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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. Hi there, I'm currently creating some addons. What am I creating? Missions, mostly reskins of choppers, units, items. Expect a soon release! US Troops captured a Ka-60 and called him Harpeia. Hunter Ambulance with working healing feature Anyone in Cherno? DayZ Shirt and new blue camo cap Spongebob Shirt Beavis & Butthead Shirt MAD SIN Cap ;) A small dedication for the guys at www.arma2.co ace Cap as a small dedication for the ace guys First try of the GLT combat uniform Future plans - many missions! - more units! - more cloths! - the German Liberation Taskforce being part of the game as a playable faction
  2. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    History is only a repetition of events. I'm in shock and I'm shivering. Another member of my team died in a tragic car accident yesterday. He was a friend and he was like a true brother to me. More than 2 years ago his brother died in his arms in a car accident. I'm sorry but upcoming mod releases are postponed right now. Always watch out for each other, stay safe and live your day like it's your last one (in a responsible way). Value the life around you and if it was a day that made you smile then it was a good day.
  3. Hi there, please let me present this new mod ArmA 3. What exactly is GLT Mod? The GLT Mod is a compilation of missions and addons created and designed by the German Liberation Taskforce. The GLT itself is a fictional german armed forces bases faction of the 2030s which is taking part in the war for Stratis and Altis. GLT_Mod_2.01 DOWNLOAD (Steam Workshop) Requirements: CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 BW Mod http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 RHS http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 CUP Terrains Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains 2 https://steamcommunity.com/sharedfiles/filedetails/?id=1981964169 CUP Terrains CWA http://steamcommunity.com/sharedfiles/filedetails/?id=853743366 CUP Vehicles https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units https://steamcommunity.com/sharedfiles/filedetails/?id=497661914 CUP Weapons https://steamcommunity.com/sharedfiles/filedetails/?id=497660133 Lingor / Dingor https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 Author: [GLT]Legislator - www.glt-clan.de / www.arma3.cc Many thanks to: BTK (sxp2high) for some his code Kiory for allowing me to include his Balaclava BW Mod team for allowing me to use their stuff on my units Cunico for allowing me to include his Hidden Identity Pack 2.0 Thedog88 for allowing me to include his 3D models and textures Kju for allowing me to learn from the AiA files and for all his efforts in creating AiA Quiksilver for the player marker script and of course many thanks to Team GLT and Team MAD SIN for the multiplayer tests and Bohemia Interactive for providing ArmA 3 and its content Track the mod progress: https://github.com/Legislator Installation Simply subscribe to the Steam workshop mod Content GLT functions Minor changes of ArmA 3 (displaynames, texture replacements) Unhiding of several ArmA 3 objects New inventory items like Jerrycans New poloshirts New basecaps New helmets New basecaps, hats and bandannas New uniforms New underwear New vests New backpacks SP and MP missions for the maps Stratis (Agios Efstratios) and Altis (Lemnos) GLT Editor Modules New civilian units and vehicles Armed civilians New unarmed civilians New CSAT units New faction - Ion Inc. (PMC) New USA units and vehicles New AAF units and vehicles New faction - "German Liberation Taskforce" New faction - "Victoria Divina" resistance group New faction - "Nea