ayjay 117 Posted May 7, 2017 In a word, FABULOUS!!!!!!!! Share this post Link to post Share on other sites
Digger James 133 Posted May 7, 2017 8 minutes ago, TheCr8rMaker said: Wait... the C47 will come with static line and stand up anims...? you gorgeous, glorious, bastards I SECOND THAT HIGH PRAISE!!!! Share this post Link to post Share on other sites
tourist 617 Posted May 7, 2017 Band of Brothers - The Interactive Series. Now coming to your ARMA 3 game. I never even tried to build a SP or MP campaign in any of the ARMA titles, but with all this awesome content, it might be worth to team up with a bunch of guys here from the thread and try to get that done! 5 Share this post Link to post Share on other sites
HazardousJay 83 Posted May 8, 2017 just a noob question here, where can i get or see the cfgmagazine of the BM-13 Katyusha launcher? i was gonna use them for a personal scenario im making but i cant get them to launch since i dont know the cfgmagazine of the launchers. tried a bit of googling and searching but alas no results. all im getting is the config of the katyusha from the original Iron Front: Liberation 44 standalone. Share this post Link to post Share on other sites
.kju 3244 Posted May 8, 2017 @HazardousJay open the config browser in the editor open cfgVehicles look for the BM-13 Katyusha (LIB_US6_BM13) open its turret (Turrets/MainTurret) and look for magazines PS: We are to have a complete class overview in our wiki soon. Share this post Link to post Share on other sites
HazardousJay 83 Posted May 8, 2017 1 hour ago, .kju said: @HazardousJay open the config browser in the editor open cfgVehicles look for the BM-13 Katyusha (LIB_US6_BM13) open its turret (Turrets/MainTurret) and look for magazines PS: We are to have a complete class overview in our wiki soon. ah thanks sir! guess i derped there and didnt look hard enough in the cfgvehicles section of the editor, much appreciated! EDIT: got the right commands, though sadly the AI are not firing. the turret of the launcher points to the marker i placed but it doesnt fire and just returns to its "ready" state. heres the init i placed arty1 doArtilleryFire [getmarkerpos "marker_1","LIB_16Rnd_BM13",16]; Share this post Link to post Share on other sites
duderide 120 Posted May 8, 2017 Remastered Airborne Update trailer! Once again, I am a film student and part-time youtuber, and my offer to edit the IFA3 devblogs and trailers is still on the table! 14 Share this post Link to post Share on other sites
El Tyranos 1264 Posted May 9, 2017 Ahah excellent. Don't hesitate to reach us on discord ;) Share this post Link to post Share on other sites
.kju 3244 Posted May 9, 2017 by swurvin from No.4 Commando WW2 British Realism Unit 9 Share this post Link to post Share on other sites
duderide 120 Posted May 9, 2017 3 hours ago, .kju said: by swurvin from No.4 Commando WW2 British Realism Unit Very nice. I would have loved to use some of this footage; oh well. Can't wait for june 1st! Share this post Link to post Share on other sites
Amit 17 Posted May 10, 2017 Some talented people making really good videos and previews! Share this post Link to post Share on other sites
EO 11275 Posted May 10, 2017 Small unofficial enhancement for IFA3 Terrains.... https://forums.bistudio.com/forums/topic/204318-ambient-birds/?do=findComment&comment=3187177 4 Share this post Link to post Share on other sites
dr death jm 117 Posted May 14, 2017 @kju I finally figured out how ifa3 and all mods included weren't showing up or were red on my Linux server. I had to load mods in an order, why? I still haven't figured that part out. So if anyone is having an issue (not sure about windows) but for Linux , this is my mods line: mods="clientmods/@cba_a3;clientmods/@cup_terrains_core;clientmods/@cup_terrains_cwa;clientmods/@cup_terrains_maps;clientmods/@i44_objects;clientmods/@i44_terrains;clientmods/@ifa3_objects_lite;clientmods/@ifa3_terrains_lite;clientmods/@ifa3_aio_lite;clientmods/@ifa3_lite;clientmods/@unsung" more readable @cba_a3 @cup_terrains_core @cup_terrains_cwa @cup_terrains_maps @i44_objects @i44_terrains @ifa3_objects_lite @ifa3_terrains_lite @ifa3_aio_lite @ifa3_lite @unsung it took a while to figure this out but now I can get back to making some missions. Share this post Link to post Share on other sites
Savage_Donkey 243 Posted May 14, 2017 28 minutes ago, dr death jm said: @cba_a3 @cup_terrains_core @cup_terrains_cwa @cup_terrains_maps @i44_objects @i44_terrains @ifa3_objects_lite @ifa3_terrains_lite @ifa3_aio_lite @ifa3_lite @unsung Vietnam + WWII... :P Anyways, the airborne update looks great. How is the hook-up system going to work? Would it be jump-master controlled or does each player control their own sequence? Share this post Link to post Share on other sites
