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miles teg

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About miles teg

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    First Lieutenant


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    Military stuff, beanie-babies, bonzai plants, large caliber rifles, and small dogs.

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  1. miles teg

    The Iraqi Warfare Mod [Alpha]

    I understand where you are coming from. I've been helping to make Middle East addons since OFP (the original) in 2001 and have done units such as Hamas and Hezbollah as opponents to our Israeli units. I would like to take over your mod, but I assume that you don't want it continued and I can respect that. I actually already had an ISIS mod for ArmA2 ready for release but decided to port it over to ArmA3 instead so I will continue making this along with a Kurdish forces pack (and eventually Iraqi forces). At the same time I'm also working on getting my Israeli units done as well. I have a background in counter-terrorism research (and I'm ex-U.S. Army) and know that the media articles against your mod are completely unfounded given that groups like ISIS could easily learn to make their own mods (they have a ton of savvy computer/multimedia experts) or use any number of generic Middle East insurgent addons for their purposes, not to mention any number of different games other than ArmA3. So I don't think your addons will get anyone killed any more likely then any other Middle East related FPS game or addon. So if you change your mind about letting my mod team continue your work, please let me know as it would be a shame for your hard work to go to waste. It would also save us a lot of time in development and I've already gotten threats and accusations before so I'm ok with taking that kind of heat. Miles Teg<GD> Team Leader of the Lost Brothers-Isaac & Ishmael- A Middle East Conflict Mod
  2. Is there already an existing Syrian Army mod out there? I tried looking for one but couldn't find one. If you have a link that would be great because if it's really good, I won't bother duplicating it. Either that or I'll just work with that mod maker to help improve his pack if he needs any help. Chris G. aka-Miles Teg<GD>
  3. Sorry I haven't posted anything in a long time folks. I'm working on an ISIS pack that should be released shortly. It will however be an ACE only pack. Also a full Egyptian pack is almost done and I plan on doing a Syrian Army pack. The reason why I'm doing ACE only is just because its waaay too much of a headache to test out updates to both ACE and standard BI configs. Even with beta-testers it takes even longer to fix things. What I need is more experienced addon makers joining my mod so that projects can be divided, but so far nobody has been interested. For those who don't know, this mod is the oldest surviving mod from the original OFP days back in 2001. Yup...we are over a decade old. The more addon makers I can get helping, the better the chances that this mod won't die and the more cool stuff we can crank out. I got loads of models that just need updating and config work done on them, but it just is frustrating not having the time to work on all that stuff.
  4. Yeah, the reason for that was because I tried like crazy to get both working but ultimately could not get both working even after I got help from a lot of different addon makers. If anyone knows how to do this and could help me, I would be VERY happy to fix this. But until then I'm most likely not going to be able to fix it. I just figured that the M2 would be cooler and more useful to have than the typical 7.62 coax.
  5. I'm going to redo the pack to make the file size MUCH smaller using hidden selections. The models will be the same, but they will use less individual models. In other words about two or three base models will be used instead with all the helmets, and equipment added as hidden selections. This will also make it easier to work on the hand bugs as I'll only have three models to work on instead of over a dozen different models. I've already started on the work.
  6. Well...those can be more or less simulated with the larger BI/ACE rucksacks so it wasn't a high priority, however if I can get some new addon makers to join the LoBo team, we may try doing this. ---------- Post added at 14:47 ---------- Previous post was at 14:44 ---------- I was working on the Hezbollah guys over the weekend...and (sigh).... they have some issues I had forgotten about (or that I had thought that I had fixed). The hands glow yellow...probably some weirdness with rvmats or due to the script to create Taliban faces conflicting with the Russian hands (from the BI template sample infantry model). So not sure what's going on there. The other issue is that they are very bulky and not the highest quality models. So a lot of people will complain. They also create quite a few .rpt errors as they are not optimized models. For the IDF I had a guy named "Contrails" from UO help me tremendously. But he's gone now in college and I have no idea how to optimize these units. So... I may end up just trying to get the Egyptian stuff released that I worked on for UO (United Operations) as they are basically done. However they are only with ACE configs currently.
