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About bourne2kill

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  1. bourne2kill

    Contact Expansion Asset Feedback

    My only gripe is that weapon sounds are still so unrealistic. It's a shame that I have to rely on mods to give a more authentic feel.
  2. bourne2kill


    Those man hands though... gives me the shivers
  3. bourne2kill

    EDEN All-In-One Config Dumps

    I've noticed that the script has been broken by a recent update. Line 72 - for "" from 1 to ceil(log2(count _list)) do { _size = count _list / 2; _subsize = floor _size; _oversize = ceil _size; The error is - reserved variable in expression. Anyone know what the problem is?
  4. bourne2kill

    64-bit Executables Feedback

    I can't load anything with 64 bit enabled, it freezes every time on the loading screen.
  5. Would it be possible to modify this as a place-able module within the editor and Zeus? It was done this way with a previous version - http://www.armaholic.com/page.php?id=10584
  6. bourne2kill

    Drongo's Air Support

    It'd be good if you could request gun/rockets on target as well as the ability to specify the ingress ceiling for high altitude bombing.
  7. bourne2kill

    RHS Escalation (AFRF and USAF)

    I would like to see the m81 camo variant for the US marine SPC. It'd make some of my missions more authentic.
  8. bourne2kill

    AiSS - Feat of Arms V2.0.0

    For some reason any time text appears on the screen, like in the mission intros or when opening option menus, the engine will seriously lag out. It's weird but it definitely this mod causing my problem. Apart from that it works like a charm ;)
  9. bourne2kill

    RHS Escalation (AFRF and USAF)

    My apologies if this is the wrong thread but I thought I'd mention that after the GREF update the M21S firing sound effects are missing. Keep up the good work guys, really appreciate your hard work :) Edit: NVM, the AFRF update fixed it. Sounds superb!
  10. I'm using the post effect Colour Corrections in a mission I'm designing, and when I use this mod it's overriding this every time I take fire. Is there a way to return things to normal once the effect has worn off?