Dimokratia" militia New faction - Middle East Civilians New faction - BFE+ counter-terrists New units - "Altis Police" New units - "Altis Ambulance Service" New units - survivors and bandits New ArmA 3 editing compositions New ArmA 2 clothes Including object and item ports from ArmA 2 Mission features Mission briefing including a lot of additional information Revive script Up to 12 player slots (20 player slots for Altis missions) Cooperative AND singleplayer missions Alter the viewdistance and the gras layer ingame by pressing STRG + Shift + V Most missions are using the GLT Jerrycan Module singleplayer missions have a small intro and UAV briefing Ingame mission changelog Single- and multiplayer mission preview digital keys for multiplayer mode New units and items! Future plans more missions! more units! more items!
  4. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hello there, 944 days later ... I think it can become a name of a mission. In reality it took me this time to proceed with a lot of things in my life. I lost a good friend in a tragic car accident, I lost my brother, I had to pass the turbolences of the pandemic situation, I had to find a new job. Now I hope I reached some stability to keep going. Basicly I lost 3 years of Arma 3 progress and I feel like a beginner again. I dedicate the GLT Mod to my deceased friend Tobias. He was part of our crew since 2007. He was part of the German Armed Forces (Bundeswehr). He was like a true brother to me. GLT Mod 2.01.2022.04.20 changed: Victoria Divina autorifleman is now using RHS M-84 weapon changed: BFE+ units are now using RHS G-36C changed: Displayname of Zamak MRL renamed to Kamaz-5350 MRL changed: GLT knife variants have been disabled due to P3D issues changed: GLT_RPK_74 disabled due to P3D issues changed: GLT_RPK_74 replaced with rhs_weap_ak74m in unit weapon configurations changed: BW Mod arsenal loadout changed: BW Mod respawn loadout disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: Lee Enfield RPT error fixed: CZ 550 Hunting Rifle RPT error fixed: "Camo2" colour region of PMC Oshkosh JLTV is now black fixed: broken textures of GLT quadbikes fixed: Camo 3 section of HEMTT variants has been applied fixed: RPT errors for all GLT Merkava IV variants fixed: camo nets have been applied to GLT Manul, GLT Merkava IV and GLT Leopard 2A8 variants fixed: RPT error of GLT Tropentarn Engineer caused by incorrect weapon class fixed: incorrect stringtable of GLT_Scientist_CSAT_Clothes fixed: stringtable error in GLT Showcase Paratroopers fixed: Ion Inc. sniper default loadout has been corrected fixed: UAV terminal has been added to numerous respawn loadouts new: Victoria Divina arsenal layout new: CDF Winter arsenal layout new: Showcase: Victoria Divina new: Dingor mission: Nikumba new: Tanoa mission: Drugs new: Chernarus Winter mission: Red Front - The Convoy new: BTK group manager new: BTK player restore new: BTK quick vault new: BTK ST hud nametags new: BTK group manager updated: all Altis missions have been checked updated: all Stratis missions have been checked updated: all Chernarus missions have been checked updated: all Utes missions have been checked updated: all Takistan missions have been checked updated: all Lingor missions have been checked updated: all Nogova missions have been checked updated: all Tanoa missions have been checked updated: all Sahrani missions have been checked updated: all Malden missions have been checked Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=495696246 I always keep track of issues and feature requests that are still pending. https://github.com/Legislator/GLT-Mod/issues If you find issues, please let me know. Best regards and stay safe out there.
  5. [GLT] Legislator