  7. Ah... yeah that would definitely do it. Yeah I didn't even realize it had been put on sixupdater. LOL! But it's all good. :)
  8. Woe! LOL! That's interesting. Hey you are getting two scopes for the price of one! J/k. Nah seriously, what weapon are you getting that bug on? I'll see if I can fix that on an update. ---------- Post added at 17:57 ---------- Previous post was at 17:54 ---------- Huh...strange. I'll check that out. Did it do that when you use the ACE demo mission that includes all the units? That's what I used to test out all the units and I never had that problem. You might want to make sure and double check that you overwrote the backpack config with the ACE version. But I'll double-check to see if I get the same errors. ---------- Post added at 18:02 ---------- Previous post was at 17:57 ---------- I typically just use Zargabad (to simulate Gaza City), however the Iraqi Fallujah map is a bit closer to someplace like Syria. Sadly however we don't have any maps that resemble Lebanon or the Golan Heights. Lebanon terrain is an odd mix of Arab structures with Mediterranean terrain (lots of golden wheat fields, large hills, forests, and olive groves). I would LOVE IT if someone made one for ArmA2 as it would also work in ArmA3 without any conversion necessary. I actually have some Hezbollah units that I was going to rework, but I may just release them as they are.
  9. I guess not at the moment until I do an update and make a separate ACE backpack config without ACRE radios in it. ---------- Post added at 18:25 ---------- Previous post was at 18:24 ---------- No, if you already have that folder, then you shouldn't need it. ---------- Post added at 18:30 ---------- Previous post was at 18:25 ---------- ---------- Post added at 18:31 ---------- Previous post was at 18:30 ---------- Most likely something was not installed correctly. First, make sure that your ArmA2 OA is fully updated to the latest version. Second- Follow instructions very carefully on the install instructions. If English is not your primary language, find someone who can translate it a bit better perhaps. Also, don't worry about the ACE config folder. Ignore that unless you also downloaded and successfully installed the required ACE and ACRE addons.
  10. Ah... NOoooo. You should not put the ACE configs in a separate folder. You need to overwrite the old configs (as it says in the install info). Otherwise, yes they will conflict and strange things will happen. ---------- Post added at 16:26 ---------- Previous post was at 14:45 ---------- Yeah, I believe that it should work although you might get an error message pop up that you can just close.
  11. I guess I should ask.... did anybody get the mod to work for them????
  12. Yeah...that could be it. You are supposed to overwrite the default LoBo config files with the ACE configs. Most likely that is your issue. Also, by the way, the required CBA folder is included in the mod pack. It's the same one I use with no errors. ---------- Post added at 02:51 ---------- Previous post was at 02:45 ---------- Just to clarify.... I made the default mod completely ArmA2OA BI compatible. No ACE is required. What the ACE configs brings you is a bunch more tactical equipment such as tear gas, gas masks, ear plugs, baclavas, etc..., a new backpack system, a FCS (fire control system) for tanks, and a modified damage system. Aside from that however the default BI system is still fully capable and is tons of fun. I had almost released the pack months ago as ACE only. But based upon complaints, I spent months getting everything to work with stock BI ArmA OA (while also updating the ACE units). So hopefully everything will work for most people.
  13. Are you starting this mod also with these mod folders as well?: @CBA_CO, @ACE, @ACEX, @ACEX_USNavy You need those in your game startup link. Now if you have those, its possible that you may have an old version perhaps? That's something I've been worried about as I update my ACE stuff via six-updater which may have changed things around from the downloadable version on Armaholics. If that's the case, I can only suggest using SIX Updater to upgrade ACE. It's a pain in the ass to use, but once you get accustomed to it, it works fairly well. Speaking of which I need to figure out how to get my mod up on SIX updater.
