Jump to content

miles teg

Member
  • Content Count

    5229
  • Joined

  • Last visited

  • Medals

Everything posted by miles teg

  1. Finally we are releasing out long awaited LoBo Addon Pack #3 Within this pack you will find the following: Israel Infantry- Golani Palsar Golani (LRRP) Givati Tzanhanim (paratroopers) Nahal (Paltas/Recon) Shayetet-13 (Naval Commandos) Sayeret MATKAL Sayeret Egoz Sayaret Duvdevan YAMAM (Police Special Operations) Snipers IAF pilots (standard,Apache, & fighter jockey) IDF Tank Crew Oh.... and THE ZOHAN!!!!!!!!!!  Aircraft- F-16I Sufa (multiple weapon loads) F-16C F-15C (multiple weapon loads) F-15I  (multiple weapon loads) C-130 AH-64 Apache UH-60 with rockets (in green and tan desert cammo patterns) UH-60 with MG's (in green and tan desert cammo patterns) CH-53 Yasur Armour- Merkava Mk4 MBT Magach 6 MBT (with ERA) Achzarit Heavy APC M163A2 Hovet AAA Cars- Up-armored IDF HMMWV's (M2, TOW, and Recon) Crew-Served Weapons- TOW-2 ATGM Hezbollah Infantry- Regular Infantry Commando/Sapper infantry Shahid Brigade commandos Cars- UAZ with MG Motorcycle Crew-served weapons- TOW ATGM Hamas Infantry- 8 different types of irregular Hamas infantry Special Thanks… to Uziyahu for providing us an FTP site, ArmedAssault.info,ARMAHolic.com (also providing us FTP space), and others for hosting all of these addons.  Many thanks also for all of you helping the mod to coordinate our efforts, contact other mod teams and addon makers, as well as doing historical research for our Mod.  Also thanks to IDF Hayal, SFC Itzhak, Jewish Freak, Namman2, Black Knight63, IDF Godzilla, Chris Death, Diversant (Yosi),  and anyone else I may have forgotten.  Also a big heart felt thank you to VipersHeart for starting this mod providing assistance and inspiration. Also big salute to NoOne as one of the co-founders of the mod and helping to create many of the original addons. Massive Thanks to the following Mods and Addon Makers: Footmunch, Mapfact, Al Simmons & DSA (A1 Simmons entry tools pack), Vilas (Project '85), and Törni as well as to wld427 and EddyD (both of whom kicked ass helping us). If I left anyone out or if any of the credits are incorrect, please contact me at: miles_teg@hotmail.com and I will correct the credits in the next update. Now go install these addons and enjoy- Chris G. aka-Miles Teg<GD> The Lost Brothers Mod Team Leader www.thelostbrothers.com Primary Download link- Lost Brothers Addon Pack #3 (Mirrors appreciated) Armaholic.com Download Mirror ArmedAssault.info Download Mirror ***IMPORTANT FOR MISSION MAKERS*** Here is a .pdf file of class names compliled by Betsalel: Armaholic.com Download Mirror (Note-  The Updated Syrian Pack will be released next).
