false, ["customClass1"]] execVM "LV\heliParadrop.sqf"; I added a list of RHS men unit classnames to the arrays men[] , men2[], men3[] of class customClass1 in the config.aissp.hpp I added the same men unit classnames to the array of _OFPmen in the LV_fnc_classnames.sqf I added a cargo plane that servers as helicopter replacement to _OFPhelis in the LV_fnc_classnames.sqf The plane is spawning and flies to the destination. However no paratroopers appear.
  4. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, work is still in progress. However game crashes are gone and my remaining got its first Arma experience after more than 2 years. I feel like a noob again but also like a grumpy veteran. Life can be strange. Anyway I hope to kill some remaining bugs so I can pull a major release again within 1 or 2 weeks.
  5. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, incoming message from the survivor of some rough years. An update of the GLT mod is currently in progress. It will include a lot of fixes of things that were broken in the past few years. Release might be within the next 4 weeks. I'm sorry for the long downtime. A lot of things happened. I lost 2 brothers, one in a car accident, one by sudden death. Depression, job crisis, personal crisis, the list goes on. I survived and though a lot of energy was drained, I am confident of getting back in an active ArmA role again.
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Today I released a small mod update. GLT Mod 2.01.2019.09.19 changed: Victoria Divina autorifleman is now using RHS M-84 weapon disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: GLT Tropentarn units weapon equipment fixed new: Victoria Divina arsenal layout new: Showcase: Victoria Divina new: Showcase: F/A 181 disabled: all but of 3 Stratis missions for rework There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues Hoping on smaller and more frequent releases from now on.
  7. [GLT] Legislator

    looting trash piles & bins

    Awesome, it's working 🙂 Has it been tested on a dedicated server yet?
  8. [GLT] Legislator

    looting trash piles & bins

    Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss.
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). Background: waitUntil faced changes in Arma 3 version 1.93.145618 https://community.bistudio.com/wiki/waitUntil I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections.
  11. Oh dear god ... while it makes sense not to have this infinite loop that is considered unclean coding anyway it had no negative impact on my small missions.
  12. Hello for years I've been using this code in my init.sqf to check for ingame conditions. if (isServer) then { // Task 1 PATROL [] spawn { waitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] execVM "\glt_core\scripts\tasks\task.sqf"; obj1 = true; publicVariable "obj1"; "patrol1" setMarkerColor "ColorRed"; "patrol1" setMarkerType "mil_objective"; "patrol1" setMarkerText localize "STR_GLT_Task_Goal_Secure_Area"; }; }; Since the last big game update it resulting into this error however: 17:59:27 Error in expression <aitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error position: <> 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error Type Bool, expected Bool I checked the condition ingame using the debugging console: a = west countSide list trg1; Results: a = 0 obj1 = true So apparently the condition is skipped because of the error and the code is executed before it should be. Can anyone confirm if this is an intended behaviour now or a game bug? What can I do to prevent this error? This is a very big issue for me as I'm using this code in more than 80 missions. Thanks to anyone in advance.
  13. [GLT] Legislator

    Real life Chernarus gallery

    Chernarus 🙂 Still one of my favourite maps ... many good memories
  14. [GLT] Legislator

    PRACS: SLA Faction 2017

    Awesome! RACS and SLA in Arma 3 ... this is going to bring back lots of good memories from 2006 / 2007 🙂 *following your threads now*
  15. [GLT] Legislator

    Project RACS

    Hey wld427 🙂 It's so good to see that you're still around here. Project RACS was a must have for Arma 2 and I'm so happy to see that it'll come back to Arma 3 again. Keep up the good work!
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