Jump to content

Unleashthepain

Member
  • Content Count

    49
  • Joined

  • Last visited

  • Medals

Community Reputation

36 Excellent

About Unleashthepain

  • Rank
    Lance Corporal

Profile Information

  • Gender
    Male
  • Location
    Earth

Recent Profile Visitors

409 profile views
  1. Na i'm using Spyders Addons for recruitment. So they're recruited during the mission
  2. So i need to do this manually each time a unit is recruited?
  3. is there a way to have this apply to all units? Just that if i get new units in my squad they can't rappel as the module won't be synced to them.
  4. Unleashthepain

    Tactical Combat Link - TypeX

    had a couple of instances today of crew hopping out of their vehicles, preferring to fight on foot than in the safety of a Armoured vehicle lol. Helo's were doing it too for some reason as well, after they'd land they'd jump out of the helo and approach the next waypoint on foot. No other mods were being used apart from CUP. I had the move and reinforcement disabled in the configs as well.
  5. Unleashthepain

    Tactical Combat Link - TypeX

    Would like to report that i also had the same error as Muecke. Nothing special about my mission, was just a quick editor created one. Only started happening after the latest update. Hope this helps 🙂 Also is there a way i can disable aircraft from just flying off via the config? My combat support units in ALiVE are just flying off and doing their own thing, tad annoying when they won't comply.
  6. Unleashthepain

    C2 -Command And Control

    Thanks for the love mad cheese. Appreciate it
  7. Brilliant stuff as always. And just in time for the weekend, adios society.
  8. Unleashthepain

    Faces of War [WW2]

    Agreed, Aussie's and Kiwi's is all you'll hear down here from tourists, don't see us kicking up a shit storm. Jap really only became derogatory during WWII,, Plus i'd say Nip or Tojo would be more offensive words to use.... People get to easily offended these days....need to chill out, have a beer and enjoy the world of ARMA
  9. Unleashthepain

    Faces of War [WW2]

    I think you're over-reacting a bit about the whole mocking thing. Every Allied country had a dig at each other and had a laugh about it (unless that's just a Aussie thing). and to be fair a vodka bullet would be better than a spaghetti bullet ;) It's a joke not a dick don't take it so hard. And choosing one weapon over another comes down to personal preference. Can't say they'd always choose a MAB over a Sten. While the Sten did have it's issues it still kicked ass. I'd say a Owen gun would be picked over both...but that just a preference
  10. Unleashthepain

    Faces of War [WW2]

    try this, works to have it firing like a AA gun Place Game Logic down, name GL Place Invis Helipad in sky, name t1 Put AA Down and enter this in init field of gunner: null=this spawn {_this dotarget t1 ;sleep 2;while {alive t1 and alive _this} do {sleep 0.3; gl action ["useweapon",vehicle _this,_this,0]; }}; this doWatch t1;
  11. Unleashthepain

    JSRS SOUNDMOD - Paused

    Yeah definitely agree with you there, better to sort out what you want with the main mod first. Was just curious if it was on your plate as I was intrigued to how you would tackle WWII. Seconding the Squad soundscape. I always love playing that game just for the sounds (I'd love to see what arma could be like on that engine) but back on point. The whiz's and cracks in that seem to be just at the right level of holy shit where did that come from / this is glorious. And they're not to over the top to block everything out. As well as the mortar hits and vehicle explosions Really enjoy the pops of the M4's as well for some reason. It's a constant swap between JSRS and Squad for my soundgasms. But I do appreciate the amount of work you've put into this. Been using it since A2 1.5. Thanks for all your dedication as frustrating as it can be.
  12. Unleashthepain

    JSRS SOUNDMOD - Paused

    Great stuff as always LJ. I didn't mind the previous update but each to their own. I know you have a lot on your plate and are non stop. But have you ever considered giving the IFA3 mod a bit of your magic?
  13. Unleashthepain

    IFA3WarMod Release

    Quick question. What did mod did you use for the recoil, to keep the sights on the target. I tried that ifa3 recoil tweak but seemed the same. Or did you modifying file?
  14. What's the best way to get the lvcp's to do a landing? Whenever I use transport unload or another waypoint, they either creep really really slowly to the beach or zig zag up and down the coastline trying to find a spot. Any suggestions?
×