  2. Updated Feb. 1st, 2011 After much work and time spent, The Lost Brothers are proud to present the first major Gulf War Mod done to Arma II/Operation Arrowhead. This mod is very complete and gives players and mission makers the ability to recreate the combat atmosphere lived by US, Iraqi, saudi and qatar soldiers back in 1991 - Op. Desert Storm. As a project derived from the LoBo - Iraqi Army pack released 8 months ago, this project now adds the US, Saudi and Quatar troops to the battle against Saddam´s Army. It contains more that 100 infantry units, 40 vehicles, 10 brand new vehicles and 10 missions, not to mention the adjustments applied to the Iraqi side. We have many partners, and so we have made a credit file that is located alongside the mod download files. Hope you enjoy! For those who had already DL the LoBo Iraqi Army Pack, you need to delete it before applying this mod. This mod has those units which have been upgraded, enchanced, corrected and adjusted. Factions: USA (composed of 1st Marine Division, 1st Calvary Division, US Army Special Forces, USMC Force Recoon) - BLUFOR Saudi Arabia (composed of Saudi Arabia Army, Saudi Arabia National Guard, Saudi Arabia Special Forces) - INDEPENDENT Qatar (composed of Qatar Army) - INDEPENDENT Iraq (composed of Iraqi Republican Guard in two different uniforms, Special Republican Guard, Saddam Fedayeen Militia) - OPFOR Installation: To install just put the "@LoboGulfWarMod" folder into your main Arma II dirrectory and then create the appropriate desktop link to that mod folder. In your desktop link an example of what you might put into your target line is this: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@LoboGulfWarMod -nosplash Your file path may however different depending on what directory or drive you installed ArmA2 in. So adjust as necessary. The content on the folder "mpmissions" should be placed inside your "mpmissions" folder, located at your main Arma II directory. The file inside the "key" folder should be placed inside your "keys" folder, located at your main Arma II directory. IMPORTANT: If you had already downloaded the Lobo Iraqy Army Mod, delete it first. The content on this mod includes those files, but corrected, updated and enhanced. This pack simulates some of the US and Iraqi forces that faught in the first Gulf War including: Iraqi Forces Iraqi Republican Guard (cammo & green uniforms) Fedayeen militia T-55 T-62 T-72 BMP-2 BRDM-2 URALs UAZ's BM-21 ZSU-23-4 Shilka BMP ambulance Mi-24 Hind Mi-8 HIP SU-25 Frogfoot Mig-23 Mig-27 Mig-29 Su-22 Su-25 EE-9 Cascavell (kept with original OPGWC tags as tribute to them and to Orson) EE-11 Urutu (kept with original OPGWC tags as tribute to them and to Orson) Custom AK pack Saudi Forces Saudi Army Infantry Saudi Arabian National Guard (SANG) V-100, V-150, & V-150/90. M60A2 tank Quatari Forces Qatari infantry Qatari Special Forces Qatari AMX-30 tank U.S. Forces USMC 1st Div and US Army 1st Cav Infantry USMC infantry, Force Recon, armored crew, and ANGLICO units US Army infantry, armored crew, and Special Forces. Humvee M2 Humvee Mk-19 Humvee TOW Humvee SF Humvee LAV-25 LAV-25 Command M1A1 Abrams M2 Bradley MLRS AAV7 M60A2 MBT M728 CEV Missions Also included are 6 MP missions for the pack. Requirements: - Arma 2/Operation Arrowhead Combined Operations - Advanced Combat Environment 2 OA - Core (only required for some missions) - Community Base addons (only required for some missions) Download link: ArmAholic Mirror: http://www.armaholic.com/page.php?id=13345 YouTube Videos: More pics: http://www.idfsquad.com/downloads/milesteg/LoBo_AMX30_2.jpg http://www.idfsquad.com/downloads/milesteg/LoBo_SpecialForces1.jpg http://www.idfsquad.com/downloads/milesteg/LoBo_FedayeenSaddam2.jpg http://img225.imageshack.us/img225/8407/aasite.jpg http://img685.imageshack.us/img685/8986/checkpointl.jpg http://img443.imageshack.us/img443/6608/t62s.jpg http://img291.imageshack.us/img291/2799/iraqoutpost.jpg http://img231.imageshack.us/img231/9364/generalt.jpg http://img210.imageshack.us/img210/5696/planes.jpg http://img836.imageshack.us/img836/5374/hinds.jpg Credits are listed in the readme file. Our Mod is a HUGE joint collaboration with dozens of addon makers and other mods. All credit goes to them and our OFP/ArmA1/ArmA2 community not to mention THE MOST credit going to BI for their outstanding models that we lovingly retextured and re-configured for specific countries. The reason the tags stayed as OPGWC on the EE-9 and EE-11 is because, the Operation Gulf War Crisis Mod was an old mod team in OFP that sadly broke apart before they could release a full mod. Before they ended their mod however they released their models to the public to continue their work. This pack represents a small part of their dreams and I hope this is a worthy tribute to them and to Orson, one of the great addon makers of OFP. Another huge Thank You goes to Vilas who has helped us out tremendously on our mod especially with the infantry base models on the Iraqis, the V-100 and 150 vehicles and with his weapons packs. Finally... SPECIAL THANKS TO ANDREI for sprear-heading this project. Much of this would not have been possible without his very hard work and him kicking me in the ass to work on some parts of the project. Plus most of these addons will also be modified and used for our later Egyptian and Syrian packs so this has been a big help as far as getting many of our old addons converted from ArmA1 into ArmA2. Enjoy! [One small note- I'd like to make a public apology on behalf of the Lost Brothers Mod to Python.au for using his textures without his permission on our LAV-25 and LAV-25 Command vehicles on our Gulf War Mod Pack. It was not done intentionally, but it was still not excusable and we apologize deeply for the mistake. He has been very kind about the mistake and has generously allowed us to continue using the texture but we will be uploading shortly a revised Gulf War Pack to Armaholic that have appropriate credits. The updated version will also replace the the pack on our FTP.] Chris G. aka-Miles Teg<GD> Team Leader of the Lost Brothers Mod
