wipman 1 Posted March 27, 2008 Hi, thanks Ebud for your "love words" man, but when they allowed me to wear a boonie hat (bought by me) i had to attach a "strings system" to keep the front wing of the boonie hat up to see what i had above my level, and i never had any problem when laying prone with or without the vest, with or without the ALLICE Medium and the sleeping bag plus the camping tent. And they're not "my M4's" man... they're OUR; M4's... your's... mine's... and of the rest of the players. A whole lotta love for you man. Let's C ya Share this post Link to post Share on other sites
ebud 18 Posted March 28, 2008 Hi, thanks Ebud for your "love words" man, but when they allowedme to wear a boonie hat (bought by me) i had to attach a "strings system" to keep the front wing of the boonie hat up to see what i had above my level, and i never had any problem when laying prone with or without the vest, with or without the ALLICE Medium and the sleeping bag plus the camping tent. And they're not "my M4's" man... they're OUR; M4's... your's... mine's... and of the rest of the players. A whole lotta love for you man. Let's C ya We'll just agree to disagree as we each have our own reasons for being right Maybe whomever takes them over will redo them, but I really see no reason to. Share this post Link to post Share on other sites
wipman 1 Posted April 1, 2008 Hi, Kolgujev looks good, those walls arround the base look a bit weird, as very diferent to the OFP ones and to the ones in the ArmA; but the terrain itself seems to look very well. Let's C ya Share this post Link to post Share on other sites
Maddmatt 1 Posted April 1, 2008 Kolgujev looks good I see there are some pics of Everon on Javes Gastovski's Blog. Looks good too. But IMO the North Sahrani grass from the beta patches would suit it better. Nothing else I can criticise about it. Share this post Link to post Share on other sites
Karaya1 0 Posted April 1, 2008 Thats looking absolutely fantastic!! Cant wait to replay the old OFP campaign in the Arma engine, thats gonna be a blast... Share this post Link to post Share on other sites
Jack-UK 0 Posted April 2, 2008 That looks sweet :O DM Ruins anyone??? Share this post Link to post Share on other sites
Makake 0 Posted April 2, 2008 According the latest screens, including those from the gastovski blog, the grass on everon (and malden?) has become green again. great! the brown autumn look of the demo release irritated me. those screens look so good. especially kolgujev looks like a lot of time spent. absolutely fantastic! Share this post Link to post Share on other sites
Commando84 0 Posted April 2, 2008 sweet pics of Kulgujev! keep up the good work is all i can say. Share this post Link to post Share on other sites
NSX 8 Posted April 15, 2008 Some more pics of Kolgujev...With action now. One piece One piece Share this post Link to post Share on other sites
Binkowski 26 Posted April 25, 2008 nice screens. cant wait for full cwr to come out Share this post Link to post Share on other sites
Commando84 0 Posted April 27, 2008 very beatiful screens! Makes me think of the ofp mission where you as a A-10 pilot went on a boming run to Kolgujev to pick off some armor or was it shilkas.. great screens anyways! do you guys gonna show us some remade civilian vehicles from ofp or are you going to use the arma ones? Share this post Link to post Share on other sites
R0adki11 3949 Posted May 3, 2008 I hope if you do bring back the old OFP era civilian cars, bring back the Mini, that was such a cool car to drive. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 5, 2008 But if they change too much then it will break OFP missions. Both official and non-official. They want to make mission conversion as smooth as possible. I'm SURE the ArmA engine is already breaking the OFP missions, requiring tweaking. I understand that the goal is to recreate the OFP experience, but the goal of OFP development was to faithfully recreate a hot 1985 Cold War setting. (I remember the very public discussion between B.I. and the platoon of fans who had not yet even played a demo. There were a few who kept saying, "It's just a game!", while B.I. kept giving us what we asked for.) Seems like you'd want to correct old mistakes (Bizon, HK G36, U.S.ARmy National Guard with M16A2's instead of A1's, etc.) Basically, because the project is avoiding shooting for historical reality, modders will have to mod the mod. Of course, it was done for OFP:CWC and R, so why not again? I'm sure it will be fun. I had plenty of fun with Operation Flashpoint: Elite on the XBox. At the end of the day, there isn't a whole lot of difference between one ATLauncher and another, as long as it gets the job done. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 5, 2008 I think Project 85 are the blokes you'd want to speak with. Share this post Link to post Share on other sites
