MehMan 0 Posted November 22, 2008 man I never knew ambush could end with you nearly winning. but then getting blown apart by a bunch of tanks. and apcs. Share this post Link to post Share on other sites
rediko 0 Posted January 3, 2009 any news Just curious. Share this post Link to post Share on other sites
raedor 8 Posted January 5, 2009 any news Just curious. No. Share this post Link to post Share on other sites
snkman 351 Posted January 5, 2009 Ooooh... Too bad... Share this post Link to post Share on other sites
W0lle 1051 Posted January 5, 2009 No news, really not. We're busy with reinventing the wheel we're forced to. The fact that most of the people who recently joined us, saying "no problemo, can do this and that for you in like nothing" by now disappeared without a word or just don't deliver the promised stuff doesn't make things happen faster. Unfortunately the people who could help us making a huge step forward decided to either ignore our request for help or are too busy with their own projects. We make some progress with the islands. Berghoff, Planck and OFMan working hard to make them really nice though there are some bugs left to care about. The campaign missions are done, but need betatesting and adjusting some parameters due to the changed AI behaviour. The biggest problem here are the missing OFP animations, esp. for the cutscenes and intros. Our planned release date was xmas, it shouldn't happen for the above reasons. As it looks right now we're not able to release before ArmA2 is out. It might be possible that we release a public beta when the campaign and islands are done with the rest released as it is or with placeholders. Thanks for your continued interest in our 'little' Mod and a huge thanks to everyone who was or is kind enough to donate their models and skills to us, your support is highly appreciated. Without these guys, we wouldn't be where we are now. Share this post Link to post Share on other sites
andersson 285 Posted January 5, 2009 The campaign missions are done, but need betatesting and adjusting some parameters due to the changed AI behaviour.The biggest problem here are the missing OFP animations, esp. for the cutscenes and intros. I want to show some respect to them that are converting the campaigns to arma. I have done a crude conversion of a few missions to Sahrani and the AI is so different its difficult to get the wanted result sometimes... I also want to give some encouragement to the whole team. 3 things I been waiting for most, FDF, ACE and CWR (in no particular order..). Share this post Link to post Share on other sites
luemmel 20 Posted January 5, 2009 thx for the status update. it's a shame to hear that so many people are working on different mods or lose interest and only a few can remember to the roots. i will waiting for the full cwr mod to play the origin campaign. Share this post Link to post Share on other sites
snkman 351 Posted January 6, 2009 Hey W0lle, first many thanks for the information's. I'm sure many many people out there are still interested in CWR. Little?? CWR is a huge project! And still my personally favorite project of ArmA. It's really bad to hear what happend to CWR... I alway's have CWR running every time i play ArmA. ArmA without CWR would be something like Flashpoint without Resistance! I would really LOVE to help you guy's, but i only have a good knowledge in .sqs, .sqf and Database Scripting... Â Anyway... if there's something i could do feel free to contact me. So long. Best wishes!! Share this post Link to post Share on other sites
max power 21 Posted January 6, 2009 Some of us are still plugging away at it Share this post Link to post Share on other sites
baddo 0 Posted January 6, 2009 Wouldn't it help to keep your team together and working if BIS offered some 'carrot' for those who complete a significant work on the CWR project? Are they offering carrots? No you don't have to tell me, I am not expecting you to reveal that. It's just a comment to BIS. I'm saying this because I think it would be a real shame if this project dies. BIS should in my opinion even be prepared to pay a little for the volunteers to keep it alive. It would be peanuts for BIS, but even a small compensation might do wonders for the volunteers' motivation. Share this post Link to post Share on other sites
W0lle 1051 Posted January 6, 2009 Please people, forget about that BIS rumor that goes around since the first day. We might have received some "startup help" from BIS but that's about it. It's not like we can go to them and say "hey guys we need this or that or help with something". We're no different than any other Mod around. Quote[/b] ]I'm saying this because I think it would be a real shame if this project dies. It won't die, simply because of the fact that too many people spent too much of their free time into this (and still doing). It might take much longer to finish it than we expected but one day there will be a CWR 1.0 release. As for motivation, it's not that we (the core team) are unmotivated. The problem are as always the "external" people which are supposed to do only a small piece of work but then never deliver it (but were very fast in downloading the beta builds). So besides working on the islands and campaign, we're sitting around and waiting for the externals to deliver the stuff they promised us. Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 6, 2009 Quote[/b] ]I'm saying this because I think it would be a real shame if this project dies. BIS should in my opinion even be prepared to pay a little for the volunteers to keep it alive. It would be peanuts for BIS, but even a small compensation might do wonders for the volunteers' motivation. haha it dont work like that. You throw a bone and the others will want a peice of the pie too :P Share this post Link to post Share on other sites
max power 21 Posted January 7, 2009 Quote[/b] ]I'm saying this because I think it would be a real shame if this project dies. BIS should in my opinion even be prepared to pay a little for the volunteers to keep it alive. It would be peanuts for BIS, but even a small compensation might do wonders for the volunteers' motivation. haha it dont work like that. You throw a bone and the others will want a peice of the pie too :P Yeah. I stand to personally benefit from such a scheme but I think that it is a very bad idea. Share this post Link to post Share on other sites
