Jump to content

maccrawinthejaw

Member
  • Content Count

    35
  • Joined

  • Last visited

  • Medals

Community Reputation

8 Neutral

1 Follower

About maccrawinthejaw

  • Rank
    Private First Class

Recent Profile Visitors

115 profile views
  1. maccrawinthejaw

    Contact Expansion Asset Feedback

    Oh yeah. I second the notion of giving the LDF gear (at least, the unique helmets) NATO skins. I mean, of course, the LDF is a defense force (it's in their name), so it's not like they're going off to war in Altis or Tanoa, and thus they wouldn't need that camo. That argument aside, it'd still be nice for the LDF to receive different camouflage patterns because after all, their Promet rifles have four color schemes, tan/sand being one of them. I think a black M14 is sort of unneeded just because the LDF uses the Promet MR (which is GREAT. I was using it a while ago and it delivered solid results. Now if only there was a hybrid of the MR and the SG Promets...) in its place.
  2. maccrawinthejaw

    Contact Expansion Asset Feedback

    Splendid! Thanks for the answer. And hey, it's all good. I can wait, especially given how wonderful the weapons released have been.
  3. maccrawinthejaw

    Contact Expansion Asset Feedback

    That's what I thought. I asked my original question because I was testing out the other Promet variants (I've been exclusively using nothing else but the Promet SG) and I noticed that the MR was doing 1HKs while the regular Promet, the Promet GL and Promet SG were doing 2HKs; tested on dudes with vests with Armor Lvl. 1.
  4. maccrawinthejaw

    Contact Expansion Asset Feedback

    Much obliged, man. Thanks for the info. Also, do guns with higher velocities do more damage?
  5. maccrawinthejaw

    Contact Expansion Asset Feedback

    What's the velocity of the regular Promet vs. the Promet MR?
  6. maccrawinthejaw

    Contact Expansion Asset Feedback

    That and ideally NATO MTP, Woodland and Tropic camo versions of the LDF helmets, but yeah, black versions of their gear would actually be really cool.
  7. maccrawinthejaw

    Contact Expansion Asset Feedback

    Noted. I've never tested the Dev Branch assets before so I wouldn't know.
  8. maccrawinthejaw

    Contact Expansion Asset Feedback

    And also (again), on an unrelated note: it's just a recommendation, but you might consider brightening up the Sand-camo versions of the Promet (as well as its optic). There's a massive contrast when using any other Sand optics (in particular, the ERCO and AMS, but the original base game ARCO also qualifies in spite of being a CSAT optic), because those are very bright and the Promet is like a light brown with a bit of yellow. EDIT: This problem is also existent when using on Khaki optics on Green Promets but it's far less noticeable.
  9. maccrawinthejaw

    Contact Expansion Asset Feedback

    Also, I just noticed an issue re: weapons: I can't put Contact optics on non-Contact weapons. I was trying to put a DMS (Kir) on the Kir but I wasn't given the option to do so. I also tried putting Spetsnaz-camouflaged optics on vanilla and Apex weapons and that didn't work either.
  10. maccrawinthejaw

    Contact Expansion Asset Feedback

    When are the new uniforms for NATO and/or LDF coming out, if you don't mind my asking? This week? Next?
  11. maccrawinthejaw

    Contact Expansion Asset Feedback

    You mean "STANAG", but if you're talking about the MX rifles' magazines (both the 30's and the 100-rounder used by the SW), they're dimensionally different and don't fit (which is a bit aggravating when you consider the fact that the Promets are stuck with 30-round magazines). I'd wager that some mod will change it (I believe somebody told me CBA does that, so let's wait for Contact to release and then I'm sure they'll add that feature) eventually, or if there's enough people wanting it, then BIS will go with gameplay convenience over realism.
  12. maccrawinthejaw

    Contact Expansion Asset Feedback

    Well I wouldn't have really noticed because I don't typically use underbarrel weapons...
  13. maccrawinthejaw

    Contact Expansion Asset Feedback

    I just noticed that when firing the underbarrel shotgun on the Promet SG, your character pulls the rifle's trigger when firing it. That's something I wanted to point out.
  14. maccrawinthejaw

    Contact Expansion Asset Feedback

    There are two fixes to that: There's a mod that enables you to carry two primaries, allowing you to carry a shotgun that way, but it's of less than satisfactory quality and use. You can stuff certain weapons in Carryall backpacks and Bergens. I've done it once or twice in the past but it was kind of impractical because it was reducing the amount of ammo and supplies I could carry, and I had to have enough space in my backpack so I could swap out a small weapon in my backpack with the big rifle/LMG/sniper rifle that I was carrying in my primary slot. That's why I love the Promet SG so much - it's essentially a twofer and increases my total weapon count to four. I have a rifle for ranged targets, a shotgun for close quarters, a backup sidearm (just in case), and an anti-tank weapon for dealing with vehicles. Also, "SMG guns" is a misnomer, because you're essentially saying "submachine gun guns".
  15. maccrawinthejaw

    Contact Expansion Asset Feedback

    Got that right. The only example I can think of though is soldiers who carry both a rifle and a shotgun for breaching and close quarters combat.
×