  3. Finally.... Addon Pack #3 is released! Â It includes a MASSIVE number of new and updated units including: New F-16I Sufa New Panther Naval helicopter Updated Ch-53 Updated C130 Updated IDF soldiers (new helmets, imbedded injury voices, etc...) Updated M4 and CAR-15 rifles New Nagev squad assault weapon Updated Magach 6 New Magach 7A and 7C tanks NEW Achzarit Heavy APC (kicks ass!!! NEW Puma with CARPET fuel-air anti-mine rocket system. New Egyptian Police units New IDF Humvees New IDF ATV Updated Aircraft weapons Totally redone Egyptian infantry (new textures, new helmets, gear, etc...) New Egyptian Marines and Naval Commandos. Updated Egyptian TF 777 Commandos New man-carried AT-3 Sagger that the AI can deploy as well. Updated Egyptian M60 and BMPs. New Westland Commando II and Sea Knight helicopters. A wide range of new Israeli and Egyptian ships. A bunch of finished missions and template user missions included. New Hezbollah infantry, vehicles, and crew served weapons. Updated sound pack with Hebrew and Arabic voices as well as new music. ....and much much more. So download it here at : http://files.filefront.com//;7684560;/ Â Â (369 Megs) Mirror: thanks to http://ofp.gamepark.cz/ ftp://www.ofpr.info/ofpd/mods/LoBoAddonPack3.rar --------------------- Requires BAS JAM3 weapons and ammo pack: ftp://ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar Also the Sinai and Lebanon maps needed for the mission can be downloaded at: EDIT- Old link replaced with new link to latest Map versions as of 03/13/08 Download these maps at the below link: http://ofp.4players.de/sys....ateg=34 __ Chris G. aka-Miles Teg<GD> The Lost Brothers Mod Team Leader
  4. miles teg

    The Iraqi Warfare Mod [Alpha]

    I understand where you are coming from. I've been helping to make Middle East addons since OFP (the original) in 2001 and have done units such as Hamas and Hezbollah as opponents to our Israeli units. I would like to take over your mod, but I assume that you don't want it continued and I can respect that. I actually already had an ISIS mod for ArmA2 ready for release but decided to port it over to ArmA3 instead so I will continue making this along with a Kurdish forces pack (and eventually Iraqi forces). At the same time I'm also working on getting my Israeli units done as well. I have a background in counter-terrorism research (and I'm ex-U.S. Army) and know that the media articles against your mod are completely unfounded given that groups like ISIS could easily learn to make their own mods (they have a ton of savvy computer/multimedia experts) or use any number of generic Middle East insurgent addons for their purposes, not to mention any number of different games other than ArmA3. So I don't think your addons will get anyone killed any more likely then any other Middle East related FPS game or addon. So if you change your mind about letting my mod team continue your work, please let me know as it would be a shame for your hard work to go to waste. It would also save us a lot of time in development and I've already gotten threats and accusations before so I'm ok with taking that kind of heat. Miles Teg<GD> Team Leader of the Lost Brothers-Isaac & Ishmael- A Middle East Conflict Mod
  5. The Lost Brothers Mod Team is proud to present: The release of our Lebanon map (1980's) version 1.2 and the update to our Sinai map version 1.5. All necessary 3rd party addons (along with their associated readmes and credits) are included in the pack making it a one stop download. Â WARNING: The Lebanon map is still in beta stage, so please don't insult us or call us names if you don't like it. Â We need constructive criticism not insults. Â Thank you. Without further adoo... the link is here at: Lebanon/Sinai Download page (CLICK HERE) New download Mirror: http://ofp.4players.de/sys....ateg=34 Pics and second mirror link courtesy of Imutep Lebenon Pic: Sinai pics: Chris G. aka-Miles Teg<GD>
  6. Is there already an existing Syrian Army mod out there? I tried looking for one but couldn't find one. If you have a link that would be great because if it's really good, I won't bother duplicating it. Either that or I'll just work with that mod maker to help improve his pack if he needs any help. Chris G. aka-Miles Teg<GD>
  7. Sorry I haven't posted anything in a long time folks. I'm working on an ISIS pack that should be released shortly. It will however be an ACE only pack. Also a full Egyptian pack is almost done and I plan on doing a Syrian Army pack. The reason why I'm doing ACE only is just because its waaay too much of a headache to test out updates to both ACE and standard BI configs. Even with beta-testers it takes even longer to fix things. What I need is more experienced addon makers joining my mod so that projects can be divided, but so far nobody has been interested. For those who don't know, this mod is the oldest surviving mod from the original OFP days back in 2001. Yup...we are over a decade old. The more addon makers I can get helping, the better the chances that this mod won't die and the more cool stuff we can crank out. I got loads of models that just need updating and config work done on them, but it just is frustrating not having the time to work on all that stuff.
