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Grimfist

ACM on Everon

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Firstly, is it possible for the ACM to work on custom islands such as everon?

and if it does how do i get it to work?

(i have already placed down the player, and synced the ACM (called BIS_ACM) to him.

i also have a 200 x 200 marker over my base called BIS_ACM_1 (to stop it working there)

and then in my init file i have:

//waits for the ACM to get itsel ready before trying to alter its settings.
waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};

//Sets frequency and number of patrols (0-1). BIS_ACM is module name [0 = no patrols 1 = uber mega war]
[0.7, BIS_ACM] call BIS_ACM_setIntensityFunc;  

//min max spawn distance
[bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc;

//factions to be spawned [ you can change this to usmc say ( but not civs )
[["RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;

//Skill range for spawned units
[0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc;

//Amount of ammo spawned units posses
[0.4, 0.6, BIS_ACM] call BIS_ACM_setAmmoFunc;

//Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. [the setting will make ground units definatly appear and a 25% chance that aircraft will appear]
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

["air_patrol", 0.10, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

//sets what is acctually spawning
[bIS_ACM,
[
"RU_InfSquad",
"RU_InfSection",
"RU_InfSection_AT",
"RU_InfSection_AA",
"RU_InfSection_MG",
"RU_SniperTeam",
"RUS_ReconTeam",
"MVD_AssaultTeam",
"ru_motinfsection_recon",
"ru_motinfsection_patrol",
"ru_mi24vsquadron",
"ru_mechinfsquad_2"

]
] call BIS_ACM_addGroupClassesFunc;
};

this works perfectly on chenarus.

But nothing seems to be happening?

TIA for any input.

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I think i read somewhere that the ACM's working with invisible markers on the map. Maybe i doesn't work because there aren't any of these markers on custom maps...

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I don't know. I don't even know if my answer is correct. :rolleyes: If my theory is right you won't get it working on custom maps unless you change them manually. I never made a custom map so i don't know how to start this but i think dePBOing the BIS maps might give you a clue.

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Well, i was playing my mission, when i was attacked by an inf squad and btr-90, i thought that these must have strayed from thier partoll routes but they havent.

it does work!

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It may not work cause the map is lacking LOCATION logics. You can place these down manually, you can experiment which ones because I have no clue.

FAQing.

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