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DOA

Is it possible to check the health of an object using its id number?

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You must asign a name to the object id. The answer is on page 145 or Mr. Murray's Armed Assault Editing Guide Deluxe Edition. We can never thank Mr. Murray enough.

To call the respective object one need to place a game logic or a trigger right onto the

object and notes its ID. The following Syntax is calling the respective object. It´ll defined

into the initline of the logic:

House=position this nearestObject 441616

or House=nearestObject this resp. House=nearestBuilding this

The word House is just a variable and can be free defined. Object1would also a possible

way to name the object. The rest of the Syntax is the actual important one, because the

ID at the end of the line, will call the object. The logic needs to be placed directly onto the

object, its also possible to use some an object then a game logic. One should take care

that the logic or object will be placed right onto the ID or close to it and that the Syntax

will defined accurate. If one is using this command with a direct ID call, so the logic can

be set free on the map.

Problem resolved. Thanks.

Edited by DOA

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