    AI Spawn Script Pack

    Hello there, I'm running into issues using the heliParadrop.sqf having RHS units, similar to previous posts in this topic. However I couldn't detect anything that might help to resolve the problem. I'm calling the script via trigger: nul = ["paradrop_end", 2, false, false, 1500, 180, true, 500, 500, 5, 0.5, 100, false, false, false, true, player, false, "default", nil, nil, nil, false, false, ["customClass1"]] execVM "LV\heliParadrop.sqf"; I added a list of RHS men unit classnames to the arrays men[] , men2[], men3[] of class customClass1 in the config.aissp.hpp I added the same men unit classnames to the array of _OFPmen in the LV_fnc_classnames.sqf I added a cargo plane that servers as helicopter replacement to _OFPhelis in the LV_fnc_classnames.sqf The plane is spawning and flies to the destination. However no paratroopers appear.
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, work is still in progress. However game crashes are gone and my remaining got its first Arma experience after more than 2 years. I feel like a noob again but also like a grumpy veteran. Life can be strange. Anyway I hope to kill some remaining bugs so I can pull a major release again within 1 or 2 weeks.
  7. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hello there, incoming message from the survivor of some rough years. An update of the GLT mod is currently in progress. It will include a lot of fixes of things that were broken in the past few years. Release might be within the next 4 weeks. I'm sorry for the long downtime. A lot of things happened. I lost 2 brothers, one in a car accident, one by sudden death. Depression, job crisis, personal crisis, the list goes on. I survived and though a lot of energy was drained, I am confident of getting back in an active ArmA role again.
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Today I released a small mod update. GLT Mod 2.01.2019.09.19 changed: Victoria Divina autorifleman is now using RHS M-84 weapon disabled: GLT_Item_Car_Glass_Small and GLT_Item_Car_Glass_Small_Obj have been disabled because of technical issues fixed: Victoria Divina AA soldier had the wrong weapon fixed: GLT_Paratrooper_Grenadier_Tropentarn weapon classname error fixed: GLT Tropentarn units weapon equipment fixed new: Victoria Divina arsenal layout new: Showcase: Victoria Divina new: Showcase: F/A 181 disabled: all but of 3 Stratis missions for rework There's still a lot to do, to fix and to rework. https://github.com/Legislator/GLT-Mod/issues Hoping on smaller and more frequent releases from now on.
  9. [GLT] Legislator

    looting trash piles & bins

    Awesome, it's working 🙂 Has it been tested on a dedicated server yet?
  10. [GLT] Legislator

    looting trash piles & bins

    Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Thank you for the info. Work on the mod continues. It's currently slowed down by PC issues (I have to setup my computer from scratch soon) and a personal loss.
  12. Hello for years I've been using this code in my init.sqf to check for ingame conditions. if (isServer) then { // Task 1 PATROL [] spawn { waitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] execVM "\glt_core\scripts\tasks\task.sqf"; obj1 = true; publicVariable "obj1"; "patrol1" setMarkerColor "ColorRed"; "patrol1" setMarkerType "mil_objective"; "patrol1" setMarkerText localize "STR_GLT_Task_Goal_Secure_Area"; }; }; Since the last big game update it resulting into this error however: 17:59:27 Error in expression <aitUntil {((west countSide (list trg1)) > 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error position: <> 0)}; nul = ["task1", "Succeeded"] exec> 17:59:27 Error Type Bool, expected Bool I checked the condition ingame using the debugging console: a = west countSide list trg1; Results: a = 0 obj1 = true So apparently the condition is skipped because of the error and the code is executed before it should be. Can anyone confirm if this is an intended behaviour now or a game bug? What can I do to prevent this error? This is a very big issue for me as I'm using this code in more than 80 missions. Thanks to anyone in advance.
  13. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Due to changes in the Arma 3 code my missions are currently not working. Stratis missions will be disabled soon (again). Background: waitUntil faced changes in Arma 3 version 1.93.145618 https://community.bistudio.com/wiki/waitUntil I need to find a working solution for that. Until then I will focus on other problems and content. For example, currently I am fixing the HEMTT hidden selections.
  14. Oh dear god ... while it makes sense not to have this infinite loop that is considered unclean coding anyway it had no negative impact on my small missions.
  15. [GLT] Legislator

    Real life Chernarus gallery

    Chernarus 🙂 Still one of my favourite maps ... many good memories
  16. [GLT] Legislator

    PRACS: SLA Faction 2017

    Awesome! RACS and SLA in Arma 3 ... this is going to bring back lots of good memories from 2006 / 2007 🙂 *following your threads now*
  17. [GLT] Legislator