  14. The Lost Brothers - Israeli Defense Force Mod Pack by Miles Teg, Namman2, Gooncorp, Contrails, Zzez, and other helping hands from United Operations Description: Better, late then never, I’ve finally released the IDF pack for ArmA2 as I figured I might as well since everyone’s still waiting for more content in ArmA3 and since the ArmA2 community is still very much alive. I also wanted to get this monkey off my back so I can concentrate now on working on ArmA3. Features: This pack includes the following: Infantry: - Golani infantry (regular IDF infantry) - Golani infantry with Mitznefet helmet cover - Special Forces (approximating Sayeret Matkal) - Naval Commandos (approximating Shayetet 13) All units are duplicated also with older M4 carbine loadouts as used up until recently by the IDF. Infantry Weapons: - Tavor assault rifles (standard, grenadier, and marksman variants with various optics and iron sights. - Negev light machine gun - Remington 870 shotgun (3 variants) - Mossberg 590 shotgun (shorty) - CAR-15 - Colt 9mm - Uzi SMG (silenced) - Ruger 10/22 .22 cal. “Hush Puppy†rifle - SR-25 - Custom M4 carbine variants (Grenadier/DMR) with various accessories and IDF optics such as the Mepro-21. Armor: - Merkava Mk4 MBT (driver rear view camera/smoke screen, commander has a 60mm mortar system) - Merkava Mk3 Baz MBT (driver rear view camera/smoke screen, commander has a 60mm mortar system) - Namer Heavy APC (commander has a 60mm mortar system) - Nakpadon Heavy APC (commander has a 60mm mortar system) - M113 APC - Vulcan Air defense vehicle (ACE only) - D-9 Caterpillar armored bulldozer Light Vehicles: - Humvees (all BI variants) Aircraft: - F-16C (CAS, CAP, and Strike variants) - Mirage III fighter bomber - C-130 cargo aircraft - CH-53 Yas’ur heavy lift assault helicopter - AH-1S Cobra gunship - AH-64 Apache Gunship - UH-60 Blackhawk - UH-1 Huey Within this pack I have also included a folder with ACE config files. This gives the IDF infantry LOTS of extra nice goodies for much more realistic tactical gameplay. DOWNLOAD MOD HERE Installation: To install, simply unzip everything into your main ArmA2 folder. You will also need the @CBA_CO addon (included in pack) pasted into your main ArmA2 folder as well. Then using notepad create a desktop link to the mod as you would any other mod folder. I personally use a .bat file as a desktop link which you can create using notepad. Open up a new empty notepad file and paste something like this into it: Example: @echo off echo Starting: c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe echo From: c:\program files\bohemia interactive\arma 2 echo With params: -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@LoBo_Mod" cd /D "c:\program files\bohemia interactive\arma 2" "c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe" -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@LoBo_Mod" You then modify the notepad file suffix from .txt to .bat and then copy and paste it onto your desktop. You will of course have to modify the above file paths to that used by your computer. It will be very different for example if you use STEAM or installed your ArmA2OA game in another directory. If you're using the ACE configs the .bat file would look something like this: Example: @echo off echo Starting: c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe echo From: c:\program files\bohemia interactive\arma 2 echo With params: -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@ACE;@ACEX; @ACEX_USNavy;@LoBo_Mod;@JayArma2Lib;@ACRE" cd /D "c:\program files\bohemia interactive\arma 2" "c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe" -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@ACE;@ACEX; @ACEX_USNavy;@LoBo_Mod;@JayArma2Lib;@ACRE" The included mission files you can place into the missions folder in your main ArmA2 directory. These two missions essentially have every unit in this IDF mod. To get the mod ACE compatible, you simply copy and paste the pbo files from the included “ACEConfigs†folder and overwrite the relevant PBO files inside the “LoBo_Mod†folder. For ACE you also need these mod folders present in your main ArmA2 directory: @CBA_CO, @ACE, @ACEX, @ACEX_USNavy, @JayArma2Lib, and @ACRE Remember the CBA folder is included with this pack. The rest can be downloaded below: Required addons (ONLY needed if you use the ACE configs) downloadlinks at bottom of the page! As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. When you are using the Steam version you can find a Steam mod installation and activation FAQ here. Included required files: -@CBA_CO Known issues: 1. A few vehicles lack damage textures. 