nillie 33 Posted August 27, 2019 Sorry for spilling sewage in this topic, i should have done more research. Apparently i should have referred to "CBA magazine compatibility" instead of MagazineWells. I have found a mod in the workshop that adds CBA magazine compatibility to the CDLC and this resolves most if not all issues i was trying to point out in my previous post. Share this post Link to post Share on other sites
mondkalb 1087 Posted October 3, 2019 The 3rd October is celebrated as the German Unity Day! Let's take a look at the upcoming 1.1 GM Content Update:https://dev.arma3.com/post/oprep-global-mobilization-wip-01 9 3 Share this post Link to post Share on other sites
x al 1 Posted October 4, 2019 Awesome news. No matter what everyone and their neighbours were complaining about, I liked GM from the beginning, as I was expecting a few flaws. Keep up the good work, guys. Share this post Link to post Share on other sites
Lbbde 28 Posted October 4, 2019 On 8/27/2019 at 7:51 AM, GalComT said: GM makes full use of magazineWells for every single weapon in the addon since the first release. Can you please elaborate on what exactly it is you are expecting to be able to do? Is that really the case, also for vanilla ArmA weapons I mean? I do not know if I'm wrong, but I can not swap the GM RPG ammo with the Apex RPG ammo, for example or load the GM AK Magazine into the Apex / Contact AKs and vice versa. As I said, maybe I'm wrong here, but I suspect that you should actually be able to use the magzine in the other weapons, since they are the same weapons (classes). I'm playing on the Dev branch, so maybe I have not got the latest GM update yet. By the way, the next update looks pretty cool 🙂 1 Share this post Link to post Share on other sites
alessiomoreno 43 Posted October 7, 2019 Just wanted to point out that I am incredibly excited and unimaginably grateful for your expansion of the T-55 family of tanks! This is awesome news - think I'm gonna purchase half a dozen copies of GM - such goodness!! On top of the variety of tanks, I actually am glad you didn't (yet) include versions with ERA, so that if you or anyone chooses to add those - it's possible to choose between liveries with and without ERA. Will the new vehicles also be incorporated into you Takistan faction modification? And last but not least: Do you plan on enhancing the night time combat experience with e.g. functioning IR-(flood)lights and IR sights? Stoked to see you continue in this manner either way! 1 Share this post Link to post Share on other sites
GalComT 511 Posted October 8, 2019 Hey Alessiomoreno, we are happy that you are excited about the upcoming update! As for your questions and comments. - At first there wont be the ERA version of the T55 (T-55 AMV) as it was not used by east germany, if at some point we will introduce the AMV is unknown at this point. - Yes new assets will role over into the GMX addons (Takistan and AAF, potentialy mroe in the future) - We are unfortunatly limited by the possibilites the engine gives us at this point as we dont have engine support available, we do however have some ideas floating arround of how the night fighting capailities could be improved in a satisfying way. 2 Share this post Link to post Share on other sites
Beagle 684 Posted October 9, 2019 19 hours ago, GalComT said: Hey Alessiomoreno, we are happy that you are excited about the upcoming update! As for your questions and comments. - At first there wont be the ERA version of the T55 (T-55 AMV) as it was not used by east germany, if at some point we will introduce the AMV is unknown at this point. - Yes new assets will role over into the GMX addons (Takistan and AAF, potentialy mroe in the future) - We are unfortunatly limited by the possibilites the engine gives us at this point as we dont have engine support available, we do however have some ideas floating arround of how the night fighting capailities could be improved in a satisfying way. Any news about the "Luchs" armoured recon vehicle? The Panzeraufklärerer already close to perfection depicted in GM wait for their ride 😉. Also some camo "sooty" faces would fit well since both sides used the most available kind of face camo... sooth, The combat equipped soldiers in summer field gear should also wear the thin "summer" leather gloves. 1 Share this post Link to post Share on other sites
GalComT 511 Posted October 9, 2019 As a former Panzeraufklärer myself the Luchs could be considered a must have 😉 2 Share this post Link to post Share on other sites
