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AceRmr

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About AceRmr

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  1. Thanks a lot man.. for those of us more scriptualy challenged I found: http://www.armaholic.com/forums.php?m=posts&p=59109#59109 and it worked beautifully !!
  2. Hello, I am trying to place objects on the default non-movable carrier (planes, choppers, etc) in the editor. However they will not show up or they fall through the deck and blow up. Also I can't get an AI chopper to land on it. Can anyone explain this to me and how I could fix this ? :confused: Thanks.
  3. Fixed: The name of the file in the ARMA folder should be saved as "server.cfg" and not renamed in windows to server.cfg. When saved as server.cfg it show up in windows as just "server" (no quotes) Course now I can't connect to the game but that's a different problem....
  4. AceRmr

    Server isn't showing

    Ok I am having the same problem.. how did you fix it?
  5. Yes.. typo.. sorry.. heres what I am using: C:\ArmA\arma_server.exe -config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog Combined with: hostname="Rimmer World"; passwordAdmin = "smeg"; password=""; motd[]= { "Have fun play nice and dont be a smeghead!" }; reportingIP="armedass.master.gamespy.com"; motdInterval = 5; voteThreshold = 0.33; voteMissionPlayers = 1; kickduplicate = 1; disableVoN = 1; vonCodecQuality=0; maxPlayers = 30; equalModRequired=0; logFile = "server_console.log"; verifySignatures = 0; persistent = 1; checkfiles[] = {}; onUserConnected="{}"; onUserDisconnected="{}"; doubleIdDetected="{}"; regularCheck = "{}"; onDifferentData = "{}"; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; // Message of The day motd[]= { "Welcome To Rimmer's Server", "Players that Tk, Cheat, hack are considered offensive and shall be banned", "Have fun, play nice and don't be a smeghead.", }; //Cheat detection checkfile=0; //1=slow 0=default onHackedData="kick (_this select 0)"; //auto ban hacked addons onDifferentData="kick (_this select 0)"; //auto kick modified files
  6. AceRmr

    Complete List of ARMA Commands

    No I am using the full un-beta'ed version of the game
  7. well it worked without the quotes.. but thanks, Server name is still the computer name AND now the in game server browser can't see my server
  8. AceRmr

    Evolution Blue V3 MHQ

    Got it.. thanks man Thread closed.
  9. Yes.. here's what I am using: C:\ArmA\arma_server.exe config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog Heres the server.cfg: // comments are written with "//" in front of them. Hostname="RimmerWorld"; passwordAdmin=bugger; // password to protect admin access reportingIP="armedass.master.gamespy.com"; verifySignatures=0; //Signature Verification broken in 1.08 voteMissionPlayers=1; //amount of players to vote mission after one ends used after map rotation. voteThreshold=0.15; maxPlayers=42; motdInterval=5; kickduplicate=1; // do not allow duplicate id persistent=0; //keeps game server running after players leave 0=off 1=on equalModRequired=0; //Makes Players who join have to have the same mod folder as server to be able to join. LogFile="Logfile_Public.log"; //Von options disableVoN=0; //disable=1 on=0 vonCodecQuality=0; //speek codex 1-10 defult 3 // Message of The day motd[]= { "Welcome To Rimmer's Server", "Players that Tk, Cheat, hack are considered offensive and shall be banned", "Have fun, play nice and don't be a smeghead.", }; //Cheat detection checkfile=0; //1=slow 0=default onHackedData="kick (_this select 0)"; //auto ban hacked addons onDifferentData="kick (_this select 0)"; //auto kick modified files It also won't show the MOTD's either. But the admin login works.
  10. AceRmr

    Complete List of ARMA Commands

    Thanks for the help. I copied and pasted your examples to the files in the folder where the ARMA_Server.exe file is. However .. the server name in the game browser is still the name of the computer and not the name in the server.cfg file. Can anyone help ?
  11. Hi, I have seen servers that run Evolution Blue V3 MHQ. Awesome map. Can anyone please post a direct link so that I can download the files so I can run it on my server. Played it , loved it, where the smeg do I get it?
  12. Hi, I am having the same problem. Can't fix it either. Can anyone help?
  13. AceRmr

    Complete List of ARMA Commands

    No I start the server using the ARMA_Server.exe with the extensions in the shortcut -config=server.cfg (etc, etc)
  14. AceRmr

    Complete List of ARMA Commands

    Thanks for the help. I copied and pasted your examples to the files in the folder where the ARMA_Server.exe file is. However .. the server name in the game browser is still the name of the computer and not the name in the server.cfg file. Can anyone help ?
  15. AceRmr

    Complete List of ARMA Commands

    Ok then, here ya go. The server is there, I and others can connect. It's using the computer name as the server name in the game browser "Home PC" not the hostname as seen below and the MOTD's don't work either. // comments are written with "//" in front of them. // // server.cfg // // GLOBAL SETTINGS hostname="Rimmer World"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="smeg"; // Password to become server admin. When Youre in ArmaMP and connected to the server, type '#login xyz' reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "Welcome to the Server", }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. maxCustomFileSize=200000; // Maximum amount of Bytes allowed to each player for his custom files like face and music Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="veteran"; // Probably does not work here, should be set in the .armaprofile file of the server // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; onDifferentData=""; onUnsignedData="server globalChat format['Player %1 is using unsigned data.', (_this select 0)];"; // unsigned data detected onHackedData=""; // tampering of the signature detected, see also verifySignatures above // MISSIONS CYCLE (see below) class Missions { };
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