  8. Yeah, the reason for that was because I tried like crazy to get both working but ultimately could not get both working even after I got help from a lot of different addon makers. If anyone knows how to do this and could help me, I would be VERY happy to fix this. But until then I'm most likely not going to be able to fix it. I just figured that the M2 would be cooler and more useful to have than the typical 7.62 coax.
  9. I'm going to redo the pack to make the file size MUCH smaller using hidden selections. The models will be the same, but they will use less individual models. In other words about two or three base models will be used instead with all the helmets, and equipment added as hidden selections. This will also make it easier to work on the hand bugs as I'll only have three models to work on instead of over a dozen different models. I've already started on the work.
  10. Well...those can be more or less simulated with the larger BI/ACE rucksacks so it wasn't a high priority, however if I can get some new addon makers to join the LoBo team, we may try doing this. ---------- Post added at 14:47 ---------- Previous post was at 14:44 ---------- I was working on the Hezbollah guys over the weekend...and (sigh).... they have some issues I had forgotten about (or that I had thought that I had fixed). The hands glow yellow...probably some weirdness with rvmats or due to the script to create Taliban faces conflicting with the Russian hands (from the BI template sample infantry model). So not sure what's going on there. The other issue is that they are very bulky and not the highest quality models. So a lot of people will complain. They also create quite a few .rpt errors as they are not optimized models. For the IDF I had a guy named "Contrails" from UO help me tremendously. But he's gone now in college and I have no idea how to optimize these units. So... I may end up just trying to get the Egyptian stuff released that I worked on for UO (United Operations) as they are basically done. However they are only with ACE configs currently.
  11. Ah... yeah that would definitely do it. Yeah I didn't even realize it had been put on sixupdater. LOL! But it's all good. :)
  12. Woe! LOL! That's interesting. Hey you are getting two scopes for the price of one! J/k. Nah seriously, what weapon are you getting that bug on? I'll see if I can fix that on an update. ---------- Post added at 17:57 ---------- Previous post was at 17:54 ---------- Huh...strange. I'll check that out. Did it do that when you use the ACE demo mission that includes all the units? That's what I used to test out all the units and I never had that problem. You might want to make sure and double check that you overwrote the backpack config with the ACE version. But I'll double-check to see if I get the same errors. ---------- Post added at 18:02 ---------- Previous post was at 17:57 ---------- I typically just use Zargabad (to simulate Gaza City), however the Iraqi Fallujah map is a bit closer to someplace like Syria. Sadly however we don't have any maps that resemble Lebanon or the Golan Heights. Lebanon terrain is an odd mix of Arab structures with Mediterranean terrain (lots of golden wheat fields, large hills, forests, and olive groves). I would LOVE IT if someone made one for ArmA2 as it would also work in ArmA3 without any conversion necessary. I actually have some Hezbollah units that I was going to rework, but I may just release them as they are.
  13. I guess not at the moment until I do an update and make a separate ACE backpack config without ACRE radios in it. ---------- Post added at 18:25 ---------- Previous post was at 18:24 ---------- No, if you already have that folder, then you shouldn't need it. ---------- Post added at 18:30 ---------- Previous post was at 18:25 ---------- ---------- Post added at 18:31 ---------- Previous post was at 18:30 ---------- Most likely something was not installed correctly. First, make sure that your ArmA2 OA is fully updated to the latest version. Second- Follow instructions very carefully on the install instructions. If English is not your primary language, find someone who can translate it a bit better perhaps. Also, don't worry about the ACE config folder. Ignore that unless you also downloaded and successfully installed the required ACE and ACRE addons.
