law-giver 190 Posted January 6, 2016 @CUP Since reverting back to the old pre version 1.0 @cup_terrains these problems have gone. Hope you guys will fix this in the future. Obviously there's going to be issues, but still love the work you're doing though guys. Appreciated ;) Share this post Link to post Share on other sites
cyprus 16 Posted January 6, 2016 Is there any difference between Sahrani and United Sahrani? They seem identical. Share this post Link to post Share on other sites
dreadpirate 173 Posted January 6, 2016 Is there any difference between Sahrani and United Sahrani? They seem identical. There's a TV station on a hill near Bagango on United. Probably more... Share this post Link to post Share on other sites
PsycheScream 0 Posted January 6, 2016 By "backward compatible", did it mean I can install any mod that requires AiA and they will still work after I change from AiA to CUP? Or do I need to wait for a proper update from another mod that requires AiA? Share this post Link to post Share on other sites
Vasily.B 529 Posted January 6, 2016 By "backward compatible", did it mean I can install any mod that requires AiA and they will still work after I change from AiA to CUP? Or do I need to wait for a proper update from another mod that requires AiA? Yes, all mods, missions based on AiA will work with CUP. 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted January 6, 2016 Is there any difference between Sahrani and United Sahrani? They seem identical. The TV/Radio station, some rebuilded ruins, some new/replaced buildings and the DMZ/border is different. Share this post Link to post Share on other sites
Undeceived 392 Posted January 6, 2016 https://community.bistudio.com/wiki/United_Sahrani QG campaign was , but the island is . Share this post Link to post Share on other sites
mobile_medic 43 Posted January 6, 2016 Is there any difference between Sahrani and United Sahrani? They seem identical. https://community.bistudio.com/wiki/United_Sahrani Share this post Link to post Share on other sites
tortuosit 486 Posted January 6, 2016 OK guys, now a strange question. I just downloaded cup_terrains and did a quick test with Summer Chernarus. Just me on empty map, same mods loaded as I typically do, ArmA used the same user profile (I checked), had some silk 60 FPS after some seconds of mods init... BUT Turning around felt so weird. Felt like slowed down, like with a rotation blur value of 500, I cannot really describe. Turninig around is different to what it is with other maps. Did not do any investigation yet, just my quick question: ANYONE? Share this post Link to post Share on other sites
PsycheScream 0 Posted January 7, 2016 Yes, all mods, missions based on AiA will work with CUP. Can I install CUP so that I can join server that somehow still require AiA? Share this post Link to post Share on other sites
TheConen 78 Posted January 7, 2016 Can I install CUP so that I can join server that somehow still require AiA? That depends on the server - it needs to allow joining with CUP. Share this post Link to post Share on other sites
road runner 4344 Posted January 7, 2016 Is the upgrade from the original release the same size? I don't want to use PW6 as it has a mind of its own, and I don't fancy another 8GB download, as I'm not n unlimited bandwidth either. Not sure if it's related to CUP's but my Hindu Kush now fails to show, it was fine with AiATP, no drama's though, I can wait, to many good maps now to investigate :D Share this post Link to post Share on other sites
DÄZ 56 Posted January 7, 2016 Thanks you very much for your hard work! Share this post Link to post Share on other sites
gobi42 15 Posted January 7, 2016 Any chance you guys plan on adding The winter Cherno map to this pack? i asked the author of the map but he made it sound like it was up to you guys. Either way great work on all of the terrains. Share this post Link to post Share on other sites
TheConen 78 Posted January 7, 2016 If he donates his source files to us and agrees with a release under APL-SA license - with pleasure. 3 Share this post Link to post Share on other sites
sargken 286 Posted January 7, 2016 If he donates his source files to us and agrees with a release under APL-SA license - with pleasure. Well need some winter coats from cup units also then. Don't want to get frostbite ;) Share this post Link to post Share on other sites
kothen 57 Posted January 8, 2016 I was wondering, Some maps require AiA, but when I use CUP it still says AiA is missing, do I need to have both CUP and AiA on at the same time to play those maps? Share this post Link to post Share on other sites
tortuosit 486 Posted January 8, 2016 I was wondering, Some maps require AiA, but when I use CUP it still says AiA is missing, do I need to have both CUP and AiA on at the same time to play those maps? If mods or missions require AiA(terrain pack), use it. You shouldn't use CUP terrains then. It will be a long process until most mods and missions convert to CUP. Share this post Link to post Share on other sites
TheConen 78 Posted January 8, 2016 If mods or missions require AiA(terrain pack), use it. You shouldn't use CUP terrains then. It will be a long process until most mods and missions convert to CUP. No, that's not true. CUP Terrains is backwards compatible to AiA TP, so every mission or map created with AiA TP can also be used with CUP Terrains. If you encounter missing compatibility entries that prevent a map or mission created with AiA TP to load with CUP Terrains, please report that on our bugtracker (http://bugs.cup-arma3.org) so we can fix that. 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted January 8, 2016 No, that's not true. CUP Terrains is backwards compatible to AiA TP, so every mission or map created with AiA TP can also be used with CUP Terrains. If you encounter missing compatibility entries that prevent a map or mission created with AiA TP to load with CUP Terrains, please report that on our bugtracker (http://bugs.cup-arma3.org) so we can fix that. Just apply 1.1 update for CUP and problem will gone. Share this post Link to post Share on other sites