2. CH-53 hovers just over ground when disembarking troops. 3. passengers inside CH-53 can not be killed by small arms fire through openings. 4. Some of the F-16 weapon loadouts are a bit wonky on the external view (they don't match what you see on your aircraft's interior weapons loud out in terms of the number of bombs/missiles). It's fixable but I ran out of time. 5. Uzi (silenced) icon doesn't show up in inventory once you pick it up. It might have to do with it using pistol ammo but configured as a rifle. Notes: I hope you guys enjoy the mod and once again, I apologize for the very long wait. -Miles Teg<GD> Team Leader of the Lost Brothers Mod Credits & Thanks: Infantry: Model- Hayal (ephod vest, knee pads), BIS (arms, legs, inner torso, face), and Jewish Freak (pistol holster). Vest, knee pads and body models heavily modified and optimized to ArmA2 by Contrails. Uniform extures- Contrails with pilot helmet textures edited by Miles Teg<GD>). Helmet model and textures by contrails. "Mitz'nefet" (clown hat) model and textures by Contrails. cpp.config- Miles Teg<GD> & Contrails. Infantry weapons: M4's- Original model and textures: BIS, modified by Jewish Freak. Car-15- Hayal. Colt 9mm SMG- Hayal. Meprolight 21 Sight- Jewish Freak, Textures: Hayal. SR-25 and M82A1 sniper rifles by King Homer. Ruger 10/22- Converted from an ancient original Counter Strike mod converted by Calm Terror. Negev- Model: Jewish Freak. Textures: Calm Terror. Tavor- Model by TheLama. Textures by drhubbler. Marksman & M203 models modified from original by Miles Teg<GD>. Glock-17- Model: Drill Sergeant. Textures: Jewish Freak. Sig P226 & P228 by Jackal 326. Mossberg 590 “shorty†by Pathfinder, but modified by Miles Teg<GD>. Config by Miles Teg<GD> Most of the weapons were modified and in some cases fixed up by Miles Teg<GD> and Jewish Freak. Armor: Merkava Mk3 and Mk4: Models by Angel Moore. Textures by Namman2. Mk3 textures and model heavily edited by Miles Teg<GD> and Contrails. Config work by Gooncorps, Zzez, Vking, Namman2, and Miles Teg<GD>. Special thanks to Gooncorps for his amazing scripting skills. Mk4 model was modified slightly by Namman2 and Miles Teg<GD> with config work based off of the Mk3 but updated by Miles Teg<GD> Namer, Nakpadon, Puma, and Achzarit models are by Jake Morag. All texture work is by Namman2, with Some model modifications on Mk3, Mk4, Nakpadon, Puma and Namer also by Namman2 and Miles Teg<GD> Config work by Namman2, Miles Teg<GD> with scripting by Gooncorps. M113 reskin by Someguywho. Vulcan M113 by ACE, reskin by Someguywho for Vulcan/M113, config modified by ZZEZ/Miles/Vking. Cars: Humvees reskin by Yaxxo, config modified by ZZEZ/VKing/Miles. Aircraft: Mirage IIIC- Model by Footmunch, Config & Textures by Footmunch & EddieD. F-16C- Model by Footmunch. Textures and ArmA2 conversions by EddieD and Myke. BI AH-64, UH-1, & UH-60 Reskins by Yaxxo. BI C130 reskin by Someguywho. Config modified by ZZEZ, Miles Teg<GD>, and VKing. CH-53 by SFC ITZAK modified (door guns added) by Miles Teg<GD> with help from WLD427. AH-1S Cobra- Model, sounds, and interior textures by BOH mod, external textures by Calm Terror. Conversion to ArmA2 and rvmats by Miles Teg<GD> All BI aircraft reskins were by Yaxxo (except for C130 which has reskins by Someguywho), config modified by ZZEZ/Miles/VKing My apologies if I left anyone out or got any of the credits mixed up. If I did let me know and I will add or fix it ASAP. Changelog: v1.0 - first public release For use with TS3 (for realistic radio communications): - ACRE Only required when you use the ACE config: - Advanced Combat Environment 2 OA - Core - Advanced Combat Environment 2 OA - Extra - Advanced Combat Environment 2 OA - USNavy