  14. Ah... NOoooo. You should not put the ACE configs in a separate folder. You need to overwrite the old configs (as it says in the install info). Otherwise, yes they will conflict and strange things will happen. ---------- Post added at 16:26 ---------- Previous post was at 14:45 ---------- Yeah, I believe that it should work although you might get an error message pop up that you can just close.
  15. I guess I should ask.... did anybody get the mod to work for them????
  16. Yeah...that could be it. You are supposed to overwrite the default LoBo config files with the ACE configs. Most likely that is your issue. Also, by the way, the required CBA folder is included in the mod pack. It's the same one I use with no errors. ---------- Post added at 02:51 ---------- Previous post was at 02:45 ---------- Just to clarify.... I made the default mod completely ArmA2OA BI compatible. No ACE is required. What the ACE configs brings you is a bunch more tactical equipment such as tear gas, gas masks, ear plugs, baclavas, etc..., a new backpack system, a FCS (fire control system) for tanks, and a modified damage system. Aside from that however the default BI system is still fully capable and is tons of fun. I had almost released the pack months ago as ACE only. But based upon complaints, I spent months getting everything to work with stock BI ArmA OA (while also updating the ACE units). So hopefully everything will work for most people.
  17. Are you starting this mod also with these mod folders as well?: @CBA_CO, @ACE, @ACEX, @ACEX_USNavy You need those in your game startup link. Now if you have those, its possible that you may have an old version perhaps? That's something I've been worried about as I update my ACE stuff via six-updater which may have changed things around from the downloadable version on Armaholics. If that's the case, I can only suggest using SIX Updater to upgrade ACE. It's a pain in the ass to use, but once you get accustomed to it, it works fairly well. Speaking of which I need to figure out how to get my mod up on SIX updater.
  18. The Lost Brothers - Israeli Defense Force Mod Pack by Miles Teg, Namman2, Gooncorp, Contrails, Zzez, and other helping hands from United Operations Description: Better, late then never, I’ve finally released the IDF pack for ArmA2 as I figured I might as well since everyone’s still waiting for more content in ArmA3 and since the ArmA2 community is still very much alive. I also wanted to get this monkey off my back so I can concentrate now on working on ArmA3. Features: This pack includes the following: Infantry: - Golani infantry (regular IDF infantry) - Golani infantry with Mitznefet helmet cover - Special Forces (approximating Sayeret Matkal) - Naval Commandos (approximating Shayetet 13) All units are duplicated also with older M4 carbine loadouts as used up until recently by the IDF. Infantry Weapons: - Tavor assault rifles (standard, grenadier, and marksman variants with various optics and iron sights. - Negev light machine gun - Remington 870 shotgun (3 variants) - Mossberg 590 shotgun (shorty) - CAR-15 - Colt 9mm - Uzi SMG (silenced) - Ruger 10/22 .22 cal. “Hush Puppy†rifle - SR-25 - Custom M4 carbine variants (Grenadier/DMR) with various accessories and IDF optics such as the Mepro-21. Armor: - Merkava Mk4 MBT (driver rear view camera/smoke screen, commander has a 60mm mortar system) - Merkava Mk3 Baz MBT (driver rear view camera/smoke screen, commander has a 60mm mortar system) - Namer Heavy APC (commander has a 60mm mortar system) - Nakpadon Heavy APC (commander has a 60mm mortar system) - M113 APC - Vulcan Air defense vehicle (ACE only) - D-9 Caterpillar armored bulldozer Light Vehicles: - Humvees (all BI variants) Aircraft: - F-16C (CAS, CAP, and Strike variants) - Mirage III fighter bomber - C-130 cargo aircraft - CH-53 Yas’ur heavy lift assault helicopter - AH-1S Cobra gunship - AH-64 Apache Gunship - UH-60 Blackhawk - UH-1 Huey Within this pack I have also included a folder with ACE config files. This gives the IDF infantry LOTS of extra nice goodies for much more realistic tactical gameplay. DOWNLOAD MOD HERE Installation: To install, simply unzip everything into your main ArmA2 folder. You will also need the @CBA_CO addon (included in pack) pasted into your main ArmA2 folder as well. Then using notepad create a desktop link to the mod as you would any other mod folder. I personally use a .bat file as a desktop link which you can create