Rommel 2 Posted October 28, 2009 (edited) If your too lazy to search (as many are...), and you want some of the mainly posted subjects in one place? Here they are, hope this helps improve the re-posting around here. If you can't find the answer to your question, but can find the topic, post in a PREVIOUS thread, no need to make a new one. Command Help: If your looking for help on a particular command, read the BIKI first, I reckon 99% of all threads posted on certain commands can be answered by the BIKI. http://community.bistudio.com/wiki/ New Mission Makers: For new mission makers, I highly suggest the F2 MP Mission Framework, its a great start, saves a lot of placement and has some nifty features that you could spend hours learning to implement, but you can just do so with a small edit (good internal documentation makes it very easy!). http://forums.bistudio.com/showthread.php?t=81694 Multiplayer Basics: A common question that comes up is understanding multi-player locality, I found when I started out, this BIKI page really helped out. It also covers order of initialization and a few other things to help you understand how ArmA works in the scripting environment. http://community.bistudio.com/wiki/6thSense.eu:EG Whispers BIKI Command Locality Post: http://forums.bistudio.com/showpost.php?p=1474511&postcount=8 A great WIKI article on how to make your coding better, optimized and cleaner. It also shows deprecated BIS commands where possible; and which are really slow. http://community.bistudio.com/wiki/Code_Optimisation Frequently Asked Questions/Requests: Now how this works, look for what you want, if the primary thread does not answer your question, move down the list below it, relevance goes down as you progress. Hopefully it will save you a lot of time (and others time!). If anything is inappropriate, let me know, if anything should be added, post it here. Artillery & CAS: http://forums.bistudio.com/showthread.php?t=79020 http://forums.bistudio.com/showthread.php?t=89245http://forums.bistudio.com/showthread.php?t=86293 http://forums.bistudio.com/showthread.php?t=88590 http://forums.bistudio.com/showthread.php?t=88554 AttachTo How-to and Examples: http://forums.bistudio.com/showthread.php?t=73630http://forums.bistudio.com/showthread.php?t=73483 BIS Ambient Animals: http://forums.bistudio.com/showthread.php?t=79180 http://forums.bistudio.com/showthread.php?t=81869http://forums.bistudio.com/showthread.php?t=74477 BIS Ambient Civilians/Vehicles: http://forums.bistudio.com/showthread.php?t=73497 http://forums.bistudio.com/showthread.php?t=78597http://forums.bistudio.com/showthread.php?t=74433 http://forums.bistudio.com/showthread.php?t=87385 http://forums.bistudio.com/showthread.php?t=86541 http://forums.bistudio.com/showthread.php?t=81869 http://forums.bistudio.com/showthread.php?t=75862 BIS Ambient Combat Module: http://forums.bistudio.com/showthread.php?t=73393 http://forums.bistudio.com/showthread.php?t=89032http://forums.bistudio.com/showthread.php?t=80047 http://forums.bistudio.com/showthread.php?t=84396 http://forums.bistudio.com/showthread.php?t=75648 http://forums.bistudio.com/showthread.php?t=74432 http://forums.bistudio.com/showthread.php?p=1477170 BIS Artillery Module: http://forums.bistudio.com/showthread.php?t=73272http://forums.bistudio.com/showthread.php?t=83806 BIS Conversation Module: http://forums.bistudio.com/showthread.php?t=91875&highlight=conversationshttp://forums.bistudio.com/showthread.php?t=74022 BIS Garbage Collector Module: http://forums.bistudio.com/showthread.php?t=73453BIS SecOps Module Discussion: http://forums.bistudio.com/showthread.php?t=73329 http://forums.bistudio.com/showthread.php?t=83806http://forums.bistudio.com/showthread.php?t=84847 http://forums.bistudio.com/showthread.php?t=84396 Basic Briefing-How-To:http://forums.bistudio.com/showthread.php?p=1710084#post171008http://forums.bistudio.com/showthread.php?t=73424 Dynamic Object Compositions How-To and Info: http://forums.bistudio.com/showthread.php?t=74476 http://forums.bistudio.com/showthread.php?t=88644 First Aid-Module: http://forums.bistudio.com/showthread.php?t=73406HALO: http://forums.bistudio.com/showthread.php?t=73401 Helicopter Insertion/Extraction:http://forums.bistudio.com/showthread.php?t=78066 http://forums.bistudio.com/showthread.php?t=86729http://forums.bistudio.com/showthread.php?t=79550 http://forums.bistudio.com/showthread.php?t=88968 http://forums.bistudio.com/showthread.php?t=89618 How-to Place units on Carrier: http://forums.bistudio.com/showthread.php?t=93554 http://forums.bistudio.com/showthread.php?t=87136http://forums.bistudio.com/showthread.php?t=88553 http://forums.bistudio.com/showthread.php?t=87072 http://forums.bistudio.com/showthread.php?t=82757 http://forums.bistudio.com/showthread.php?t=82265 