Uziyahu--IDF 0 Posted January 1, 2008 I'm finding the A.I. more alert. Was surprised when an RPG soldier fired one at me as I was sniping from a distance. Very nice. It's about time. Also, the RHS Hind used his nose cannon on me liberally, not bothering to waste rockets. Share this post Link to post Share on other sites
Teliko 0 Posted January 1, 2008 Please BIS I beg of you, fix this for the final 1.09 Even if they don't fire when fired upon just make them listen, please! Share this post Link to post Share on other sites
-Puma- 2 Posted January 2, 2008 Quote[/b] ] =Teliko,Jan. 01 2008,20:54Please BIS I beg of you, fix this for the final 1.09 Even if they don't fire when fired upon just make them listen, please! at worst this bug can drive u insane Share this post Link to post Share on other sites
Dwarden 1125 Posted January 2, 2008 i would like to ask about BattlEye implementation because i see that there is no documentation (i mean absolutely none) about it also from what i gathered in Warsow was BattlEye removed Urban Terror support of / for BattlEye was dropped STALKER patch 1.0006 which is supposed to bring BattlEye wasn't yet released (if i understood it's promised since 1.0004) so that leave only supported game Soldat what i noticed while going thru Warsow forums was mentioned problems with nix platform, i hope that don't rule out linux servers i don't want to dismiss BattlEye even before it's used i just find the lack of info bit confusing ... i mean could it be used to detect clientside variable changes, client side scripts or just modified game files / memory or what ? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 2, 2008 Ok, 1.09 is very nice, thx for the beta. Now the only thing I(we) need is the linux beta dedicated so we can play 1.09 on our server too. The GF8800 fog is fixed, but I can't enjoy it in multiplayer which I play 80%. So, any news on the linux dedicated 1.09 beta? Thanks. MfG Lee Share this post Link to post Share on other sites
blackspirerider 0 Posted January 3, 2008 i have a question that is based on 1.09 as well as previous patches: When i am targeting units from any further than 200 metres, they seem to lag massively, and skip around. for example, i will see someone take 2 or 3 steps, and then its like i miss 3 or 4 steps. this makes things very difficult as you can imagine. i have heard that this is a script that is editable by BI that changes the distance at which this happens. any feedback is greatly appreciated system:PD 2.8GHZ, 1gb mem. 7900gs. not a fantastic system, but i can run everything on normal and average about 30-35 frames. so i dont understand why this happens since i am not getting low framerate that would cause the units to lag like this... thanks a lot. Share this post Link to post Share on other sites
kroky 1 Posted January 3, 2008 Generally I'm happy with 1.09 beta. What I really don't like is the muted vehicles. Why in the world you changed this? I was working absolutely good in 1.08! Share this post Link to post Share on other sites
h - 169 Posted January 3, 2008 Quote[/b] ]I was working absolutely good in 1.08! IMO it's better now, if you have something else than small soapbox speakers getting in any vehicle required manual volume control because otherwise your house windows would blow out.. Share this post Link to post Share on other sites
Trapper 0 Posted January 3, 2008 It's also realistic for planes, choppers and tanks as the crew is wearing ear protection with integrated communication devices. It was annoying to do voice communications as a chopper pilot before. Turning down the game's volume to hear only a voice program screaming loud and clear makes a bad gaming experience for me. On the other hand open vehicles like Jeeps shouldn't lower the sound at all, like they do in the CWR demo. It should become a definable config value for every different vehicle. Share this post Link to post Share on other sites
Teliko 0 Posted January 3, 2008 Another thing to improve That was upon telling my squad to "take cover" Even considering all the foliage they decide to sit in the grass, and the one person actually hiding behind a bush (crouching) is me Share this post Link to post Share on other sites