    Project RACS

    Hey wld427 🙂 It's so good to see that you're still around here. Project RACS was a must have for Arma 2 and I'm so happy to see that it'll come back to Arma 3 again. Keep up the good work!
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    A small post-release fix (2.00 (Build 2019.06.19) has been published on steam. All stratis missions have been enabled again 👍 enabled: all Stratis missions fixed: MP7 classname fixed in function "fnc_crate" updated: PMD and CDF arsenal layout updated: GLT version check to current version
  19. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hey guys ... so I dragged my computer to my parent's place to update the mod 😄 I still don't have a DSL line (thanks to my douchy ISP), but I hope to continue with smaller updates in the future. 2.00 (Build 2019.06.16) is now available on Steam. Despite some changes and fixes that were already done the main focus was to establish compatibility to BW mod again. Step by step I will reduce support for A2 ported content. I simply don't have the time and the skills to continue this. Besides that CUP, RHS and other mods are doing a job on this that is 1000x better! Changelog changed: PMC MH-9 config rework changed: AI spotdistance to 0.8 for GLT missions only changed: AI spottime to 0.5 for GLT missions only changed: AI commanding to 0.9 for GLT missions only changed: AI courage to 0.7 for GLT missions only changed: AI general to 0.5 for GLT missions only changed: Kitbag of ammo bearer: first aid kits reduced to 2 changed: GLT heavy grenadier mod weapon switch: GLT_M32_Black -> rhs_weap_m32_usmc disabled: GLT_M32, GLT_M32_Black (no more support) disabled: all missions on all maps for rework disabled: GLT and BW weapon and ammo spawn using function GLT_fnc_crate fixed: First Aid kits added to FIA medic respawn profile fixed: Everon mission: Return to Eden: respawn marker text fixed: RPT issues with several GLT air units new: FIA sharphooter respawn profile new: Lemnos mission: GLT 25: Rebel Souls new: AI position detection script for debugging (call: nul=execVM[[<class>]] "\glt_core\scripts\pos\pos.sqf") removed: BTK cargo script updated: Guerrila arsenal - more weapons and items updated: Stratis mission - GLT 04: Operation Delphi updated: Lemnos mission: GLT 18: Men in Fleck updated: Tanoa mission: Hostage Crisis updated: fixed class relations to BW Mod changes that happend in 2018 IMPORTANT: missions are disabled until they have been reworked. they will be included again step by step
  20. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Day 36 ... the withdrawal symptoms are growing stronger. Still no DSL line available. Cheers to german ISPs ... I guess june 2019 is not an option anymore.
  21. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Time for the next life sign .. moving to my new home is done. Now I'm waiting for my new DSL line. Then I'll take time for Arma 3 again. Haven't played it for almost half a year now and I think I'm facing some withdrawal symptoms. Besides that I really want to update and fix my mod 🙂 I'll aim for june / july 2019
  22. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Heya ... sorry for the long waiting. The mod isn't dead nor am I 😉 After suffering some heavy real life issues I can announce that at they are resolved. Now I'm in the process of moving into a new house. There I might be without fast internet for some time because of the stupidity of my new DSL provider. Honestly, it might take until may or june 2019 until I can provide a mod update.
  23. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod is currently broken because of classname changes in BW Mod. I will try to apply changes as fast as possible.