using notepad. Open up a new empty notepad file and paste something like this into it: Example: @echo off echo Starting: c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe echo From: c:\program files\bohemia interactive\arma 2 echo With params: -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@LoBo_Mod" cd /D "c:\program files\bohemia interactive\arma 2" "c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe" -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@LoBo_Mod" You then modify the notepad file suffix from .txt to .bat and then copy and paste it onto your desktop. You will of course have to modify the above file paths to that used by your computer. It will be very different for example if you use STEAM or installed your ArmA2OA game in another directory. If you're using the ACE configs the .bat file would look something like this: Example: @echo off echo Starting: c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe echo From: c:\program files\bohemia interactive\arma 2 echo With params: -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@ACE;@ACEX; @ACEX_USNavy;@LoBo_Mod;@JayArma2Lib;@ACRE" cd /D "c:\program files\bohemia interactive\arma 2" "c:\program files\bohemia interactive\arma 2\expansion\beta\arma2oa.exe" -noSplash -World=empty -noFilePatching -showScriptErrors "-name=Miles Teg <GD>" "-mod=Expansion\beta;Expansion\beta\expansion;@CBA_CO;@ACE;@ACEX; @ACEX_USNavy;@LoBo_Mod;@JayArma2Lib;@ACRE" The included mission files you can place into the missions folder in your main ArmA2 directory. These two missions essentially have every unit in this IDF mod. To get the mod ACE compatible, you simply copy and paste the pbo files from the included “ACEConfigs†folder and overwrite the relevant PBO files inside the “LoBo_Mod†folder. For ACE you also need these mod folders present in your main ArmA2 directory: @CBA_CO, @ACE, @ACEX, @ACEX_USNavy, @JayArma2Lib, and @ACRE Remember the CBA folder is included with this pack. The rest can be downloaded below: Required addons (ONLY needed if you use the ACE configs) downloadlinks at bottom of the page! As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. When you are using the Steam version you can find a Steam mod installation and activation FAQ here. Included required files: -@CBA_CO Known issues: 1. A few vehicles lack damage textures. 2. CH-53 hovers just over ground when disembarking troops. 3. passengers inside CH-53 can not be killed by small arms fire through openings. 4. Some of the F-16 weapon loadouts are a bit wonky on the external view (they don't match what you see on your aircraft's interior weapons loud out in terms of the number of bombs/missiles). It's fixable but I ran out of time. 5. Uzi (silenced) icon doesn't show up in inventory once you pick it up. It might have to do with it using pistol ammo but configured as a rifle. Notes: I hope you guys enjoy the mod and once again, I apologize for the very long wait. -Miles Teg<GD> Team Leader of the Lost Brothers Mod Credits & Thanks: Infantry: Model- Hayal (ephod vest, knee pads), BIS (arms, legs, inner torso, face), and Jewish Freak (pistol holster). Vest, knee pads and body models heavily modified and optimized to ArmA2 by Contrails. Uniform extures- Contrails with pilot helmet textures edited by Miles Teg<GD>). Helmet model and textures by contrails. "Mitz'nefet" (clown hat) model and textures by Contrails. cpp.config- Miles Teg<GD> & Contrails. Infantry weapons: M4's- Original model and textures: BIS, modified by Jewish Freak. Car-15- Hayal. Colt 9mm SMG- Hayal. Meprolight 21 Sight- Jewish Freak, Textures: Hayal. SR-25 and M82A1 sniper rifles by King Homer. Ruger 10/22- Converted from an ancient original Counter Strike mod converted by Calm Terror. Negev- Model: Jewish Freak. Textures: Calm Terror. Tavor- Model by TheLama. Textures by drhubbler. Marksman & M203 models modified from original by Miles Teg<GD>. Glock-17- Model: Drill Sergeant. Textures: Jewish Freak. Sig P226 & P228 by Jackal 326. Mossberg 590 “shorty†by Pathfinder, but modified by Miles Teg<GD>. Config by Miles Teg<GD> Most of the weapons were modified and in some cases fixed up by Miles Teg<GD> and Jewish Freak. Armor: Merkava Mk3 and Mk4: Models by Angel Moore. Textures by Namman2. Mk3 textures and model heavily edited by Miles Teg<GD> and Contrails. Config work by Gooncorps, Zzez, Vking, Namman2, and Miles Teg<GD>. Special thanks to Gooncorps for his amazing scripting skills. Mk4 model was