whisper 0 Posted January 3, 2008 Another thing to improve That was upon telling my squad to "take cover" Even considering all the foliage they decide to sit in the grass, and the one person actually hiding behind a bush (crouching) is me Did you 1st designate a threat before asking to take cover? In all logic, one can only hide relative to a specific location, I can only hide "behind a bush" if I know which side of the bush is actually "behind" and which side is "in front of" relative to what I want to hide from I seem to remember the AI reacted better to a "take cover" command after you had designated an ennemy threat (or perhaps even after you asked them to watch somewhere, but I not sure) Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 3, 2008 It's also realistic for planes, choppers and tanks as the crew is wearing ear protection with integrated communication devices. It was annoying to do voice communications as a chopper pilot before. Turning down the game's volume to hear only a voice program screaming loud and clear makes a bad gaming experience for me.On the other hand open vehicles like Jeeps shouldn't lower the sound at all, like they do in the CWR demo. It should become a definable config value for every different vehicle. Exactly. Sound obstructing and occluding in opened cars really sucks. But - aren't there vehicles like opened trucks, where some of seats are covered and some are not? Share this post Link to post Share on other sites
Trapper 0 Posted January 3, 2008 Well, then it should be a config value of "seats". Boarded squads in APCs probably don't wear ear protection, too. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 3, 2008 Here's my feedback Thank's for the beta patch! Pro: + fog bug fixed + 1.09 starts without DVD now (I could kiss you for that ) + vehicle's aren't so loud anymore, no we can talk with driving + No more Javelin in my face + AI fires over sandbags now + AI hits lasertargets very well now + AI has a very good helicopter and plane handling (except for rocky terrain there're still crashing into mountains + fast turning around with stinger/rpg/m136/strela launcher Contra: - VOIP is a quite useless feature At least from my point of view. It could work well but if I can't hear my members in direct talk in wider distances it is of no use for me/us. Hanging over in the global channel works the same way like speaking in teamspeak - motor cycles still have no "cockpit"? - tanks are still flipping - M136 and RPG's are too weak now ... they should be like in 1.08 before - AI continues to drive through the water instead over bridges (Behaviour safe, formation compact column, mixed convoi, no enemy's within the area) Share this post Link to post Share on other sites
Seitan 8 Posted January 3, 2008 Most important: - ArmA is stable now - No more FOG with NVIDIA 8800 - Game is a LOT smoother now (way it should have been since the beginning) Aaaah the long viewdistance with clear sky. Anoying thing: - Plz do somethig with the Vista64bit & 4Gb RAM problem! (not fun to tweak the msconfig every day) Overall i think I will enjoy playing ArmA again. edit: System specs: E6600@3.2Ghz / 4Gb(3Gb with ArmA) / 8800GT / Vista64 Share this post Link to post Share on other sites
Nhwk64 0 Posted January 4, 2008 <s>I have an 8800 GTS and although adjusting the view distance has a noticeable effect on the main menu scenes, in game it has no effect. Is this the 'fog bug'? I'm running 1.09 beta.</s> oops, it works fine now, it was just the multiplayer mission i was using Share this post Link to post Share on other sites
Pennywise 0 Posted January 4, 2008 I still experience terrible desync when players with slower connections try to connect and download a mission while others are playing. My friend has a 12Mb up and 16Mb down Verizon FIOS connection. Should we still be seeing these inconsistencies with 1.09? Quote[/b] ]* voice over net and multiplayer related fixes and improvements Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 4, 2008 I have an 8800 GTS and although adjusting the view distance has a noticeable effect on the main menu scenes, in game it has no effect. Is this the 'fog bug'? I'm running 1.09 beta. Thats just plain weird ....... Works fine for me with a 8800GTS. If I bring up the options in say an editor game, I can adjust the View Distance and watch in real-time as the fog receeds. Share this post Link to post Share on other sites
smiley_ie 7 Posted January 4, 2008 Havent played it in a while and patched it and have to say it runs alot better very smooth with 1.09. AI seems alot better only thing i still noticed is they still skip accross the ground when far away ? Lag ? i just play coop all the time. Load times while playing is still there which is a pain cause im running XP home, 4 gig & 8800 ultra. Might try the maxmem command but over all very good patch Share this post Link to post Share on other sites