  24. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Finally, after 1 year, the mod version 1.30 has been released on Steam! Many bugs had to be fixed, many changes had to be applied, some new content was created. This is also the first time that I will not host additioanl links on FTP mirrors. Publishing on Steam is a huge relief for me as it allows me to go for smaller and more frequent updates now. You can find the link to the steam workshop in the 1st post of this topic. Changelog: changed: Items morphine, bandages and epinephrine removed from GLT ammo box configs changed: Items morphine, bandages and epinephrine removed from black US medic backpack changed: Items morphine, bandages and epinephrine removed from NDK medic backpack changed: Items morphine, bandages and epinephrine removed from Middle East medic backpack changed: Items morphine, bandages and epinephrine removed from ChDkz medic backpack changed: Items morphine, bandages and epinephrine removed from CDF medic backpack changed: Items morphine, bandages and epinephrine removed from African medic backpack changed: Items morphine, bandages and epinephrine removed from GLT Tropentarn medic backpack changed: Items morphine, bandages and epinephrine removed from GLT Flecktarn medic backpack changed: Items morphine, bandages and epinephrine removed from GLT KSK medic backpacks changed: USMC respawn loadouts changed: ChDkz arsenal layout changed for GLT missions changed: Middle East arsenal layout changed for GLT missions changed: USMC Marpat arsenal layout changed for GLT missions changed: US Army OCP arsenal layout changed for GLT missions changed: Medic items (morphine, bandages and epinephrine) removed from many respawn loadouts changed: Medic items (morphine, bandages and epinephrine) removed from many default medic backpacks changed: Medic items (morphine, bandages and epinephrine) removed from many GLT Wintertarn medic backpacks changed: Medic items (morphine, bandages and epinephrine) removed from many vehicles changed: GLT Wintertarn arsenal layout changed for GLT missions changed: Random weather control has been centralized to \glt_core\scripts\startup\params.sqf changed: AI skill has been reduced a little bit fixed: Missing stringtable for CDF weapon and ammo crates fixed: Configs of Flecktarn, Tropentarn and Wintertarn Quadbikes have been changed to avoid pop up errors while loading random textures fixed: Configs of Flecktarn, Tropentarn, Wintertarn and ChDkz offraoders have been changed to avoid pop up errors while loading random textures fixed: Minedetector removed from many Autorifleman respawn loadouts fixed: Obsolete texture black.pac has been removed from different models to avoid missing texture pop up error fixed: Several issues with ported A1/A2 objects have been fixed fixed: NATO Ka-60 "Harpeia" texture path issue fixed: Various texture path issues of ported A2 furnitures fixed: Various texture path issues of ported A2 military objects fixed: Helicopter placement in Showcase Police fixed: Texture path issue of NDK vans fixed: Missing texture in glt_objects_industrial fixed: RPT model errors of GLT industrial objects fixed: Several RPT errors with ported military objects from Arma 2 fixed: MH-9 civil: missing random textures scripts fixed: GLT divers now have diver goggles after respawn fixed: Some preview texts of showcase missions were missing new: 3 new uniform patches new: CfgGroup GLT_CSAT_AirSquadron2 (To-201 Shikra) new: CfgGroup GLT_A164_Squad_USA new: CfgGroup GLT_CSAT_Mi48_Squadron new: Sahrani mission: Hunt 'em down new: GLT Flecktarn Respawn Backpack (Sleeping Bag) new: GLT Flecktarn Respawn Backpack and tent(A-Type) new: GLT Tropentarn Respawn Backpack (Sleeping Bag) new: GLT Tropentarn Respawn Backpack and tent(A-Type) new: GLT Winter Respawn Backpack (Sleeping Bag) new: GLT Winter Respawn Backpack and tent(A-Type) new: Middle East respawn profiles new: US Army UCP respawn profiles new: GLT Wintertarn respawn loadouts new: Respawn profile for NATO pilot new: Lemnos mission: GLT 25: Rebel Souls new: Everon mission: Return to Eden new: Malden mission: Defend Houdan new: Malden mission: Refugees welcome new: Nogova mission: Bridge new: Dingor mission: Pilot Rescue new: Tanoa mission: Operation Black Mamba new: Chernarus mission: On Patrol new: Takistan mission: The Target new: Takistan mission: Takistan Security Assistence Force new: CSAT static SAM-Site new: Tanoa mission: Ativis Protocol new: GLT CH-67G Lion removed: GLT_Barricade from config and missions removed: GLT_Antenna from config and missions removed: GLT_Power_Generator (and derivats) from config and missions removed: GLT_Rampart (and derivats) from config and missions removed: GLT_Container_Net_Small (and derivats) from config