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zayfod

ECP 1.085 Released!

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Unbelievable! crazy_o.gif

Didnt think this would be as great as it was, gives the game a whole new dimension, no kidding. This is a must-have. Thank you for your hard work.

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how about the timed Grenade setting?

Look for this setting:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// ECP_tgren_definitions

// List of models that will replace the default fuseless hand grenades

ECP_local set [78,

[

// HandGrenade

[

[ // East

[

"ECP_F1", //Model

3.2, // Fuse

1 // Delay increament

],

["ECP_RGO",3.2,1]

],

[ // West

["ECP_M61",4,1],

["ECP_M67",4,1]

],

[ // Guerrilla

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

],

[ // Civilian

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

]

],

// INQ_HandGrenade

[

[ ["ECP_RGO",3.2,1] ],

[ ["ECP_M67",4,1] ],

[ ["ECP_F1",3.5,1] ],

[ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ]

]

]

];

RED

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how about the timed Grenade setting?

Look for this setting:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// ECP_tgren_definitions

  // List of models that will replace the default fuseless hand grenades

ECP_local set [78,

[

// HandGrenade

[

[ // East

[

"ECP_F1", //Model

3.2, // Fuse

1 // Delay increament

],

["ECP_RGO",3.2,1]

],

[ // West

["ECP_M61",4,1],

["ECP_M67",4,1]

],

[ // Guerrilla

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

],

[ // Civilian

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

]

],

// INQ_HandGrenade

[

[ ["ECP_RGO",3.2,1] ],

[ ["ECP_M67",4,1] ],

[ ["ECP_F1",3.5,1] ],

[ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ]

]

]

];

RED

so there no need to delete things for these lines,

thanks for helping me, will give it a go

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how about the timed Grenade setting?

Look for this setting:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// ECP_tgren_definitions

  // List of models that will replace the default fuseless hand grenades

ECP_local set [78,

[

// HandGrenade

[

[ // East

[

"ECP_F1", //Model

3.2, // Fuse

1 // Delay increament

],

["ECP_RGO",3.2,1]

],

[ // West

["ECP_M61",4,1],

["ECP_M67",4,1]

],

[ // Guerrilla

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

],

[ // Civilian

["ECP_MKII",4,2],

["ECP_F1",3.5,1]

]

],

// INQ_HandGrenade

[

[ ["ECP_RGO",3.2,1] ],

[ ["ECP_M67",4,1] ],

[ ["ECP_F1",3.5,1] ],

[ ["ECP_MKII",4,2], ["ECP_F1",3.5,1] ]

]

]

];

RED

so there no need to delete things for these lines,

thanks for helping me, will give it a go

4 N 1,

no no no no no, dont delete anything icon_rolleyes.gif

test your new settings and enjoy

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I keep having trouble with a certain pbo,around 44% of the installation it stops and reads.

Extract: error writing to file ECP_us_air_land.pbo

what exactly would this be?

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Almost certainly a corrup file, my suggestion is to redownload to a different folder.

RED

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I keep having trouble with a certain pbo,around 44% of the installation it stops and reads.

Extract: error writing to file ECP_us_air_land.pbo

what exactly would this be?

Sounds like a corrupt download possibly, sorry about that.

Please attempt a fresh download.

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I have a question if you fine people don't mind answering it.

Are there any editable varibles which i can change, so that soldiers surrender more often?, i've on several times had to kill 95-97% of the enemy before one surrenders, and i'm aiming for the "Conscript" effect where they surrender once 40 - 50% of them have been killed?

Any feedback is apperciated

Great work ECP team.

Many thanks

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I have a question if you fine people don't mind answering it.

Are there any editable varibles which i can change, so that soldiers surrender more often?, i've on several times had to kill 95-97% of the enemy before one surrenders, and i'm aiming for the "Conscript" effect where they surrender once 40 - 50% of them have been killed?

Any feedback is apperciated

Great work ECP team.