http://forums.bistudio.com/showthread.php?t=79653 http://forums.bistudio.com/showthread.php?t=78338 High Command Module: http://forums.bistudio.com/showthread.php?t=73408Multiplayer Locality: http://community.bistudio.com/wiki/6thSense.eu:EG#Determining_if_machine_is_Ingame_Server.2C_Ded_Server.2C_Player_or_JIP_Player http://forums.bistudio.com/showthread.php?t=89221 Multiplayer Parameters: http://forums.bistudio.com/showthread.php?t=86432http://forums.bistudio.com/showthread.php?t=89413 Parachuting / Parajumping / Eject Units : How-To: http://forums.bistudio.com/showthread.php?t=76848 http://forums.bistudio.com/showthread.php?t=88915http://forums.bistudio.com/showthread.php?t=88708 http://forums.bistudio.com/showthread.php?t=84395 Post Processing Effects: http://forums.bistudio.com/showthread.php?t=75528&Revive Script: http://forums.bistudio.com/showthread.php?t=74396 Spawning Groups: http://forums.bistudio.com/showthread.php?t=74006 http://forums.bistudio.com/showthread.php?t=84104http://forums.bistudio.com/showthread.php?t=86062 http://forums.bistudio.com/showthread.php?t=85308 http://forums.bistudio.com/showthread.php?t=79874 http://forums.bistudio.com/showthread.php?t=85489 http://forums.bistudio.com/showthread.php?t=82590 http://forums.bistudio.com/showthread.php?t=84854 Trip / Triggered Flares: http://forums.bistudio.com/showthread.php?t=79378Vehicle-Respawn: http://forums.bistudio.com/showthread.php?t=76445 http://forums.bistudio.com/showthread.php?t=74313http://forums.bistudio.com/showthread.php?t=88068 Weapons Respawn: http://forums.bistudio.com/showthread.php?t=76731 http://forums.bistudio.com/showthread.php?t=82339http://forums.bistudio.com/showthread.php?t=85601 http://forums.bistudio.com/showthread.php?t=82669 If nothing here answered your questions, you can try searching the forums, if you have no luck, then make your question thread.[OA] How to operate the Scud in scripts/triggers: http://forums.bistudio.com/showthread.php?p=1666847 How to close all doors within a radius: http://forums.bistudio.com/showthread.php?101935-OA-Closing-all-The-doors-within-radius Edited June 4, 2012 by Rommel 1 Share this post Link to post Share on other sites
fighterman 10 Posted July 3, 2010 how would u for instance call n a apache or any other helicopter to provide gunship support Share this post Link to post Share on other sites
killerwhale 1 Posted August 1, 2010 Hi, I used to have internet at home but no longer do so my question is, is there anyway I can download the scripting commands on the wiki pages of armed assault? Thanks Share this post Link to post Share on other sites
sethsamson 10 Posted September 2, 2010 hey Arma players I'm new so don't be mad . I'm looking for script ex how to lock some of the vehicles for new comers to my server and unlock them just for my clan members Share this post Link to post Share on other sites
jgaz-uk 132 Posted October 6, 2010 Request; Is there any chance of a Opforce equivalent of the RHIB or some sort of fast gunboat for EAST? Changing the default RHIB to EAST in the mission sqm wont work. Share this post Link to post Share on other sites
Alethius 10 Posted October 7, 2010 Im new to the editor and Im catching on fast but no matter what I do I cant seem to be able to for example, add a LAV-25 that my squad can use. I added the unit and set it to playable as commander, gunner and driver and unlocked it yet when I preview mission all i can do is get in the back. Whats the trick here? Share this post Link to post Share on other sites
maddogx 13 Posted October 7, 2010 Im new to the editor and Im catching on fast but no matter what I do I cant seem to be able to for example, add a LAV-25 that my squad can use. I added the unit and set it to playable as commander, gunner and driver and unlocked it yet when I preview mission all i can do is get in the back. Whats the trick here? Setting a unit to "Playable as ..." simply means that those slots are selectable in multiplayer. When you place the vehicle, it will already have AI units in those positions, which is why you can only get in the back. Perhaps it would be better if you placed the vehicle as empty. Share this post Link to post Share on other sites
Alethius 10 Posted October 7, 2010 Thanks. I feel dumb now but I understand and can move on hehe. Share this post Link to post Share on other sites
Redrumsalad 10 Posted November 1, 2010 imma bit late here, but Alethius, what you could do is press the team switch button (default T...i think) and a menu will come up and you will be able to switch to the units you have selected as "playable as...." Share this post Link to post Share on other sites
