C4P741N 0 Posted July 25, 2005 ok thx so if i just wont the ECP effects for say FDF mod or any othere mod what do i have to do? Do i have to install all of ur mod or is there an file for this? Just would like to know because i would love ur effects and well all of ur effects for use in an mod but i just dont like useing those Old BIS units and stuff so if there is an way to use all the stuff in ur 1.085 and to add it on to an mod like y2k3 or what not it would be awsome ur MOD is AWSOME just dont like those BIS old stuff. This is not possible as both ECP and FDF run thier own config. It would be possible to create an ECP/FDF hybrid config, but this would be LOTS of work... and I mean lots. edit: As for replacement BIS units, then that is what EECP is for, it's ECP only prettier Cap. Share this post Link to post Share on other sites
flaber 0 Posted July 25, 2005 First of all, congratulations for this excelent mod. Second, I'm trying to make my addons compatible with the ECP, but I have one problem I need the init eventhandler in the vehicles because I'm using random numbers, and i would like to know if it's posible to start manualy the ECP init with my own init: example: class EventHandlers:ECP_eventHandlers { Init = "ecp_init.sqs ; _this exec {\MTP_scripts\numeros.sqs}"; } replacing ecp_init.sqs with the right sentence same with other evenhandlers. Thanks Flaber Share this post Link to post Share on other sites
khewett 0 Posted July 25, 2005 This ECP is great the sounds are awesome. I have downloaded all the bits to use EECP on the previous 1.075.... but will it work with this new release of ECP? Or do I need to wait for a new release of EECP to be compaable with this new ECP 1.085 release? Cheers Share this post Link to post Share on other sites
RED 0 Posted July 25, 2005 First of all, congratulations for this excelent mod.Second, I'm trying to make my addons compatible with the ECP, but I have one problem I need the init eventhandler in the vehicles because I'm using random numbers, and i would like to know if it's posible to start manualy the ECP init with my own init: example: class EventHandlers:ECPeventHandlers { Init = "ecp_init.sqs ; _this exec {\MTP_scripts\numeros.sqs}"; } replacing ecp_init.sqs with the right sentence same with other evenhandlers. Thanks Flaber <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class EventHandlers:ECPeventHandlers { Init = "_this exec (ECP_path+{init.sqs}); _this exec {\MTP_scripts\numeros.sqs}"; } RED Share this post Link to post Share on other sites
RED 0 Posted July 25, 2005 This ECP is great the sounds are awesome.I have downloaded all the bits to use EECP on the previous 1.075.... but will it work with this new release of ECP? Or do I need to wait for a new release of EECP to be compaable with this new ECP 1.085 release? Cheers You will need to wait for a new release of EECP. RED Share this post Link to post Share on other sites
1in1class 0 Posted July 25, 2005 ok thx so if i just wont the ECP effects for say FDF mod or any othere mod what do i have to do? Do i have to install all of ur mod or is there an file for this? Just would like to know because i would love ur effects and well all of ur effects for use in an mod but i just dont like useing those Old BIS units and stuff so if there is an way to use all the stuff in ur 1.085 and to add it on to an mod like y2k3 or what not it would be awsome ur MOD is AWSOME just dont like those BIS old stuff. This is not possible as both ECP and FDF run thier own config. It would be possible to create an ECP/FDF hybrid config, but this would be LOTS of work... and I mean lots. edit: As for replacement BIS units, then that is what EECP is for, it's ECP only prettier Cap. thx Share this post Link to post Share on other sites
flaber 0 Posted July 25, 2005 THANK YOU VERY MUCH FOR YOUR ANSWER , RED Share this post Link to post Share on other sites
khewett 0 Posted July 25, 2005 Thanks for the quick answer RED. Share this post Link to post Share on other sites
GAZ NZ 0 Posted July 25, 2005 Great release - very nice although I have some Questions - I thought this version of ECP came with AI who request support - artillery - air support etc. I also though the guns had recoil and the recoil made longer firefights bewtween troops to remove the need for JAM HD weapons. I hadnt noticed this - is this to come in EECP? Also what are the minimum specs to run an ok dedicated server for ECP for 2-6 players? Does one need a good graphics card? memory? CPU? Any help ful answers appreciated Share this post Link to post Share on other sites