vilas 477 Posted January 7, 2009 The problem are as always the "external" people which are supposed to do only a small piece of work but then never deliver it (but were very fast in downloading the beta builds). So besides working on the islands and campaign, we're sitting around and waiting for the externals to deliver the stuff they promised us. it looks the same in every mod most of people just want to get addons that others do not have i remember my OFP work, i made a lot of addons, i was asking  hundred times new missionmakers were appearing "please send me link to addons, than i prepare missions" and... nothing happened except them playing unreleased addons the same was now in ARMA, thats why you make mistake if you relay on promisses, people make false promisses to get mod/addons before other players every mod has the same personal problem i can just double your words, cause i have the same - mostly missionmakers, in OFP ca. 15 people promissed and done nothing here in my mods, lots of people asking "i can help you with missions, please give me link to mod to work with" but after my words "please send missions, we will implement them into mod" - no reaction from their side, they just lie to get beta every mod has the same problems as you Share this post Link to post Share on other sites
icebreakr 3159 Posted January 7, 2009 vilas: I have different kind of problem - I have around 160 missions done but they all use various addons and island, so I cannot release them as a pack now I need to take at least a week off if I can merge them with a single island with one or two addons (ACE/FDF seem suitable)... Share this post Link to post Share on other sites
wipman 1 Posted January 7, 2009 Hi, it's very easy to loose interest in this game due to the AI behaviour that difficults when don't just make impossible to enjoy the game. As example we could take the Opteryx's Avgani v1.3 map; where the AI refuse to do most of the things that you order 'em to do. It's not just that the people wants to play with X or Z addon and don't give back, it's that even when you've something good or really good... the AI behaviour in the game kills any possible functionality of those addons or mods; so you just give up because the whole thing sucks. And we don't want to play to the ArmA just for take pimp screenshots of the pimp addons that we've installed but that we can't enjoy properly due to the fact that the AI in this game sucks. Booth in open field and in urban enviroments. Let's C ya *EDIT: But it's true too; there's a lot of rat bastard that asks you to get your addons or textures and promisses you to give something back for that and that's the last time that you've seen that bastard and forget about whatever he/she had told you. They dissapear as if a neutron bomb were been thrown in their place; which sadly in some cases... don't happens, or if it happened... i didn't seen in the news. Share this post Link to post Share on other sites
Serclaes 0 Posted January 7, 2009 Yeah. Â I stand to personally benefit from such a scheme but I think that it is a very bad idea. I concur. I would even consider quitting. I'm not going to do it for money, because it would add pressure. I model whenever i can shovel some time free in my schedule and when i have fun modelling. Share this post Link to post Share on other sites
W0lle 1051 Posted January 7, 2009 Paying money for a non-commercial mod is the worst thing you can do. As soon as money comes in, no matter how much it is, even more problems arise than are solved. No good idea, really not. Share this post Link to post Share on other sites
baddo 0 Posted January 11, 2009 Well my comment about the compensation was mainly targeted at BIS. I think it is in their interest that the project gets completed. Whether you think it is a good idea or not to give compensation for the team members might not be so important. As I think that the project can and should be carried on to ArmA 2 and that's where the biggest benefit can be gained from this project I think. I mean biggest benefit for BIS, not just for the user community. Share this post Link to post Share on other sites
bospor 0 Posted February 11, 2009 It is probably a good idea to make an official expansion from this project in Arma2. I would gladly pay $50 or whatever for the expansion that the community had created. But there is a flip side to that coin. Many of the addonmakers love the fact that they are doing it for free. So, this should be decided between BIS and the project creators. Whatever we, common users, say here doesn't really mater. But I agree with Wipman that all these nice addons are totaly get ruined by the stupid AI of Arma. I almost want to say pearls on the swine. This game engine needs to be overhauled. Adding nice features to a broken car, doesn't make it a new model. Until I hear that the AI in Arma2 has been fixed, I am not paying these crooks in BIS another dime. So it would be a shame for the CWR guys to spend so much time creating a mod, but in the end, it is all just new a "new paint for a broken car". Share this post Link to post Share on other sites
vilas 477 Posted February 11, 2009 Quote[/b] ] "new paint for a broken car". but beautifull and sweetest memories bringing OFP had fantastic atmoshphere, but can it be bring into new environment ? Arma is too clean, OFP was dirty, and it was really cold war on dirty streets Arma is too nice Share this post Link to post Share on other sites
9mm 0 Posted February 11, 2009 I don't agree. CWR demo proved that OFP feeling can be recreated in ARMA. Share this post Link to post Share on other sites
twisted 128 Posted February 11, 2009 the effort shouldn't be wasted as BIS said that arma addons and mods should be compatible with arma2. that extends their life a shit load and adds better AI into these great efforts. new paint on a car that maybe could be a new lovely car in a few months. it is up to BIS to deliver the goods in arma2. Share this post Link to post Share on other sites
bospor 0 Posted February 11, 2009 All this talk about how "BIS will do it better in the next version" reminds too much of the time when we all waited for Arma. Well, I for one was dissapointed in Arma. Probably not because of what Arma was, but what we all told ourselves to expect. In my opinion the game was only about 50% ready. Whatever BIS is saying what they will do better, they say it to sell a product, which is understandable. When I hear from you guys that the broken car got finaly re-designed, I'll get the game. Share this post Link to post Share on other sites
spooky lynx 73 Posted February 13, 2009 the effort shouldn't be wasted as BIS said that arma addons and mods should be compatible with arma2. Hmm... If I'm not mistaken, just the same was said about OFP addons, which should be compartible with ArmA1 Share this post Link to post Share on other sites