scars09 9 Posted July 25, 2005 tested it, love it. First custom sound i heard was a really bad cough, a really really bad one. And i think i heard somebody puke. This is so awesome, great job!! The monch singing !!! thx a thousand times! Share this post Link to post Share on other sites
twisted 128 Posted July 25, 2005 an absolute masterpiece! well done. Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted July 25, 2005 Been playing since the "leak" yesterday, and the only word to describe it is un-fecking-believable. Share this post Link to post Share on other sites
benreeper 0 Posted July 25, 2005 Great work guys. Tremendous achievement. Question: Under what conditions would you NOT hear any DSAI chatter? I hear them in some missions but not in others and this is with the default units. -Ben Share this post Link to post Share on other sites
the_shadow 0 Posted July 25, 2005 lol, i just played around a bit in a swedish tank (resistance side in the editor) and i heard russian radiochatter thats pretty strange but very cool Share this post Link to post Share on other sites
Homefry 0 Posted July 25, 2005 Great work guys. Tremendous achievement.Question: Under what conditions would you NOT hear any DSAI chatter? I hear them in some missions but not in others and this is with the default units. -Ben The AI will not talk when the units are in stealth mode... as it wouldn't make much sense then. Other than that they usually talk and/or scream. Share this post Link to post Share on other sites
benreeper 0 Posted July 25, 2005 Thanks for the quick reply and YES they are in stealth mode. Can that be overidden? One more Q: I'm not seeing the crew on fire as often as before (sonetimes not at all). Is there a setting for its frequency or has something changed? I read all the docs thru twice. --Ben Share this post Link to post Share on other sites
DracoPaladore 0 Posted July 25, 2005 One more Q:I'm not seeing the crew on fire as often as before (sonetimes not at all). Â You are a cruel, cruel man Good news, it seems that I44Demo and the ECP works hand-in-hand, never mind my Germans speaking Russian. Great job. Share this post Link to post Share on other sites
mcpxxl 2 Posted July 25, 2005 -= Simply the Best =- Â Â Â Share this post Link to post Share on other sites
Friedchiken 0 Posted July 25, 2005 Knowing that I will be incoherent by the time I have actually figured out what to write, I'm ignoring what people are saying right now. (Sorry) Just this: Discovered on the same day? I am too lucky. Share this post Link to post Share on other sites
Gedis 0 Posted July 25, 2005 wow, just had a tank battle with ecp... 4 x T-80 vs. 4 x Abrams sounds are amazing... fireing, hitting, passing by the target sounds... they all are increadable! question: russian vehicle radio chatter seems to be from "Chechnya's trap" ("Chechensky Kapkan") documentary movie... it's quite good... Share this post Link to post Share on other sites
ruff 102 Posted July 25, 2005 1 question how do i actually get a single unit helo to perform a tail rotor failure? ive read the read me and it just talks about all units acquiring it. but not making 1 helicopter do it, or how/what to write in in the init of the unit/trigger/waypoint Share this post Link to post Share on other sites
MachoMan 0 Posted July 25, 2005 what the crap, am i the only one that cant get the thing to work. the installer screws up where i find my flashpoint directory, it's highlighted, ive tried it to times, i just cannot hit 'ok' its greyed out, & when it chooses it itself, i can't hit okay or next or whatever it says, it's greyed out itself. what gives? Perhaps something went wrong before you reinstalled. Your old registry keys for OFP may still be in your registry, the installer traces the correct ofp keys to get the right directory. What version of windows are you using btw? Share this post Link to post Share on other sites
MachoMan 0 Posted July 25, 2005 1 questionhow do i actually get a single unit helo to perform a tail rotor failure? ive read the read me and it just talks about all units acquiring it. but not making 1 helicopter do it, or how/what to write in in the init of the unit/trigger/waypoint Try picking up an MG, just keep firing at a couple of choppers. Share this post Link to post Share on other sites
ruff 102 Posted July 25, 2005 i just want it to work so i can be inside the chopper crash survive and get attacked by enemy forces is there a condition for it to work like a certain damage? Share this post Link to post Share on other sites
