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About Drongo69

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  1. Drongo's Command Enhancement

    Drongo's RTS overview with a lot of DCE usage and intelligent commentary on the world at large:
  2. Pook ARTY Pack

    Hi hcpookie. Do your arty units use unique values for their mags and ammo, or do they inherit straight from BIS values? I'd like to accommodate your artillery when I re-release my artillery addon. Not sure if the rocket stuff is doable, but the tube stuff should be easy enough.
  3. Drongo's Air Support

    No, though it looks like it would have saved me a lot of hassle. Cheers mate, a lot of work has gone into it. I never stopped modding over the past few years, I just stopped public releases.
  4. Drongo's Air Support

    Notepad++, vodka and autism Basically it is the result of years of trial and error, starting with the dialog for CoC United Artillery back in OFP. They had very nicely defined dialog code that allowed me to bumble through creating my own even though I didn't understand a lot of it. When I moved to Arma 3, SaMara and Tonic-_- were kind enough to let me use some of their dialog code to get started. Since then I have learned a lot, thanks to persistence and the comments of other modders. Now I use a standard template for every dialog I make.
  5. Drongo's Air Support

    Here is an overview of the latest version of DAS:
  6. Drongo's Command Enhancement

    I have a Patreon, link in the first post. TSC I think was only for OFP and did basically DCE, DAS and the arty do for Arma. I've released so much stuff over the years I can't remember it all tbh. The mods never did explain what was wrong with that campaign, just hid the thread and gave me a 3 month PR lol. Anyway, the system behind it (Random Displacements Campaign) has been fully developed in private and is fantastic fun. It is a dynamic company-level combined-arms MP campaign with a frontline that moves across the map as players win/lose missions. It is easy to port to any island or units. It gives a summary at the end about how the men in your unit and civilians in your AO felt about you and what kind of career (or warcrimes trial) you face thereafter. It showcases Arma at its glorious combined arms best, so no wonder BIS deleted it, I should be making Life mods or DayZ clones instead.
  7. Drongo's Command Enhancement

    The modules are legacy stuff from earlier versions. I was thinking of adding modules like scripted objectives, scripted end-gamed conditions and scripted enemy displacements like I did with my Scripted Objectives System for the first Arma. For the civilian stuff, I can make a button to toggle reporting civs on or off. It depends on my motivation. TBH I thought people would be more interested in this release, there is nothing out there like DCE. But the community response has been lukewarm at best. It is much less ballache to just release privately and not worry about documentation, testing, etc.
  8. Drongo's Command Enhancement

    Thanks foxhound. Definitely. DCE will continue to be upgraded, so I encourage everyone to post suggestions (and any bugs they find).
  9. Drongo's Command Enhancement

    First post updated with a download link. Here is a video overview:
  10. Drongo's Air Support

    My command stuff will be out very soon, the air and arty within a few weeks to a few months probably.
  11. Drongo's Command Enhancement

    Thanks .kju. Do you mean like assigning formations etc to hotkeys? At the moment nearly everything is mouse-based, though there is a unit interaction key (used for reporting targets under the cursor and other things) and a general action key that can be bound by the mission maker. If you (or others) have ideas for hotkeys, please share them. Once my mods and missions are out, I might release a bunch of script sets I use (terrain analysis, spawning AI to fill a town, etc). If there is demand I might release the info-share stuff as a stand-alone. Currently on-course for a release this weekend or next.
  12. Drongo's Command Enhancement

    The updated DCE will probably be out some time early next month. My arty, air support and Middle East mods will follow at a rate depending on motivation and community response. After those are out, I will be releasing some new SP/coop missions and campaigns.