KeyCat 131 Posted July 25, 2005 Haven't tried it yet but it sure looks like you ECP guys worked very hard on this. Great work and thanks for sharing! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Jmaster33 0 Posted July 25, 2005 Is this new ECP still compatible with the EECP 0.44? Share this post Link to post Share on other sites
Taconic 0 Posted July 25, 2005 Is this new ECP still compatible with the EECP 0.44? No, but a new EECP that incorporates ECP 1.085 will be along shortly. Share this post Link to post Share on other sites
khewett 0 Posted July 25, 2005 I asked this a few posts back, it is not compatable, but I believe there is a new EECP due soon that will be Share this post Link to post Share on other sites
ruff 102 Posted July 25, 2005 i just want it to work so i can be inside the chopper crash survive and get attacked by enemy forcesis there a condition for it to work like a certain damage? Create a trigger Activation :Radio Alpha - Once Condition: this On activation: [vehicle player] exec format ["%1tail_rotor\tailrotor.sqs",ECP_path] Hop into a chopper as pilot, go for a fly. Radio alpha, there ya go. thanks alot man love the this mod even when the first version came out all i ever wanted was just the savebug fixed but i get a whole brand new improved mod thanks Share this post Link to post Share on other sites
kavoven 4 Posted July 25, 2005 Just amazing guys.... You made me to throw on the good old OFP Editor and doing some missions(no mod in the last year affected me like this ), the effects are just great I think one of the best additions are the radios you hear in vehicles, that adds so much atmosphere to the game... Don't know what to say .... *Switches back to OFP* Share this post Link to post Share on other sites
Itseme 0 Posted July 25, 2005 Are some servers up with ECP running? Really want to see this as a standard for multiplayer games. Share this post Link to post Share on other sites
zayfod 1 Posted July 25, 2005 Yup, iPGN Operation Flashpoint Server (AUS) courtesy of Prime at the IPGN BuggFix server. Share this post Link to post Share on other sites
MachoMan 0 Posted July 25, 2005 If you guys want your server listed, just pm me, I'll make a nice list on the ECP page. Share this post Link to post Share on other sites
DracoPaladore 0 Posted July 25, 2005 The shouting adds alot to the game, believe it or not. In a raging firestorm in the tall rye fields of Normandy the Germans shouting (despite it being Russian) mixed in with my own squads with the booming of grenades and gun fire makes it a lot more immersive. So many cool new things. Share this post Link to post Share on other sites
miles teg 1 Posted July 25, 2005 My apologies if someone already asked this, but will the ECP team make any patches to switch to different languages if you guys are given recordings of all of the ECP phrases but in other languages? Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Placebo 29 Posted July 25, 2005 Is it me or is Ofpec down? server couldn't handle the traffic? Share this post Link to post Share on other sites
zayfod 1 Posted July 25, 2005 My apologies if someone already asked this, but will the ECP team make any patches to switch to different languages if you guys are given recordings of all of the ECP phrases but in other languages? Chris G. aka-Miles Teg<GD> Absolutely I will make a thread for it in A&MD soon. I think British and German and French would be nice for WW2. Indeed, its entirely possible for an array interchange function to be made so that WEST can speak Russian and EAST can speak German for Russian front scenarios. But, right this moment, (In the voice of Arnie the Terminator) "I need a vacation" Share this post Link to post Share on other sites
zayfod 1 Posted July 25, 2005 Is it me or is Ofpec down? server couldn't handle the traffic? If its not down then its poor old knees are very weak. Our beloved ofpec is taking a beating I think. Share this post Link to post Share on other sites
Placebo 29 Posted July 25, 2005 Ok, I'll add it to FlashNews and assume it will be back up soon, perhaps would have been prudent to have the file hosted on servers that have proven a little more rugged Also please edit your posts rather than double posting a couple of minutes apart Share this post Link to post Share on other sites
Messiah 2 Posted July 25, 2005 Got Flashpoint has a mirror... seems very reliable so far Share this post Link to post Share on other sites