*KEEPER* 0 Posted January 4, 2008 This may have already been said but I am currently at work and wont have the internet at home for another week so I cant really read every page. I do think this needs to be addressed though. Has anyone noticed that the PK has almost no recoil anymore since the 1.09 patch? You can literally stand up straight and shoot from the shoulder and hit anything with almost no kick back at all. Before you needed to lay prone inorder to use the PK in full auto cause the recoil would through the barrel into the air from the standing/ crouching positions. I don't know if this is supposed to be the way a real PK fires cause I'v never actually fired an automatic weapon on any kind, but I thought that this new change was making this game too easy and too much like those other run and shoot kiddie-war games that are out there. Please, bring back the kick in the PK. Sure its harder to operate but thats the price you should have to pay for the extra firepower that thing can unleash. Note: I stumbled onto this issue as I was messing with the editor and haven't tried the m240 yet so I dont know if this problem is in that weapon too but I hope not. Share this post Link to post Share on other sites
-Puma- 2 Posted January 5, 2008 This may have already been said but I am currently at work and wont have the internet at home for another week so I cant really read every page. I do think this needs to be addressed though.Has anyone noticed that the PK has almost no recoil anymore since the 1.09 patch? You can literally stand up straight and shoot from the shoulder and hit anything with almost no kick back at all. Before you needed to lay prone inorder to use the PK in full auto cause the recoil would through the barrel into the air from the standing/ crouching positions. I don't know if this is supposed to be the way a real PK fires cause I'v never actually fired an automatic weapon on any kind, but I thought that this new change was making this game too easy and too much like those other run and shoot kiddie-war games that are out there. Please, bring back the kick in the PK. Sure its harder to operate but thats the price you should have to pay for the extra firepower that thing can unleash. Note: I stumbled onto this issue as I was messing with the editor and haven't tried the m240 yet so I dont know if this problem is in that weapon too but I hope not. both m240 and PK are too easy now. recoil in between the 1.08 and 1.09b would be fine. Share this post Link to post Share on other sites
maddogx 13 Posted January 5, 2008 I have noticed a problem that seems to be specific to windowed mode. If I run the game in a window (for mission editing and stuff) and use weapon scopes or ironsights, the HDR starts flickering really badly until I switch back to normal view. It even gets so bad that the screen is basically flickering between pure black and pure white. When I switch back to normal view, it sometimes takes up to 6-7 seconds for the screen to fade back to normal from black/white. My system is in my signature. Apart from that I'm using: - ArmA 1.09 beta with Queens Gambit, windowed 800x600 - Windows XP x86 (32 bit) with SP3 RC1 and all updates - NVidia Forceware 169.21 WHQL ArmA settings: Terrain: Medium Model Detail: Very High Textures: Medium Post Processing: High Shaders: Very High Anisotrophic Filter: Very High Shadows: High Antialiasing: Very high After a bit of testing I'm pretty sure that this problem only occurs during the day (sunlight) and not at night. Share this post Link to post Share on other sites
gL33k 0 Posted January 5, 2008 striker are still too slow on other surface than road. 40km/H for a 8x8 army vehicle is a shame. BI , fixe this please. Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 5, 2008 Rainbows in the middle of the night, stars visible under your plane when flying above VD Maybe some "terrain shape" rendered before the sky? :P Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 5, 2008 disableAI "MOVE" i.e. is still broken in that it cease to work after saving a game. I had some kind of strange control over my BMP2 or M113 as a driver after it was flipped on is back in an, ehh, "accident" I couldn't drive it around (good), but I was able to turn it around. Forgot to check it I could still move the turret, aim and fire. Share this post Link to post Share on other sites