Realthinged 44 Posted June 2, 2017 14 minutes ago, Bish91 said: Are you sure its the map and not the vehicle mate? I had a similar issue when in the Willys Jeep on Altis... Maybe, but i have tested the same vehicle on I44 maps and all was okay. So i really don't know the main cause... Share this post Link to post Share on other sites
gangman18 27 Posted June 2, 2017 its the vehicles and the tanks still tilt to the right when driving Americans tanks the new ones Share this post Link to post Share on other sites
silentassassin 4 Posted June 2, 2017 Is anybody else running into errors while trying to launch the mod? I got it working on my laptop, but for some reason it's not allowing the game to launch on my desktop. bin\config.bin/CfgWeapons/Throw/Eventhandlers/: Cannot find base class 'Eventhandlers' Then it says: The exception unknown software exception (0x0000dead) occurred in the application at location 0x000000007574A9F2 Exit code:0x0000DEAD - I'm probably going to reinstall Arma 3 on my desktop to try and fix it. Share this post Link to post Share on other sites
bucket man 2 Posted June 2, 2017 So is anybody else having this problem where most of the firemodes are broken? For example the Kar98 gives an error message about missing recoil entries and the MP40 only has single fire. RHS also has the same problem, all their weapons are missing full-auto modes and give error messages about missing display names and texturetypes for fire modes. Started after the 1.70 patch and I was kinda hoping it wouldn't be an issue here because this mod was released after the latest patch. Share this post Link to post Share on other sites
gangman18 27 Posted June 3, 2017 (edited) heads up i felt like a shitty person for writing this DISREGARD THE FLAG THING so whats the next step now are you going to keep adding things to the Americans or bug fixes cause the tiger tilts right when driving it and all the new american tanks tilt right and have a weighting issue that why the freak out when you go too fast just ask the CSA38 people what they do to make there tanks so stable i know i'm being nit picky and every thing but the tank tilting right thing just bothers me so much and that flag on the US M-43 and 42 also look really out of place due to the fact that there really low poly.. sorry i honestly feel like a shit person for typing this. Edited June 3, 2017 by gangman18 said ass-holy things Share this post Link to post Share on other sites
Lorde Farquad 0 Posted June 3, 2017 hello everyone, I use editor alot, and i was wondering if there is a way to connect a glider to a c-47 without being a pilot for either plane? thanks Share this post Link to post Share on other sites
kgb613 21 Posted June 3, 2017 Hello, here to report that it's impossible to spawn tanks, germans, americans and soviets. :/ Share this post Link to post Share on other sites
Jaki 762 Posted June 3, 2017 12 minutes ago, kgb613 said: Hello, here to report that it's impossible to spawn tanks, germans, americans and soviets. :/ http://ww2ina3.com/wiki/index.php?title=Issue_Reporting Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 3, 2017 Enjoy our official promo gallery by stabcon ! Kudos to him :) 11 Share this post Link to post Share on other sites
MoonCrawlerVG 1 Posted June 3, 2017 can anyone tell me specifically which planes have weapons (guns,bombs etc) thanks Share this post Link to post Share on other sites
duderide 120 Posted June 3, 2017 Are you ready for June 6th? 1 Share this post Link to post Share on other sites
copper252 6 Posted June 3, 2017 I can't use any of the US Tanks or see them in Virtual Garage. 1 Share this post Link to post Share on other sites
Jaki 762 Posted June 3, 2017 35 minutes ago, copper252 said: I can't use any of the US Tanks or see them in Virtual Garage. Please provide more info http://ww2ina3.com/wiki/index.php?title=Issue_Reporting Also, I just tested it out myself and it's working fine. What other mods are you using? 2 Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted June 3, 2017 Is the new map Sark based on any country, or place from WW2, perhaps Belgium? Share this post Link to post Share on other sites
mikey74 169 Posted June 3, 2017 9 hours ago, El Tyranos said: Enjoy our official promo gallery by stabcon ! Kudos to him :) I'm not sure if its useful, But if you guys want to use my Airborne scripts from my airborne mod for this. Feel free. Not that you need any help, but thought I'd offer incase. ;) Share this post Link to post Share on other sites
Madshepherd 283 Posted June 3, 2017 24 minutes ago, Gunter Severloh said: Is the new map Sark based on any country, or place from WW2, perhaps Belgium? Sark is here Channel Islands / SW English Channel / just off coast of Normandy Occupied by the Germans WW2 until liberated in May 1945 3 Share this post Link to post Share on other sites
eric963 23 Posted June 3, 2017 Does anyone have a range table for the 60mm mortar? Thanks Eric Share this post Link to post Share on other sites
TheCr8rMaker 183 Posted June 4, 2017 A little Joint Op that occurred tonight 2 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted June 4, 2017 1 hour ago, TheCr8rMaker said: A little Joint Op that occurred tonight Happy to be a part of this one. Thanks to the devs for the update, the amount of fun that was had tonight was unreal. The new toys certainly helped increase possibilities. Share this post Link to post Share on other sites
dontshootmemf!! 32 Posted June 4, 2017 8 hours ago, Gunter Severloh said: Is the new map Sark based on any country, or place from WW2, perhaps Belgium? Hi , the goal with Sark was to create a map that would be suitable for various types of gameplay and which would recall different European settings but at the same time keep the original style of the island, so in the end the answer to your question is yes, it is inspired by several countries Enjoy it! Share this post Link to post Share on other sites
Unleashthepain 42 Posted June 4, 2017 On 2017-6-2 at 10:49 AM, Unleashthepain said: No entry 'bin\config.bin/CfgVehicles/LIB_FlakPanzerIV_Wirbelwind.scope 'bin\config.bin/CfgPatches.ww2_assests_c_vehicles_tanks_c_flakpanzeriv I seem to be still getting this error. Anyone know of a solution? Also the flakpanzer isn't in game either. I've got IFA3_AIO Share this post Link to post Share on other sites
scottb613 285 Posted June 4, 2017 Hi Folks, Been away for a bit - noticed IF has changed a great deal... Noticed and error on startup "missing CABuildings" - - - where do I get this ???Also noticed missing some textures on wood fences and buildings - I'm assuming this may fix it ??? Thanks. Regards, Scott Share this post Link to post Share on other sites
Hamakaze 142 Posted June 4, 2017 2 minutes ago, scottb613 said: Hi Folks, Been away for a bit - noticed IF has changed a great deal... Noticed and error on startup "missing CABuildings" - - - where do I get this ???Also noticed missing some textures on wood fences and buildings - I'm assuming this may fix it ??? Thanks. Regards, Scott Are you running CUP Terrains Core aswell? Share this post Link to post Share on other sites
scottb613 285 Posted June 4, 2017 Hi...I don't think so - I have them downloaded though - are they required ? Easy enough to add to the mix...Any of the other CUP packages required ?Regards,ScottSent from my iPhone using Tapatalk Share this post Link to post Share on other sites