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About DanWelch

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  1. The area i am working on is not this area, the area of the pics you showed are of the more southern end of the border going towards Eilat. The area of my map is not this "rocky". But the third map I plan to make will be of this area and will be replicated as such. take a look at this http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB)
  2. I'dm not placing bldgs/objects 1st then elevation. The elevation is being completed by hand in Visitor and I am keeping areas which have objects and buildings flat, then I place the buildings. Elevations are pretty much complete in most areas of the map. Now I am placing objects. So far there are no problems and everything is working out just fine in visitor. the Terrain and Objects are working out perfectly. ---------- Post added at 10:10 PM ---------- Previous post was at 10:02 PM ---------- I have been working on the sand dunes throughout the map trying to give it a more dynamic desert feel.
  3. The airport is no longer ruins in this map. I renamed it Simeon airbase and it is in the hands of the IDF.
  4. Kerem Shalom Border Crossing
  5. Great job on those dozers, will be a nice touch.
  6. thx, i cant wait until its finished so I can play and not work lol
  7. You have to find someone who does, and there are scripts out there that serve most purposes. Understandably, ACE is popular but probably only half the community uses it. As far as knowing how to do something, it is very easy to know how to do something if you're willing to learn how to do it. Besides, I have tested this map with the AI, An armored unit will drive straight through it, while ai infantry will follow. There is no random "dumb" AI activity as far as I could tell. If infantry cant get through the fence they walk the entire fence until they find an opening or they give up and stand afar off in "do nothing" mode. Only scripting can make this more dynamic.
  8. no prob, happy holidays as well.
  9. I will explain. 1. I have added hills and dunes,just not to every square inch of the map yet(progress is being made little by little,it is a big map)This takes time. 2. these pics are showing the progress of the Egypt/Israel Border fence, Not the land contours, I took this pic on part of the map that has not been worked on yet nor has there been any hills/sand dunes added as of yet. 3. everyone needs to understand the geographical area I am mimicking, see photos below. The pic you see below(life photo) is not the area of Israel I am creating the map after. Also as far as small rivers/streams, there aren't any in the area of my map, from what I can tell in Google Earth, As you can see in these pics there is a huge difference in the terrain. http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB)"]http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB)[/url] http://static1.demotix.com/sites/default/files/imagecache/a_scale_large/1100-9/photos/1333484238-project-hour-glass-building-the-israelegypt-border-fence--negev_1140649.jpg (107 kB)
  10. Israel/Egypt Border (not finished) Pic taken from Egypt side. http://static1.demotix.com/sites/default/files/imagecache/a_scale_large/1100-9/photos/1333484238-project-hour-glass-building-the-israelegypt-border-fence--negev_1140649.jpg (107 kB) http://i290.photobucket.com/albums/ll279/usslouisiana/ArmA%202%20Israel%20Project/arma2oa2012-12-2523-45-31-64_zpsf7b9c5e8.jpg (102 kB)
  11. DanWelch

    Hazmat Units (OA)

    OUTSTANDING!! Dude you are awesome, this will be great for a Chemical Weapons incident hehehe:cool:
  12. I see your point, not to mention using ACE wire cutters is also an option for mission makers. I was thinking to my self the same thing "Why would I deliberately want to place holes in a well secured security fence?" I will leave it to the scripting and mission makers to do this on their own.
  13. There will be some areas of the fenceline that are not as "secure" so AI wont become even more stupid than they already are :)
  14. it is 0,0,0 in this map and I am already naming areas by the classnames. The only thing that can be done is to try it when the 1st release comes out and see if it works from the beginning.
  15. I will look into it and research more on MSO to see what possibilities there are and how to make the map compatible. I dont know much about MSO at the moment so It might be something implemented in a future update. If you would, as help for me, find out exactly what needs to be placed into a map for it to be compatible with MSO. This would be of great help. I understand so far that location names must be present as you have shown here, I have already been doing this in the map. So it should not be a problem.