Many thanks

Check out ecp_settings.sqf at the bottom mate, instructions for what you want there.

wink_o.gif

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nice grenade explosion...

Nice effects and cool AI ...

Good job..

FFUR release'll follow closely yours... wink_o.gif

Regards

TB84

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Guest The Cobra

Surrender?

How do that work?

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Over a years worth of thanks guys.  Many people couldn't be payed to work as dilligently or professionally on a single project for so long.  It's a beautiful thing!  yay.gif

Thanks Red, I hope you will be at least poking around in the community. confused_o.gif

Can't say thanks enough..  notworthy.gif

(going to blow some things up now)

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Great work guys!! And thank you for your dedication to the OFP community.

YOU KEEP THIS GAME BETTER AND BETTER.

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Surrender?

How do that work?

Info from the AI Surrender section of the settings file....

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

// AI Surrender. (Part of AI info share and DSAI)

// ==============================================

//Note: You must have AI infoshare and DSAI enabled for AI Surrender to work.

//This code is Alpha (test stage). AI will only surrender under the following conditions:

//They are fleeing.

//They are within 200m of the player (single player) or within 200m of any ECP player (multiplayer).

//Their group leader is within 100m of the unit that is fleeing (so that he surrenders also)...

//...and fulfills the above requirements.

//They are within the distance ECP_AI_surrender_dist_from_enemy (ECP_public select 68) of their "known" enemies.

//They are "man" units.

//Their side is EAST, WEST, or RESISTANCE

//They have less than or equal to ECP_AI_surrender_group_num (ECP_public select 67)units left alive in their group.

//They have less than or equal to ECP_AI_surrender_min_backup (ECP_public select 66)friendly units nearby...

//...(in other groups) that have weapons and ammo.

//Also note:

//AI in any players group will never surrender.

//AI that have surrendered that are on the players side or are allied to the players side

//can be told by the player to "Get back into the fight!" if they are close enough.

//Enemy surrendered AI can be captured (by the player only) and ordered to follow the player or halt.

//The player has the option to destroy the weapons they dropped , or he may take them.

//POWs can also be interrogated for information on enemy positions.

//The higher the rank of the POW the more info he might give you.

//POWs may not give any information at all, this is decided by the ECP_AI_interrogation_chance....

//...set in (ECP_public select 69)

//Interrogation causes damage to any POW. Excessive interrogation may kill them.

//POWs will attempt to escape if they have no guards, they will know who resistance is allied with.

//They will attempt to regain the weapons they dropped,

//failing that they will scavenge weapons from dead bodies.

//If they escape successfully they will continue on their preset waypoints.

//Once a unit has surrendered he will never flee or surrender again during the game.

//AI surrender can be switched off by anyone during a MP/SP game but can not be enabled again during that game.

RED

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Over a years worth of thanks guys. Many people couldn't be payed to work as dilligently or professionally on a single project for so long. It's a beautiful thing! yay.gif

Thanks Red, I hope you will be at least poking around in the community. confused_o.gif

Can't say thanks enough.. notworthy.gif

(going to blow some things up now)

Hehe thank you, yes I will be, I just no longer have the time to contribute to the ECP.

Many thanks,

RED

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i love this

even when i just saw effects and ai sharing im already shocked

i havent even tried the other stuff

good work guys and thanks for your hard work

its like "who needs a new game" when you got ecp

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I wonder how BIS are reacting to some of this stuff , after all they planned on adding some of to OFP2 or so the public was asking to wink_o.gif .

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Well, guys, I had my Sunday planned out to start with learning some more HTML, then work on my OFP mission--But nooo!!!! That's all blown thanks to your release! biggrin_o.gif

Thank you very much for all your hard work.

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fantastic job once again, many thanks for prolonging my enjoyment on ofp.

to those who have worked on it. excellent stuff

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seems we could live for another months b4 ArmA release, you guys deserve a rest BTW smile_o.gif

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YES! (x50) thanks SO MUCH! I am gonna DL it now!!!  yay.gif  yay.gif

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