Jaki 762 Posted June 5, 2017 5 minutes ago, Bish91 said: Quick one gents. Is it possible to put vehicles and ammo crates inside gliders? maybe in the future. for now you can try attachTo command. 1 Share this post Link to post Share on other sites
Bish91 30 Posted June 5, 2017 Cheers for replying , will check it out. Thanks! :) Share this post Link to post Share on other sites
gangman18 27 Posted June 6, 2017 this also happens with mcc where they show up as independent and also the 101st and 82nd dont even show up for the mcc so i dont know if its a mission problem or a IFA3 problem.also im using DCO and DRO by mbrdmn. Share this post Link to post Share on other sites
duderide 120 Posted June 6, 2017 The day has come gentleman! Grab your garands and get in the higgins boat assap! Get the mission here! - http://steamcommunity.com/sharedfiles/filedetails/?id=940922712 I want to thank the IFA3 developers for their hard work and amazing content. Thank you guys so much for making it possible to storm Normandy in Arma 3! Alright enough with the gay shit, lets go blow up some shit! 4 Share this post Link to post Share on other sites
domokun 515 Posted June 6, 2017 23 hours ago, TheCr8rMaker said: That's correct buddy, IFA3_AIO_LITE is everything iron Front in one, not sure if WW2_Objects is part of it though Thanks man. @kju @El Tyranos can either of you confirm this? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 6, 2017 28 minutes ago, domokun said: can either of you confirm this? Yes it is, its the full IFA3 Lite, i can confirm it :) Share this post Link to post Share on other sites
domokun 515 Posted June 6, 2017 19 minutes ago, Gunter Severloh said: Yes it is, its the full IFA3 Lite, i can confirm it :) Cheers but does IFA3_AIO_LITE include WW2_Objects ? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 6, 2017 It has objects and stuff from I44, but i think the objects are separate. Share this post Link to post Share on other sites
burdy 11 Posted June 6, 2017 Hey, it appears manually firing the attach commands (e.g statement = "[this] spawn LIB_G_TowAttach;";) as well as the standup, staticjump, etc commands do not work for AI. Any reason as to why? Share this post Link to post Share on other sites
Jaki 762 Posted June 6, 2017 32 minutes ago, burdy said: Hey, it appears manually firing the attach commands (e.g statement = "[this] spawn LIB_G_TowAttach;";) as well as the standup, staticjump, etc commands do not work for AI. Any reason as to why? because current scripts were made for players and not for AI Share this post Link to post Share on other sites
burdy 11 Posted June 6, 2017 14 minutes ago, Jaki said: because current scripts were made for players and not for AI Couldn't you theoretically at least make it accessible for the AI via script commands? Cant imagine the AI bugging out too hard if you simply fired the stand up command on a c47. Share this post Link to post Share on other sites
burdy 11 Posted June 7, 2017 19 hours ago, gangman18 said: this also happens with mcc where they show up as independent and also the 101st and 82nd dont even show up for the mcc so i dont know if its a mission problem or a IFA3 problem.also im using DCO and DRO by mbrdmn. Yeah the factions are not properly defined - had to manually set them up as a whole new modded faction for ALIVE. Also, not sure if you guys are aware, but the light's on the C47's appear to be local, and do not work when fired by a script (as it is local to the server), nor when fired by another player that isn't yourself in MP. The only time a player will see lights is if he manually turns them on. Share this post Link to post Share on other sites
gangman18 27 Posted June 7, 2017 how about a foxhole for city's dirt center surrounded by concrete blocks Share this post Link to post Share on other sites
Wazaa2000 0 Posted June 8, 2017 Hi! I wondered if after a paradrop as an airborne soldier, there was a way to retrieve the musette we see a musette in the jump gear. Is that only for the look? Share this post Link to post Share on other sites
teilx 4 Posted June 8, 2017 fantastic work are you doing IF Lite Mod Team... Soldiers, weapons, ammo boxes and Ammotrucks needs a little bit adjustment because of the new added weapons ( Mg34 & M1919A6+ammo are not in the boxes,P08 Luger replaced P38 on some soldiers and only p38 ammo is in the boxes and carried by some soldier etc). Is the Mg34 already inside (not the one on tripod), can't find it? 1 Share this post Link to post Share on other sites
EO 11275 Posted June 8, 2017 Greetings, With kind permission from .kju, may i point you in the direction of a little enhancement i made that now has support for Iron Front Terrains..... https://forums.bistudio.com/forums/topic/205457-sullen-skies/ 5 Share this post Link to post Share on other sites
oldy41 61 Posted June 8, 2017 Thanks for this great mod! It really looks, feels and sounds marvellous. Might there be any chance to combine this with the fancy MG42 rate of fire patch for AI from the latest FOW release? 2 Share this post Link to post Share on other sites
copper252 6 Posted June 9, 2017 Is there any new unit patches coming? you should add some of the pacific us army divisions like the 25th or the 77th or 1st Cav. Share this post Link to post Share on other sites
gangman18 27 Posted June 9, 2017 here's some more pics i made feel free to use them as examples just give credit heres a question for all of you Ist das wermacht gut ja oder nein? du entscheidest! 9 Share this post Link to post Share on other sites
autigergrad 2034 Posted June 9, 2017 Hey guys, Sorry if this has been covered....but what is the best way to get AI to do a static line paradrop? I've attempted to get my AI squad to disembark with me but they stay in the plane. I also have some missions I'm working on where no players are in the planes...only AI who will need to jump on their own. Any help/tips would be greatly appreciated and great work!! 1 Share this post Link to post Share on other sites
gangman18 27 Posted June 9, 2017 4 hours ago, autigergrad said: Hey guys, Sorry if this has been covered....but what is the best way to get AI to do a static line paradrop? I've attempted to get my AI squad to disembark with me but they stay in the plane. I also have some missions I'm working on where no players are in the planes...only AI who will need to jump on their own. Any help/tips would be greatly appreciated and great work!! well i use the rhs waypoint which means you need the rhs mods but is under advanced waypoints and its called infantry paradrop i think. Share this post Link to post Share on other sites
Unleashthepain 42 Posted June 9, 2017 4 hours ago, autigergrad said: Sorry if this has been covered....but what is the best way to get AI to do a static line paradrop? I've been using the paradrop waypoint from the Ares Achilles Mod. Was gonna use the RHS one but was tryingto to keep the mod load small Share this post Link to post Share on other sites
Bish91 30 Posted June 9, 2017 51 minutes ago, gangman18 said: well i use the rhs waypoint which means you need the rhs mods but is under advanced waypoints and its called infantry paradrop i think. When I use RHSUSAF I only get the paradrop cargo waypoint , not paradrop infantry ?!?! Share this post Link to post Share on other sites
ayjay 117 Posted June 9, 2017 The Achilles waypoint 'Paradrop' works perfectly. 1 Share this post Link to post Share on other sites
Bish91 30 Posted June 9, 2017 1 minute ago, ayjay said: The Achilles waypoint 'Paradrop' works perfectly. Yep can also confirm that , just tried after reading what "Unleashthepain" said. Share this post Link to post Share on other sites