Sgt.Brain 0 Posted October 16, 2019 (edited) Hello I have a question, it's about the police cap in their DLC (GM), I would like to skin this cap but the file where the cap is inside is an EBO and I can't open it, I've already googled it but not found an EBO manager or anything else. My question is: how do I get the template or the normal skin? Greetings Sgt.Brain Spoiler Guten Tag Ich hätte eine Frage, es geht um die Polizei Schirmmütze in ihren DLC (GM) den ich würde gerne diese Mütze skinnen doch die datei wo die Mütze drinne ist ist eine EBO und diese kann ich nicht öffnen, ich habe auch schon danach gegoogelt doch keinen EBO Manager oder sonstiges gefunden. Meine Frage lautet: wie komme ich an das Template oder den normalen skin ? Grüße Sgt.Brain Edited October 16, 2019 by Dedmen Translated to english. Keep in mind this forum is english only. Share this post Link to post Share on other sites
mondkalb 1087 Posted October 17, 2019 The above question was resolved on Discord in German. 🙂 2 Share this post Link to post Share on other sites
Liberty Bull 23 Posted October 18, 2019 Can't wait for the new update. Share this post Link to post Share on other sites
SterlingC 17 Posted November 1, 2019 Love this DLC and excited for the future. If you reload the MG3 while prone with the weapon deployed, once the reload animation ends the weapon is left undeployed, requiring you to redeploy after each reload. Share this post Link to post Share on other sites
piter306 17 Posted November 2, 2019 Does Global Moobilization work with Alive, especially with Alive Orbat Creator? In Hetman War Stories missions GM units are mixed up summer and winter, I wanted to separate them in Alive Orbat but they are invisible. Share this post Link to post Share on other sites
scimitar 221 Posted November 2, 2019 I have no idea about Alive but the following mod will sort the units into separate winter and summer factions. https://steamcommunity.com/sharedfiles/filedetails/?id=1749842400 My biggest issue with HWS when using GM (and a number of other faction mods) is the way that certain vehicles are spawned. For some reason way too many AA armored vehicles are spawned. Share this post Link to post Share on other sites
piter306 17 Posted November 2, 2019 Thx, I try this. Too many AA groups are caused by the platoon commander being in a wheeled APC :) Share this post Link to post Share on other sites
x al 1 Posted November 10, 2019 3D tank interior would be REALLY awesome. Not the biggest fan of periscope only views. 1 Share this post Link to post Share on other sites
Damian90 697 Posted November 29, 2019 @mondkalb For RHS and my own purposes I collected and done some tanks protection values. It's based on declassified data or estimates based on avaiable knowledge. If you plan to add Leopard 2, it's worth to note that a lot of it's armor was lately more or less declassified for the early Cold War variants. Would you guys wish to take a look at it? If yes then PM me. Cheers! 🙂 2 Share this post Link to post Share on other sites
Fuzzmaster 21 Posted December 2, 2019 My favorite DLC so far (and not only because of the OFP nostalgia vibe). Many thanks for your hard work guys, I'm eager to see what will come in the next updates. 1 Share this post Link to post Share on other sites
Damian90 697 Posted December 11, 2019 @mondkalb @GalComT A question, would you guys consider a T-55AM Merida for LWP faction? It looks similiar to T-55AM with Volna or Kladivo FCS, but Merida FCS have a different sight and no capability to fire ATGM's. However it uses new CDDN-1 day/night sight and old day sight is used as auxiliary. Merida FCS however can be considered as more precise and more modern than Kladivo/Volna FCS. T-55AM with Kladivo/Volna FCS next to T-55AM with Merida FCS. Share this post Link to post Share on other sites
mondkalb 1087 Posted December 12, 2019 The GM 1.1 Update is now released! Find the full change log here. We have also prepared a dedicated game server where a GM specific CTI (Capture The Island) mission runs 24/7. It's a quick and easy way to get into some MP action with GM assets, and your progress and gear is saved between sessions until the mission is completed. Details:Global Mobilization Public Server46.249.50.28:2332No password 1 6 Share this post Link to post Share on other sites
Lbbde 28 Posted December 12, 2019 Will the update also be available in the dev branch? By the way, it's super nice Share this post Link to post Share on other sites
EO 11277 Posted December 12, 2019 Fantastic update guys, thanks for the ongoing support. 2 Share this post Link to post Share on other sites
rocko 16 Posted December 14, 2019 I'm assuming that 1.1 should now be available in Dev Branch? My Steam does not seem to want to download the update at all.. Share this post Link to post Share on other sites
Lbbde 28 Posted December 14, 2019 Same here. But if you download the workshop version for non-owners you can still use it (as a little workaround until this is fixed) Share this post Link to post Share on other sites
mondkalb 1087 Posted December 15, 2019 Hello, yes the 1.1 update was unfortunately not applied to the Dev Branch. We've contacted BI to see if this can be changed on Monday. Thanks for the feedback! 1 Share this post Link to post Share on other sites