and missions removed: GLT_Ind_TankSmall from config and missions removed: GLT_Ind_TankSmall_ruins from config and missions updated: GLT Showcase: L-159 updated: GLT Showcase: A-10X2 updated: GLT Showcase: Police updated: GLT Showcase: M109 updated: GLT Showcase: Infantry updated: GLT Showcase: ChDkz updated: Stratis mission: GLT 15: Operation Greenpeace updated: Stratis mission: GLT 16: Agia Marina updated: Stratis mission: GLT 17: Take the Airport updated: Lemnos mission: GLT 24: Operation Tango Nine (mobile respawn protection, one more respawn point, several fixes) updated: Helvantis mission: Winter Soldiers Part 1 updated: Helvantis mission: Winter Soldiers Part 2 updated: Lingor mission: Operation Skyfall updated: Nogova mission: Another respawn point has been added updated: Sahrani mission: Hunt 'em down updated: Tanoa mission: Operation Anaconda updated: Zargabad mission: The Emir of Zargabad updated: Spar-16S ammo added to GLT KSK Flecktarn arsenal updated: GLT Flecktarn and Tropentarn arsenal (respawn bags added) updated: 2nd medic respawn profile added to all Lemnos missions with GLT Tropentarn units updated: 2nd medic respawn profile added to all Lingor missions with GLT Tropentarn units updated: 2nd medic respawn profile added to all Takistan missions with GLT Tropentarn units updated: 2nd medic respawn profile added to all Bystrica missions with GLT Flecktarn units updated: 2nd medic respawn profile added to all Tanoa missions with GLT Flecktarn units updated: Utes mission: Airport Assault updated: Utes mission: Utes Incident updated: Proving Grounds mission: Operation Desert Tears updated: Takistan mission: Combined Arms updated: Takistan mission: First Strike updated: Takistan mission: Operation Desert Comb updated: Malden mission: Defend Houdan updated: Nogova mission: Bridge updated: 2nd medic respawn profile added to all Agios Efstratios missions with NATO units updated: 2nd medic respawn profile added to all Agios Efstratios missions with CSAT units updated: 2nd medic respawn profile added to all Agios Efstratios missions with Guerrila units updated: 2nd medic respawn profile added to all Agios Efstratios missions with PMC units updated: 2nd medic respawn profile added to all Agios Efstratios missions with NATO diver units updated: 2nd medic respawn profile added to all Agios Efstratios missions with AAF units updated: 2nd medic respawn profile added to all Lemnos missions with PMC units updated: 2nd medic respawn profile added to all Lemnos missions with NDK units updated: 2nd medic respawn profile added to all Lemnos missions with GLT diver units updated: 2nd medic respawn profile added to all Lemnos missions with Altis police units updated: 2nd medic respawn profile added to all Chernarus/Utes missions with CDF units updated: 2nd medic respawn profile added to all Chernarus/Utes missions with ChDkz units updated: 2nd medic respawn profile added to all Takistan missions with US OCP units updated: 2nd medic respawn profile added to all Dingor missions with US OCP units updated: 2nd medic respawn profile added to all Chernarus/Utes missions with USMC Marpart units updated: 2nd medic respawn profile added to all Takistan missions with US UCP units updated: GLT A-10X2 config has been updated updated: MK11 Mod 0 / SR25 and Mk14 have been added to SOCOM arsenal updated: Tanoa mission: Hostage Crisis My future goals include to create more missions, to improve some content and to add new content as well. However most likely I will remove most model ports from Arma 2 in the future. There is no need for them anymore. The CUP team is doing a way better job on them as I do. Also with the high quality content of the RHS mod there is no need for some outdated ported Arma 2 content anymore.
  25. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Just a quick alive-message from me. Nothing is dead yet. There is just so much work to do (I have to ditch lots of buggy stuff) and I can't spend as much time as I did in the past anymore. The changelog for GLT Mod 1.30 is already huuuuuge. Lots of Arma engine updates broke stuff (configs, ported 3D models) and more. I am going to deal with everything one way or another.
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