Varanon 892 Posted January 8, 2016 I was wondering, Some maps require AiA, but when I use CUP it still says AiA is missing, do I need to have both CUP and AiA on at the same time to play those maps? There was an update that should fix this issue. If mods or missions require AiA(terrain pack), use it. You shouldn't use CUP terrains then. It will be a long process until most mods and missions convert to CUP. Actually, CUP can replace AiA terrain pack. It contains a few compatibility pbo's, although one of them was missing from the initial release. This was fixed in the meantime Share this post Link to post Share on other sites
Mojo_Dog 6 Posted January 8, 2016 You do not gain much hard disk space compared to AiATP. I deleted all maps except Takistan, Chernarus and Zargabad from CUP_Terrains and after that, it is the same size as ALL of the AiATP maps together. In other words, now we get three maps for the same hdd space as 15 before. But I guess that is what happens when you add better quality stuff. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 8, 2016 You do not gain much hard disk space compared to AiATP. I deleted all maps except Takistan, Chernarus and Zargabad from CUP_Terrains and after that, it is the same size as ALL of the AiATP maps together. In other words, now we get three maps for the same hdd space as 15 before. But I guess that is what happens when you add better quality stuff. The individual maps are rather small, so you don't gain a lot by deleting them. If harddisk space is all you care about, by all means, stick with AiATP. If OTOH you care about things like fixed vegetation, inland water, all the other fixes, and continued development... well, I'll leave it at this. CUP_Terrains and the rest of CUP is an offer we make. We're not trying to force anybody into using it- 6 Share this post Link to post Share on other sites
chortles 263 Posted January 8, 2016 The individual maps are rather small, so you don't gain a lot by deleting them.For anyone wondering, this matches (if not in exact file size) the situation when using the AiA TP "Terrain Data Pack" (equivalent to CUP Terrains Core). You do not gain much hard disk space compared to AiATP. I deleted all maps except Takistan, Chernarus and Zargabad from CUP_Terrains and after that, it is the same size as ALL of the AiATP maps together. In other words, now we get three maps for the same hdd space as 15 before. Back in AiA TP they were also the bigger maps file-size-wise too... for the most part you deleted the maps that would have helped the least at keeping file size down. Share this post Link to post Share on other sites
cifordayzserver 119 Posted January 8, 2016 Is there any difference between Sahrani and United Sahrani? They seem identical. The link to the biki is the most complete list, but it's not super complete, I might update that page at some point with pictures and a more thorough list. @CUP Since reverting back to the old pre version 1.0 @cup_terrains these problems have gone. Hope you guys will fix this in the future. Obviously there's going to be issues, but still love the work you're doing though guys. Appreciated ;) Not sure where the issues with a few of the A2 buildings came from, we will look into it and it will be fixed. This is the most likely culprit for lower frame rates in Chernarus as well By "backward compatible", did it mean I can install any mod that requires AiA and they will still work after I change from AiA to CUP? Or do I need to wait for a proper update from another mod that requires AiA? What backward compatible means for us, is that ALL of our pbo's mirror the names/structure of AiA, and include the AIA entries for "cfgpatches". This means that when arma loads CUP, any mod or mission that checks to see if an AIA pbo is loaded, will see it as having been loaded. The ONLY known issue at this point, is dependencies as defined by PWS, because that is a 3rd party hard coded association. Their program says you have to use X mod with Y mod, and until they change that there, there will be problems for anyone using a different one than the one they have assigned as the right one. This is both a blessing and a curse, as there have been reports of crashing on 3rd party terrains with CUP_Terrains that were not crashing on AiA, so for those it would certainly be a more "user friendly" feature to prevent those problems. Hopefully the root cause of the crashes will be identified and fixed, and then it won't be an issue. OK guys, now a strange question. I just downloaded cup_terrains and did a quick test with Summer Chernarus. Just me on empty map, same mods loaded as I typically do, ArmA used the same user profile (I checked), had some silk 60 FPS after some seconds of mods init... BUT Turning around felt so weird. Felt like slowed down, like with a rotation blur value of 500, I cannot really describe. Turninig around is different to what it is with other maps. Did not do any investigation yet, just my quick question: ANYONE? I believe some of the bugged buildings in Chernarus are causing the low frame rates, I experience the same thing, Lower than expected frame rates in downtown Chernogorsk, and literally half the frames facing west than if I face east. I'm FAIRLY sure it's caused by flawed objects I hope to have a look at it in the coming weeks, I'm still in the process of getting back "up and running" in the development. Can I install CUP so that I can join server that somehow still require AiA? Servers, Like PWS, have options that allow them to have a hardset requirement for WHICH mod you use, so the answer to your question is MAYBE. It depends on the server, I'm fairly sure most servers are setup to only allow you to join with the EXACT set of addons they're running, but some more advanced admins have it setup so you can play no matter which A1/A2 backward compatibility mod you have running. I was wondering, Some maps require AiA, but when I use CUP it still says AiA is missing, do I need to have both CUP and AiA on at the same time to play those maps? This should be fixed in 1.0.1 please reconfirm you are on the current version. If the problem persists, please report which terrain you have the problem on. Share this post Link to post Share on other sites