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Thunder666

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About Thunder666

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  1. Thunder666

    USS Nimitz

    :( no Chance M8. I tried all but the Elevator stops at last Meters and no longer moving after the Plane is glitched in the Ramp.
  2. Thunder666

    Ikar's F-14 Tomcat v1.6

    hi, beautifull Babe it is :). Is there a Way to fold the Wings at Carrier(Hangar) ? Greetings
  3. Thunder666

    USS Nimitz

    Hi, thast absolutly amaizing ! Thank you for this Addon. I tryed to transport the F-14 with Elevators. But at last Meters up it glitched always in the Elevator :(. I tried to use the attach/dettach Tool but no chance, Plane is then attached to the maintance Area and gliched again in the Elevator. Can you please help me. I wasnt inside the Plane ! Greetings
  4. Thunder666

    Reinforcement if...

    u made my Day Guy :) thx hhmm so it must be >> cntp = count playableUnits ??? (i need the players on map(Humans) :)
  5. Thunder666

    Reinforcement if...

    hehe :) i know how it works but cant write the Syntax for a line like this. So i tested it before ur second Post with exactly the same Class Names. (count (nearestObjects [player, ["uns_army_7arto","uns_army_7brto"], 3])) > 0 and this dosnt work for me. But now :yay: it works in a Trigger Condition and i can set a Variable true. Dont know why it wont work before. It works not in the own condition of "Bon Arti" But the Trigger Option is nearly the same Result and thats what i want ! I dont need longer Names for Radio Guys.:bounce3: thank you so much Demonized ! P.S. al last NQ for today :), how i ask how much Players are at Map ?
  6. Thunder666

    Reinforcement if...

    looks good but dosn`t work :( . maybe only a Syntax error ? Someone can check it please or give me a other Idea or Solution for the Condition. I need it really :). Condition must be Distance,Player(or Object) and Class. thx Guys
  7. Thunder666

    Reinforcement if...

    tvm ! :) another Script Noob Question. i need this as a own Condition for the Bon Arti. radus = nearestObjects [player, ["uns_army_7arto","uns_army_7brto"], 5] Someone can help please ?! thx in advance.
  8. hi, i need a Reinforcement if my Group smaller then x Guys . How i can get the Group Size of my Group ? thx in advance
  9. ok thx for much Answers i have solved this Problem :). But now, it is possible let a Vehicles Group spawn if all Vehicle Group members killed ?(same like AI spawn script) please help me ! :)
  10. ? no i tryed turret 0,1,2,3,0/1,1/1,0/0/1 and so on :(
  11. Hi, i try to use a vehc. Respawn WP script for the Shermans. _guy the Problem is the Tank have 5 Guys Crew. If i use "turret[0] and turret[1] 4 Guys moving in but the last not. So for now i have set this 2 Guys damage 1. Please what are the both Positions for Guy 4 and 5 ? THX in advance
  12. Thunder666

    SAM / Nordin addons

    hi, some Questions. 1st: this works only at Takistan ? I try it at "Desert" Map ond have no own Coordinates ? 2nd: what i must enter at Terget Position E/N ? where i can get this values ? 3rd and last: i must place the Arti Bat`s and Planes and so on at Map and what i must enter for own Planes, Class name or or Unit Name from Editor ? THX in advance
  13. Hi , i am a Fan of your Sim since OFP and making Missions since OFP. One of your best Game Features is the High Command Feature i think ! I remember i can use Months ago(or Years ?) the "interact" Menue of the HQ Feature. So i can order Squads to move in Vehicles. I dont remember wich patch it makes this important Feature unusable, but it was a long Time ago. Please fix this Feature for A2/OA ! We need the possibility to Load/unload Squads with HQ. thx in advance, Thunder
  14. Thunder666

    USS Nimitz - WIP

    absolutly amaizing ! What is the Status of the Carrier ? Maybe a Release Date ? Jets included ? :bounce3: thx for this
  15. THX ! I love u Guys. Created a Map longe Time ago but not enough Knoweledge to use Identities and Masks. Now all Problems solved :). Greetings Thunder
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