.kju 3244 Posted May 14, 2017 @dr death jm AIO already contains the rest. so you only need: Quote @cba_a3 @cup_terrains_core @cup_terrains_cwa @cup_terrains_maps @ifa3_aio_lite @unsung @Savage_Donkey one can restrict it to 1) jumping only from the door (is a separate position) 2) jumping only in order/when closest to the door Share this post Link to post Share on other sites
dr death jm 117 Posted May 14, 2017 38 minutes ago, .kju said: @dr death jm AIO already contains the rest. so you only need: ok, so .. you are saying I don't need i44 ? I just made a dm with auto tanks, so before I can post it here I need to get this right because I also used i44 (never mined I just looked in mod folder) @Savage_Donkey my server is using unsung and ifa3 soon there will be an RTS like KaRRiLioNs with rhs once its done ifa3,rhs and unsung will be the main goal of mine for an ultimate RTS upgades will start with ww2 to unsung then to rhs ... (my dream is big). 2 Share this post Link to post Share on other sites
dr death jm 117 Posted May 14, 2017 early release http://www.mediafire.com/file/rts0gl18gph991c/ifa-autotank.zip if anyone wants to test it and get back to me? mods needed @cba_a3 @cup_terrains_core @cup_terrains_cwa @cup_terrains_maps @ifa3_aio_lite this is a death match with auto tanks auto tanks = drive and shoot. about the mission: this is a 30 min DM. you spawn in a tank (random tank) and (random location) the object of the mission is kill everyone. there are map makers to show were to rearm and repair ,you will also see a limited amount of weapons/ammo (this is still beta). you can leave the tank but you can never enter as the driver, its disabled do to the tank is auto drive. meaning you drive as the gunner. (its just a script that spawns an ai unit as agent to the drivers seat) when you die agent and tank are deleted and you spawn in a new one. pm me bugs ,thoughts what ever. but please do not post issues here on ifa3 (this is only a mission) the ifa3 topic is for there mod not my mission. Share this post Link to post Share on other sites
.kju 3244 Posted May 14, 2017 @dr death jm thanks for sharing. can you make a thread with more information about the the auto tank DM please - really curious to learn more what you came up with here :) Share this post Link to post Share on other sites
dr death jm 117 Posted May 14, 2017 np Kju, just trying to fix issue with my computer at the moment, 1 drive and drop box wont load any files nor even load up after windows update. updating windows was a mistake, I'm having problems. the link above works. I edited above, I hope I explain the mission ok. was hoping to pop up a vid, but as you see I'm having some problems. Share this post Link to post Share on other sites
genesis92x 810 Posted May 17, 2017 EDIT: SNIP. Nevermind! Thank you for the great mod :) 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted May 18, 2017 I have a question regarding the glove in the glasses and NVG slots. How do they work? I've noticed that on uniforms outside of IFA3 they often will not appear in third person and almost ever in first. Is this something to do with the models or could I add a line in a config to make them compatible? Share this post Link to post Share on other sites
haleks 8212 Posted May 18, 2017 9 hours ago, wsxcgy said: I have a question regarding the glove in the glasses and NVG slots. How do they work? I've noticed that on uniforms outside of IFA3 they often will not appear in third person and almost ever in first. Is this something to do with the models or could I add a line in a config to make them compatible? I'm pretty sure it's something with the uniform model (a missing proxy or something). Those do appear on vanilla uniforms, but yeah, most modded uniforms don't show them. 1 Share this post Link to post Share on other sites
pawelkpl 29 Posted May 18, 2017 HI all, I just noticed there is something wrong wit P47 plane damage , any hit from enemy plane, AA, etc. gives you bingo fuel and and shortly no fuel at all... Share this post Link to post Share on other sites
Jaki 762 Posted May 18, 2017 21 minutes ago, pawelkpl said: I just noticed there is something wrong wit P47 plane damage , any hit from enemy plane, AA, etc. gives you bingo fuel and and shortly no fuel at all... Worry not, it's because of the new Arma 3 Jets DLC and hitpoints for planes in general. It will be configured properly soon. 1 Share this post Link to post Share on other sites