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Software Engineer
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Radishville - Any old timers left?
Pennywise replied to Angry Radish's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Hello? Wow, just stumbled across this searching. We are so old... HAha! -
James "Planck" McNicoll: 1952 - 2010 Rest in peace our friend.
Pennywise replied to hoz's topic in BOHEMIA INTERACTIVE - GENERAL
Planck was an awesome dude. I loved chatting with him on skype and working with him on the CWR mod. He had a great since of humor and was a great contributer to the community. He will surely be missed :( RIP my friend, you will always be remembered! -
ArmA Scripting Language
Pennywise replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Sorry, I had to go off topic for a second for this. Sat down at my workstation, opened my editor of choice, -
Here's a few more screenshots:
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ArmA Scripting Language
Pennywise replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Bjarne Stroustrup called it 'c++' because it's basically c with the OO extras. The BIS langauge may include cpp config files, but this language is an incarnation of it's own. Don't let the 'cpp' extension misguide you. If anything, you could probably call it 'sq++'. -
ArmA Scripting Language
Pennywise replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
That's true. In fact, we discussed it previously in the old ArmA thread. I forget, but for some reason, there were devs that didn't want to refer to the language as such anymore. Although, this was originally discussed a year ago so I could be wrong. -
I figured I would rejuvenate an old thread regarding BIS's scripting language, . I think it still needs an 'official' name. I believe the general consensus from our last poll was 'BIScript'. Here's an updated poll with our final selections.
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Yes, there will be MP support. Taking note of this, we'll check it out as we get further into the port.
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Well, since a few of you have already started discussing this, I figured I'd go ahead and show a few WIP screenshots of of CEX in ArmA2. As you can see there are quite a few tweaks that still need to be made, but the port is transitioning much smoother than initially expected. Hopefully, we can have a beta out soon for you guys to play with. Here a few screenies:
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FTW! Nothing is going to stop this meat masterpiece, check this out: http://www.supersizedmeals.com/food/article.php/20080212-The_Meat_Ship?arr Couple bacon AKs and you'll have an unstoppable force!
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You should be able to cook the bacon on the barrel after firing off several rounds. Although, the enemy might be able to spot you from then on, and the wildlife.
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Listen pal!!! Anything is better with bacon! Even the forums!
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In case any of you have an odd hankering for AK47s and bacon: [iG]http://www.thisisfreakingridiculous.com/storage/post-images/gun3.jpg[/img]>100kb [iM]http://www.thisisfreakingridiculous.com/storage/post-images/gun4.jpg[/img]>100kb I always knew ArmA has been missing something until now More Here.
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I'm fine with option 2.