modified slightly by Namman2 and Miles Teg<GD> with config work based off of the Mk3 but updated by Miles Teg<GD> Namer, Nakpadon, Puma, and Achzarit models are by Jake Morag. All texture work is by Namman2, with Some model modifications on Mk3, Mk4, Nakpadon, Puma and Namer also by Namman2 and Miles Teg<GD> Config work by Namman2, Miles Teg<GD> with scripting by Gooncorps. M113 reskin by Someguywho. Vulcan M113 by ACE, reskin by Someguywho for Vulcan/M113, config modified by ZZEZ/Miles/Vking. Cars: Humvees reskin by Yaxxo, config modified by ZZEZ/VKing/Miles. Aircraft: Mirage IIIC- Model by Footmunch, Config & Textures by Footmunch & EddieD. F-16C- Model by Footmunch. Textures and ArmA2 conversions by EddieD and Myke. BI AH-64, UH-1, & UH-60 Reskins by Yaxxo. BI C130 reskin by Someguywho. Config modified by ZZEZ, Miles Teg<GD>, and VKing. CH-53 by SFC ITZAK modified (door guns added) by Miles Teg<GD> with help from WLD427. AH-1S Cobra- Model, sounds, and interior textures by BOH mod, external textures by Calm Terror. Conversion to ArmA2 and rvmats by Miles Teg<GD> All BI aircraft reskins were by Yaxxo (except for C130 which has reskins by Someguywho), config modified by ZZEZ/Miles/VKing My apologies if I left anyone out or got any of the credits mixed up. If I did let me know and I will add or fix it ASAP. Changelog: v1.0 - first public release For use with TS3 (for realistic radio communications): - ACRE Only required when you use the ACE config: - Advanced Combat Environment 2 OA - Core - Advanced Combat Environment 2 OA - Extra - Advanced Combat Environment 2 OA - USNavy
  19. Well Robert Hammer is a really nice guy who knows what he's doing and who has helped out my mod in the past. If I get permission from the guy who made the model/textures, then Robert Hammer will most likely let my mod use his completed version. So if you can send me his contact info I can see if I can just get permission from him and then afterwards talk to Robert Hammer.
  20. If he can make it into .3ds format (or any format that O2 can import) then yes, we can get it into game easily. Just tell him to message me or email me. Thanks.
  21. Raafatah64, the Achzarit may or may not be in the pack. Most likely it will be an update though. Right now I'm working doing contract work with a deadline so I won't be able to work on stuff probably until next week. Then I'll be back at it and see if I can finally get this damn pack released. I know I keep saying it's almost done, but stuff keeps coming up and new bugs keep getting found. So please be patient folks. @Edenbn, no time to do screenshots right now, but really it's nothing special. If I get a chance to I'll do a pic once it gets close to release as I need to do pics for the pack release anyways (and maybe a video).
  22. Sorry we haven't done an update on news in awhile. Been busy working and dealing with family health issues. The stuff is close to being done. Just fixing up the D-9 still. Gunter, as far as that Taliban pack, right now there are no plans to port it over as of right now as the BI models are better (although we have a few unique ones). With that said I have been wanting to make some 80's Afghan War Russian units, so who knows, maybe later down the line I might get around to converting some of those models. ---------- Post added at 18:44 ---------- Previous post was at 18:39 ---------- Oh and yes, there will be a Negev although it's not a very good model (old OFP era model). I'm trying to find someone who can do a better Negev model for us.
  23. Thanks Goldenfiver. ---------- Post added at 14:40 ---------- Previous post was at 14:38 ---------- No, not yet, but when it's released I will include a full list of weapons class names for mission makers.
  24. Yeah... right now I'm adjusting the damage values on the armored vehicles as they were a bit too high. Most likely however the Merkava tanks will obliterate the Iranian tanks on a one on one battle, however a Konkurs or Metis should make the crew bail out most of the time (and on rare occasion cause it to explode catastrophically. What sucks is that the damage values are very different for ACE so I have to test both battle damage on BI configs and battle damage using ACE configs. All of the armor however (with the exception of the M113) will take multiple RPG hits. Right along with the damage values I'm also fixing up the damage textures for the Namer2 (and I finally got them working on the Merkava Mk4).
×