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12 GoodAbout Two Dogs
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Mag repack
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ARMA 3 Addon Request Thread
Two Dogs replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking for an addon that allows player to carry two primary weapons in vanilla SP missions. What I've fond are old and isn't working(for me at least). -
Got it figured. Yuo must have the task "Assigned" in the map screen before attempting any task specific actions. Such as picking up items, interacting with indiviuals, ect...
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Perhaps code a vehicle so that it doesn't flip six times and end upside down when you just slightly graze a rock with a quad runner.
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Same here. Tried to turn wallet in at Rebel Stash mentioned in message, but have no idea who to turn it into. I also have some issue with taking files to Keystone. No menu or action item once I get to him.
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Same here
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Will it also be to position individual units? i.e. Place soldier on roof, prone?
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If there was a quality 3D editor offered as DLC, I would pay for it. But, maybe I need a "Go Cart" instead.
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That's fucking awesome!!!!!!!!!!!!!!!!!!!!!!! This is what brings me back to Arma3.
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Hey Silola, Will X-Cam be more of a 3D Editor that will save directly to the sqm?
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ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never mind. My ui setting were set to large. -
ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I disable the pause menu? I moves the debug editor over too much. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Two Dogs replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys should do a dedicated 3D editor. That would get lots of likes. -
DAC V3.1 (Dynamic-AI-Creator) released
Two Dogs replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
never mind Had a broblem with setting direction of static units for the camp. Had Quotes where no quotes should have been.:couch: -
Getting AI to shoot at AMV-7 Marshall with Rifles.
Two Dogs replied to Cdogwoof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Isn't there an invisible target you could attach?