AceRmr 0 Posted July 31, 2009 Hello, I am trying to place objects on the default non-movable carrier (planes, choppers, etc) in the editor. However they will not show up or they fall through the deck and blow up. Also I can't get an AI chopper to land on it. Can anyone explain this to me and how I could fix this ? :confused: Thanks. Share this post Link to post Share on other sites
plumose 219 0 Posted July 31, 2009 (edited) first make a SQF File and copy & paste this in , _object = _this select 0; _object setVectorUp [0,0,1]; // sea floor tends to offset level if (_object isKindOf "CAManBase") then { nul = _this execVM "Mission\Init\setBuildingPosLHD.sqf"; if (_object == player) then // player probably null tho { ICE_playerLHDStartPos = _this; }; } else { // ignore for vehicles for now _object setPosASL [(getPosASL _object) select 0, (getPosASL _object) select 1, 15.85]; // 15.846 }; then save, then put this in your missions folder. then when in your mission game ,put this in the Vehicle init, nul=[this, 'Land_LHD_6', 30] execVM 'setPosLHD.sqf'; should work :) but i dont think A1 can land on LHD,im trying to find how to . Edited July 31, 2009 by plumose 219 Share this post Link to post Share on other sites
AceRmr 0 Posted July 31, 2009 Thanks a lot man.. for those of us more scriptualy challenged I found: http://www.armaholic.com/forums.php?m=posts&p=59109#59109 and it worked beautifully !! Share this post Link to post Share on other sites