1in1class 0 Posted July 25, 2005 i thought this replaced units and stuff with updated ones also? Thats what ur othere one did. Why not this one?  is there an way to make this work with y2k3 mod or any othere like the effects and stuff You guys did an vary nice job on this But i thought that ur ECP mod replaced addons with newer ones that are out  Wow if u made this with up to date Addons and stuff Wow this would be lovely.Why did u not do this use updated units weapons ect.. Share this post Link to post Share on other sites
zayfod 1 Posted July 25, 2005 i just want it to work so i can be inside the chopper crash survive and get attacked by enemy forcesis there a condition for it to work like a certain damage? Create a trigger Activation :Radio Alpha - Once Condition: this On activation: [vehicle player] exec format ["%1tail_rotor\tailrotor.sqs",ECP_path] Hop into a chopper as pilot, go for a fly. Radio alpha, there ya go. Share this post Link to post Share on other sites
tankieboy 0 Posted July 25, 2005 i thought this replaced units and stuff with updated ones also? Thats what ur othere one did. Why not this one? is there an way to make this work with y2k3 mod or any othere like the effects and stuff You guys did an vary nice job on this But i thought that ur ECP mod replaced addons with newer ones that are out Wow if u made this with up to date Addons and stuff Wow this would be lovely.Why did u not do this use updated units weapons ect.. Thats EECP "1in1class". Share this post Link to post Share on other sites
RED 0 Posted July 25, 2005 Thanks for the quick reply and YES they are in stealth mode.Can that be overidden? One more Q: I'm not seeing the crew on fire as often as before (sonetimes not at all). Is there a setting for its frequency or has something changed? I read all the docs thru twice. --Ben Search for this in the ECP_settings: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ECP_expeff_burning_smoking_men_chance // Burning men chance per vehicle // Default = 50% // set by server in MP //ECP_public set [59, 0.5 ]; And units not talking is hardcoded so there is not a variable to change this ATM. RED Share this post Link to post Share on other sites
1in1class 0 Posted July 25, 2005 i thought this replaced units and stuff with updated ones also? Thats what ur othere one did. Why not this one?  is there an way to make this work with y2k3 mod or any othere like the effects and stuff You guys did an vary nice job on this But i thought that ur ECP mod replaced addons with newer ones that are out  Wow if u made this with up to date Addons and stuff Wow this would be lovely.Why did u not do this use updated units weapons ect.. Thats EECP "1in1class". All thx So EECP is not as the same or any way as ECP Share this post Link to post Share on other sites
mattxr 9 Posted July 25, 2005 i found in the editer objects ECP Sea Level Detector? what does it do? i coulnt find any info on it  Edit: EECP is a older version i think... Share this post Link to post Share on other sites
RED 0 Posted July 25, 2005 i found in the editer objects ECP Sea Level Detector? what does it do? i coulnt find any info on it This is used by ECP scripts, but it can be accessed by calling (ECP_internal select 134). It is useful for creating splashes and such effects invlovling sea level. RED Share this post Link to post Share on other sites
RED 0 Posted July 25, 2005 All thx So EECP is not as the same or any way as ECP EECP is a unit replacement config that uses the ECP effects as a base to work from. RED Share this post Link to post Share on other sites
ade_mcc 0 Posted July 25, 2005 Wow, I was expecting 1.080, and 1.085 comes along! Downloading the core today, with an extra module every day. I presume that I will have to re-install the core each time I add a module, but I will find that out as I go. Video looks superb so congratulations on a job well done. Will this be appearing on any PC magazine disks in the near future? Share this post Link to post Share on other sites
1in1class 0 Posted July 25, 2005 All thx So EECP is not as the same or any way as ECP EECP is a unit replacement config that uses the ECP effects as a base to work from. RED ok thx so if i just wont the ECP effects for say FDF mod or any othere mod what do i have to do? Do i have to install all of ur mod or is there an file for this? Just would like to know because i would love ur effects and well all of ur effects for use in an mod but i just dont like useing those Old BIS units and stuff so if there is an way to use all the stuff in ur 1.085 and to add it on to an mod like y2k3 or what not it would be awsome ur MOD is AWSOME just dont like those BIS old stuff. Share this post Link to post Share on other sites