bulletoothdan 10 Posted January 30, 2011 Hi I want to attach the two bridges on Proving Grounds to a trigger that will become active when the bridges are destroyed? any help greatly appreciated! Share this post Link to post Share on other sites
DOA 20 Posted February 4, 2011 Hi I want to attach the two bridges on Proving Grounds to a trigger that will become active when the bridges are destroyed? any help greatly appreciated! I had a similar issue. My skill set is very limited but I hope this helps you with your mission editing. Take a look at this thread: http://forums.bistudio.com/showthread.php?t=90185 Share this post Link to post Share on other sites
swargy 10 Posted March 2, 2011 (edited) I have a quick newbie editing question. How can I get AI units to enter a helicopter/any vehicle with open slots in general piloted by a player when it lands beside them? Thanks. Edited March 2, 2011 by Swargy Share this post Link to post Share on other sites
ray243 11 Posted March 15, 2011 How do I adjust a config file to change the soldier's loadout? Share this post Link to post Share on other sites
Joe98 92 Posted March 20, 2011 In the FAQ what is missing is "How to Start Creating a Mission" You take mouse in hand. You open editor And then......... - Share this post Link to post Share on other sites
Morten87 10 Posted May 8, 2011 Im new to the editor and Im catching on fast but no matter what I do I cant seem to be able to for example, add a LAV-25 that my squad can use. I added the unit and set it to playable as commander, gunner and driver and unlocked it yet when I preview mission all i can do is get in the back. Whats the trick here? hehe funny:p Share this post Link to post Share on other sites
evans d [16aa] 12 Posted May 13, 2011 Thought I'd add my 2 pence: ArmA II: Operation Arrowhead UnitCapture / UnitPlay / UnitPlayFiring Share this post Link to post Share on other sites
Thunder666 10 Posted May 20, 2011 (edited) Hi , i am a Fan of your Sim since OFP and making Missions since OFP. One of your best Game Features is the High Command Feature i think ! I remember i can use Months ago(or Years ?) the "interact" Menue of the HQ Feature. So i can order Squads to move in Vehicles. I dont remember wich patch it makes this important Feature unusable, but it was a long Time ago. Please fix this Feature for A2/OA ! We need the possibility to Load/unload Squads with HQ. thx in advance, Thunder Edited June 20, 2011 by W0lle Share this post Link to post Share on other sites
JonathanBateman 10 Posted May 22, 2011 Hey, I am creating a mission and am in the process of building a huge base. But how do you change the direction that objects are facing. This is probably a really stupid question....but when i place an mg nest in for example it simply points in the spawn direction how do you get it to face another direction? Cheers Share this post Link to post Share on other sites
Morten87 10 Posted May 22, 2011 2 ways, 1. u can either change the direction on the object before you place it, (in the clock look alike thing) or you can hold down Ctrl and choose direction with mouse. Share this post Link to post Share on other sites
pvppvp 10 Posted May 22, 2011 Hi! At me new trouble: at first , i install Arma 2 on the new computer and i have no a problem, dut then i patching 1.00 to 1.07 or 1.09 and receive the message "wrong sd key", however earlier on another computer i did all it without problems. And the main thing - my CD is license. Please help me, what i should to do? Share this post Link to post Share on other sites
JonathanBateman 10 Posted May 22, 2011 2 ways, 1. u can either change the direction on the object before you place it, (in the clock look alike thing) or you can hold down Ctrl and choose direction with mouse. Thanks for the reply i tried to use the control button and it did not work is it because i am in the scenario editor rather than the main editor? Share this post Link to post Share on other sites
killerwhale 1 Posted May 24, 2011 How do I add dust affect to my mission? or even wind which will cause the palm trees to bend. Share this post Link to post Share on other sites
Morten87 10 Posted May 25, 2011 Thanks for the reply i tried to use the control button and it did not work is it because i am in the scenario editor rather than the main editor? ahha, yes its for the main editor, not the scenario editor. I dont use scenario editor. I use the main editor. much better:D Share this post Link to post Share on other sites
magicpanda 19 Posted May 25, 2011 How do I add dust affect to my mission? or even wind which will cause the palm trees to bend. In op arrowhead you can use http://community.bistudio.com/wiki/BIS_fnc_sandstorm Share this post Link to post Share on other sites
soldierCHN 10 Posted June 18, 2011 waaaa``````it's very help for us who are new here.thank you very much Share this post Link to post Share on other sites