W0lle 1050 Posted May 5, 2008 But if they change too much then it will break OFP missions. Both official and non-official. They want to make mission conversion as smooth as possible. I'm SURE the ArmA engine is already breaking the OFP missions, requiring tweaking. Surprisingly most of the missions I worked on so far are working pretty well "out of the box". Problems appear only where animations are used (which don't exist anymore) or if the changed AI screwing things up. Some missions were done in 10 - 15 mins, while others took me an hour or more to get them work and talk the AI into doing what I want. But yes, it needs a lot of tweaking and sometimes even improvisation. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted May 5, 2008 Basically, because the project is avoiding shooting for historical reality, modders will have to mod the mod. Â Of course, it was done for OFP:CWC and R, so why not again? I'm sure it will be fun. Â I had plenty of fun with Operation Flashpoint: Elite on the XBox. Â At the end of the day, there isn't a whole lot of difference between one ATLauncher and another, as long as it gets the job done. Would a mod of the mod have to be called "Cold War Rearmed Rearmed"? Ultimately part of the OFP experience was the mistakes in authenticity (together with the "bunch of bananas" hands and the "I've just crapped my pants" walking anims). It felt like playing with those cheapo "made in Hong Kong" plastic toy soldiers. If I wanted realism with OFP I'd try some mods or - most often - just use my imagination. I applaud the aims of the CWR project. It'll be like playing with more expensive (and better painted) toy soldiers. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 6, 2008 Well, in its time OFP:CWC was the most realistic soldier sim the PC had ever seen. The closest things to it were probably Delta Force 2 (for outdoor combat) and Rogue Spear or SWAT 3 for CQB. It never felt like toy soldiers, to me. It felt like, "Oh $hit! Here comes a Hind/T-80/Shilka!" Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 7, 2008 Will resistance really fight in woods of CWR with that colored "pajama camo" bdu like its shown on some pics at Armed Assault Info Would be nice if some kind of DPM or Flecktarn will be taken instead of that "bullseye" uniforms. Anyway looking forward for CWR and some kind of ArmA "customized" missions/campaigns. Share this post Link to post Share on other sites
madrussian 347 Posted May 7, 2008 Yeah, I have to agree with NoRailgunner on the pajama camo. Â It's not really camo at all like that. Anyhow, I am really looking forward to the full release. Â Can't wait to see some civies! Share this post Link to post Share on other sites
max power 21 Posted May 8, 2008 I must agree with my two contemporaries here on the vividness of the resistance camo. The res camo was the same camouflage depicted in the resistance box art. This camouflage here looks more like some kind of strange urban camo. It looks like the camo is a dirtied up Swiss Red Alpenflage. This is the closest I could get, skimming through Mark's Camouflage Uniform Index. Alpenflage Camo (pic over 100kb) In fact, I'm 100% positive it's Alpenflage because if you look closely at the Resistance cover, on the hat you can see little hash marks on the edges of the red and green amoebas. The same marks appear on the close up of the alpenflage hat, and the hats are cut the same, with 3 seams on the forehead. Share this post Link to post Share on other sites
W0lle 1050 Posted May 8, 2008 I don't know how many more times we need to repeat this: CWR will be exactly the same as OFP:R was, including the same vehicles, units, weapons, missions and yes - even the same camouflage that has been used in OFP:R. Like it or not - the goal of the mod is to bring OFP back, not making it a hyper-realistic one. Share this post Link to post Share on other sites
max power 21 Posted May 8, 2008 What I was saying, to reiterate, is that the camouflage you chose does not match the camouflage from ofp resistance. The camo from res has red, green, black, and tan in it. Yours has red, white, grey, and black. Alpenflage, which has widely available swatches, has the right colours, the right number of colours, and the right pattern size. Not only does it match the pattern in the ofp res screen shot, but it also matches the pattern that the actor on the cover of ofp res was wearing. The reference for the ofp res units came from somewhere I believe that the pattern that they were using was alpenflage. The pattern currently on your res units does not have the right colours, mean frequency, tonal range, or anything. I hope that you change it in the interest of faithfulness to ofp. Share this post Link to post Share on other sites
Commando84 0 Posted May 8, 2008 cool that you guys are making the resistance troops too! but... please make the red on the uniforms stand out a little bit less, they feel like they are gonna be seen from 10 km away or something with that camo I don't care about realism just about the fun and "customability". Hope i dont sound to negative but otherwise i think its the only tweak needed. Btw have you got the Pv35 truck in all its variants, fuel, ammo , troop transport ect. being made for resistance too? Share this post Link to post Share on other sites