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[GLT] Legislator

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About [GLT] Legislator

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    Sergeant Major

core_pfieldgroups_3

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    ArmA, ArmA II, ArmA III
  • Occupation
    Businessman in Informatics

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  1. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, a new feature release has been done. Changelog: new: Chernarus fire trucks (3 Ural-4320 variants, 3 Praha 3VS variants, S1203, UAZ-469) new: Chernarus civilian vehicles (Red SUV, S1203 postal, S1203 hearse, S1203 police, S1203 ambulance) new: Chernarus civilian plane (AN-2) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  2. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Spoilers, some old GLT Arma 2 content will be back soon 🙂 CUP vehicles will be required.
  3. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 327 days are passed since the last mod release and honestly I'm struggling to find the correct words right now. Another friend passed away last year. It dragged me down for months and it took me a lot of time and strength to get focused again. But here it is, the next major release of the GLT Mod for Arma 3. Of course the war in ukraine took some influence on the new missions. I'm dedicating the mod to my deceased friends now. They will not be forgotten. Changelog: new: Chernarus mission: Chernowar - The Factory new: Chernarus mission: Chernowar - Invasion new: Chernarus mission: Chernowar - The Convoy new: Chernarus mission: Chernowar - The BMP new: Chernarus mission: Chernowar - Green Hill Zone new: Chernarus mission: Chernowar - Day of Defeat new: Sahrani mission: Steal the Helicopter new: Kolgujev mission: Chernowar - Operation Scythe new: Takistan mission: Nagara Attack new: GLT_Wiesel3_AT new: GLT_Wiesel3_Scout new: GLT_Wiesel3_AA new: GLT_Wiesel3_MG new: Russian AI Skill new: Uniform patch "Frieden schaffen durch Steilfeuerwaffen" new: Uniform patch "Wagner PMC" changed: GLT_Dskkm_Chdkz has been put to scope 0 changed: CTRG respawn loadout has been reworked fixed: Offroader repair variants are working again fixed: NATO, GLT and US special forces squadleaders now have UAV terminal in respawn loadout fixed: Malden mission: Defend Houdan (end trigger has been fixed) Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  4. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Thanks blackland. I truely appreciate your words. It's never easy for the one who are left behind. Hello everyone, It's been many months since my friend has passed away. Life was not easy, but my situation is currently stable. I realized later on that I am the only one who is left of my squad. I'm the last survivor. I feel a lot of pressure on me and despite all progress I'm pretty far from ok. Anyway of course the war in Ukraine put some influence into the missions that I created in the past few months. Let's just say Chernarus received some western aid in its permanent war against russia and the ChDkz separatists. I'm currently in the final testing phase for the next release. Of course so many things still need to be checked and possibly fixed. We'll see how 2023 is going to progress. Best regards [GLT]Legislator
  5. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    History is only a repetition of events. I'm in shock and I'm shivering. Another member of my team died in a tragic car accident yesterday. He was a friend and he was like a true brother to me. More than 2 years ago his brother died in his arms in a car accident. I'm sorry but upcoming mod releases are postponed right now. Always watch out for each other, stay safe and live your day like it's your last one (in a responsible way). Value the life around you and if it was a day that made you smile then it was a good day.
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  7. [GLT] Legislator

    AI Spawn Script Pack

    Hello there, I'm running into issues using the heliParadrop.sqf having RHS units, similar to previous posts in this topic. However I couldn't detect anything that might help to resolve the problem. I'm calling the script via trigger: nul = ["paradrop_end", 2, false, false, 1500, 180, true, 500, 500, 5, 0.5, 100, false, false, false, true, player, false, "default", nil, nil, nil, false, false, ["customClass1"]] execVM "LV\heliParadrop.sqf"; I added a list of RHS men unit classnames to the arrays men[] , men2[], men3[] of class customClass1 in the config.aissp.hpp I added the same men unit classnames to the array of _OFPmen in the LV_fnc_classnames.sqf I added a cargo plane that servers as helicopter replacement to _OFPhelis in the LV_fnc_classnames.sqf The plane is spawning and flies to the destination. However no paratroopers appear.
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, work is still in progress. However game crashes are gone and my remaining got its first Arma experience after more than 2 years. I feel like a noob again but also like a grumpy veteran. Life can be strange. Anyway I hope to kill some remaining bugs so I can pull a major release again within 1 or 2 weeks.
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, incoming message from the survivor of some rough years. An update of the GLT mod is currently in progress. It will include a lot of fixes of things that were broken in the past few years. Release might be within the next 4 weeks. I'm sorry for the long downtime. A lot of things happened. I lost 2 brothers, one in a car accident, one by sudden death. Depression, job crisis, personal crisis, the list goes on. I survived and though a lot of energy was drained, I am confident of getting back in an active ArmA role again.
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Today I released a small mod update. GLT Mod 2.01.2019.09.19 changed: Victoria Divina autorifleman is now using RHS M-84 weapon disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: GLT Tropentarn units weapon equipment fixed new: Victoria Divina arsenal layout new: Showcase: Victoria Divina new: Showcase: F/A 181 disabled: all but of 3 Stratis missions for rework There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues Hoping on smaller and more frequent releases from now on.
  11. [GLT] Legislator

    looting trash piles & bins

    Awesome, it's working 🙂 Has it been tested on a dedicated server yet?
  12. [GLT] Legislator

    looting trash piles & bins

    Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss.
  14. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). Background: waitUntil faced changes in Arma 3 version 1.93.145618 https://community.bistudio.com/wiki/waitUntil I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections.
  15. Oh dear god ... while it makes sense not to have this infinite loop that is considered unclean coding anyway it had no negative impact on my small missions.
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