Capwell 16 Posted June 12, 2019 14 minutes ago, EO said: Are you on the latest dev build? 1.95.145757 Share this post Link to post Share on other sites
EO 11275 Posted June 12, 2019 2 minutes ago, Capwell said: 1.95.145757 As i mentioned in my previous post, it's a known issue. 1 Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted June 12, 2019 17 minutes ago, EO said: Are you on the latest dev build? Judging from his video he's using the devbranch build. Didn't run into this on the rc build 1.94, shot my fair share of units (at the very least 200) with both shotguns and slugs/pellets. Cheers Share this post Link to post Share on other sites
POLPOX 778 Posted June 12, 2019 I found a small visual bug while playing around with Promet: when you switch the firemode to the underbarrel shotgun and throw something, the muzzleflash of shotgun appears for a moment. EDIT: These classes don't have proper author. Spoiler CfgWeapons: ProbingLaser_01_F optic_Arco_AK_blk_F optic_Arco_AK_lush_F optic_Arco_AK_arid_F arifle_MSBS65_ico_F arifle_MSBS65_GL_ico_F arifle_MSBS65_UBS_ico_F arifle_MSBS65_black_ico_F arifle_MSBS65_GL_black_ico_F arifle_MSBS65_UBS_black_ico_F arifle_MSBS65_ico_pointer_f arifle_MSBS65_GL_ico_pointer_f arifle_MSBS65_UBS_ico_pointer_f arifle_MSBS65_black_ico_pointer_f arifle_MSBS65_GL_black_ico_pointer_f arifle_MSBS65_UBS_black_ico_pointer_f arifle_MSBS65_Mark_SOS_LP_BI_F CfgMagazines: 2Rnd_12Gauge_Slug 6Rnd_12Gauge_Pellets 6Rnd_12Gauge_Slug Share this post Link to post Share on other sites
FoxFort 341 Posted June 12, 2019 On 6/10/2019 at 6:55 PM, FoxFort said: Hey devs, since you're playing with AK series, could you please fix this gap? It's freaking annoying and immersion killing, that's not how weapon is held. Latest build has resolved this issue: Tweaked: The AK-12 hand animation when used with a uniform without gloves Thank you, this was annoying since APEX was released. BTW, RPK-12 has a same problem. 2 Share this post Link to post Share on other sites
arziben 23 Posted June 12, 2019 I'll add to the slug issue, no mods. Plenty of laughter though 1 1 Share this post Link to post Share on other sites
FoxFort 341 Posted June 12, 2019 5 minutes ago, arziben said: I'll add to the slug issue, no mods. Plenty of laughter though Just a tad those SLUG rounds are OP now. Share this post Link to post Share on other sites
lexx 1363 Posted June 12, 2019 Looks perfectly fine to me. 8 Share this post Link to post Share on other sites
Glow 181 Posted June 12, 2019 Best shotgun animations I found are in game Payday2 - very enjoyable to watch. Is an arcade shooter but guns are very well animated and done. Right hand stay with shotgun and the left hand do all dance. I know, not in Arma style but so nice to watch. I think that non military-Arma-style payers would appreciated that kind of FUN. Similar two-barrel shotgun from Payday2: ( In PD2 all animations speed can depend from player skill tree build, can be slower or crazy fast. ) Share this post Link to post Share on other sites
bourne2kill 10 Posted June 12, 2019 My only gripe is that weapon sounds are still so unrealistic. It's a shame that I have to rely on mods to give a more authentic feel. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 12, 2019 25 minutes ago, bourne2kill said: My only gripe is that weapon sounds are still so unrealistic. It's a shame that I have to rely on mods to give a more authentic feel. Remember this is still the Dev Branch, nothing is final. Share this post Link to post Share on other sites
AlmightyLoaf 2 Posted June 13, 2019 Leave that slug glitch in! Make it ammo you can grab off aliens or something 😂 Share this post Link to post Share on other sites
maccrawinthejaw 25 Posted June 13, 2019 Would it be possible to make other 6.5 mm weapons' magazines compatible with the Promet and vice-versa? It makes logistics kind of complicated and inconvenient, especially given how the MX can use Katiba magazines. Share this post Link to post Share on other sites
GuyWithaJeep 82 Posted June 13, 2019 20 minutes ago, maccrawinthejaw said: Would it be possible to make other 6.5 mm weapons' magazines compatible with the Promet and vice-versa? It makes logistics kind of complicated and inconvenient, especially given how the MX can use Katiba magazines. The MX cannot use magazines for the Katiba, that's likely CBA doing that, when it very clearly shouldn't (and doesn't if you're running the vanilla game). Share this post Link to post Share on other sites
maccrawinthejaw 25 Posted June 13, 2019 Just now, GuyWithaJeep said: The MX cannot use magazines for the Katiba, that's likely CBA doing that, when it very clearly shouldn't (and doesn't if you're running the vanilla game). Oh, I didn't realize it did that. I thought it was a game feature. My error; disregard what I said. Share this post Link to post Share on other sites
SterlingC 17 Posted June 13, 2019 9 hours ago, FoxFort said: Just a tad those SLUG rounds are OP now. Someone please tell me how to duplicate this with my own ammo—is it the speed of the round or something else? Share this post Link to post Share on other sites
odie0351 67 Posted June 13, 2019 Quick PSA for those who haven't tried the slug bug on actual maps yet, corpses are hurled with enough force to knock down trees🤣 4 Share this post Link to post Share on other sites
maccrawinthejaw 25 Posted June 13, 2019 2 minutes ago, odie0351 said: Quick PSA for those who haven't tried the slug bug on actual maps yet, corpses are hurled with enough force to knock down trees🤣 Hurry, mod makers! Copy the code and use it to make accurate gauss cannons/railguns! What I want to know is are they able to damage armored vehicles (the slugs themselves and the guys being thrown back like they just got Fus-Ro-Dah'd)? 1 Share this post Link to post Share on other sites
Grahame 94 Posted June 13, 2019 Yeah, leave those bad-arsed babies in game! 🤣 Share this post Link to post Share on other sites
maccrawinthejaw 25 Posted June 13, 2019 2 minutes ago, Grahame said: Yeah, leave those bad-arsed babies in game! 🤣 Well, have normal, balanced slugs and then have these as "Super Slugs" as a joke ammo type. Share this post Link to post Share on other sites
Grahame 94 Posted June 13, 2019 1 minute ago, maccrawinthejaw said: Well, have normal, balanced slugs and then have these as "Super Slugs" as a joke ammo type. Yeah... like the old Doomsday Rounds Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted June 13, 2019 I've noticed there are no hiddenSelections for the Kozlice at the moment. Are we gonna get those? I'd like to do some textures for it. Share this post Link to post Share on other sites
reyhard 2082 Posted June 13, 2019 28 minutes ago, the_one_and_only_Venator said: I've noticed there are no hiddenSelections for the Kozlice at the moment. Are we gonna get those? I'd like to do some textures for it. It's already there although not defined in cfg itself. You can use "camo" hidden selection. I will add default hiddenSelections[] entry later though so it should be clear what is name of that camo selection 😉 1 1 Share this post Link to post Share on other sites
AegisWolf 16 Posted June 13, 2019 If the black Mk. 200 variant is intended for the LDF, there should probably be a red-tracer-ed ammunition option for it. 1 Share this post Link to post Share on other sites
FoxFort 341 Posted June 13, 2019 Today's DEV has added: MAAWS HEAT 55 round. HEAT 75 looks like dual-tandem while 55 is not. What are penetration/damage values of 55 in comparison to 75? Share this post Link to post Share on other sites